# EVE Online dev team is understaffed

**URL:** <https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593>\
**Category:** General Discussion\
**Created:** [July 28, 2022, 7:03am UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593 "2022-07-28T07:03:32Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [July 29, 2022, 4:30pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/263 "2022-07-29T16:30:34Z")

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> [@Shipwreck\_Jones](#):
>
> And, I’m not exactly the only person who has done this. So, when people say you can’t find success in Eve because vets and groups are too well established and have insurmountable advantages, I can’t help but think that it reveals less about the nature of the game, and more about the nature of the person making the accusation.

I spent a lot of years doing financial consulting. And a lot of conversations ran to “hey, there’s self-made millionaires out there, so the system’s **obviously** working. Poor people have only themselves to blame.”

So, my question is, are you a millionaire? If not, why not? **Obviously it’s possible**. If you’re not, it clearly reveals more about you as a person than it does about RL economic systems that have a strong bias on making the rich richer and the poor poorer.

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**Author:** ![Forum\_Monkey](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/forum_monkey/32/328559_2.png) [@Forum\_Monkey](https://forums.eveonline.com/u/Forum_Monkey)\
**Post date:** [July 29, 2022, 4:55pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/264 "2022-07-29T16:55:28Z")

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> [@Shipwreck\_Jones](#):
>
> See, Eve puts the who, what, when, where, and how of fights into the hands of players, to be determined by whoever has the most skill.

And having more assets, more accounts, more SP, better fits, better ships, better everything does not matter right? And rebuying your losses also has no effect, huh?

Lmao, okay come on if all of this does not matter,  
And eve is a entirely _“skill driven games”_ than throw it all away and start from scratch on a new server, whats the problem then?

> [@Nerf Ganking Megathread](https://forums.eveonline.com/t/nerf-ganking-megathread/299004/4615):
>
> skill progression in Esports. […] to reflect Eve Online.

… i first thought you were joking but ur actually serious about this, lol.

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**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [July 29, 2022, 5:07pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/265 "2022-07-29T17:07:44Z")

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> [@Forum\_Monkey](#):
>
> start from scratch on a new server, whats the problem then?

You probably missed my previous comment:

Why have a new server without highsec PVP, when Eve Echoes can be played on PC and doesn’t have highsec PVP?

It seems fair to permit comparisons between the success of Eve Echoes to the success of Eve Online.

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**Author:** ![Forum\_Monkey](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/forum_monkey/32/328559_2.png) [@Forum\_Monkey](https://forums.eveonline.com/u/Forum_Monkey)\
**Post date:** [July 29, 2022, 5:09pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/266 "2022-07-29T17:09:42Z")

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> [@Io\_Koval](#):
>
> Why have a new server without highsec PVP, when Eve Echoes can be played on PC and doesn’t have highsec PVP?

Because EvE echoes is mobile port which can only be run on PCs by shitty third party emulators, looks like dogshait, has a mobile interface, mobile performance, screen resolution of a gameboy advanced, has cut content…

its f-ing eve mobile not eve pc, hmm… maybe thats why?

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**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [July 29, 2022, 5:16pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/267 "2022-07-29T17:16:06Z")

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There are first-party-platform PC spaceship games that don’t have PVP and way more content than Eve Online.

It sounds like you have a very specific demand, and are putting your wishes and expectations into a very mismanaged company’s hands. That doesn’t bode well.

There is an alternative that matches a very key demand of yours. But you identify shortcomings. This is usually called a “tradeoff”, and somehow I’m not surprised to hear by the veracity and rhetoric of your reply that you’re not a fan of those.

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**Author:** ![Forum\_Monkey](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/forum_monkey/32/328559_2.png) [@Forum\_Monkey](https://forums.eveonline.com/u/Forum_Monkey)\
**Post date:** [July 29, 2022, 5:22pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/268 "2022-07-29T17:22:30Z")

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> [@Io\_Koval](#):
>
> There are first-party-platform PC spaceship games that don’t have PVP and way more content than Eve Online.

I. do. want. pvp.  
I do want Tranquility to stay for players free to choose.  
I’d like a new server option, for player free to choose, with pvp enabled in the entire galaxy despite highsec.  
I never said i dont want pvp.  
I am simply defending CCP because i think their new server testing is a great step in the right direction, for soooo many other reason than just “disabled hs pvp”, scroll up and read, there is so much more benefit in this.

What i dont like however is clowns coming up with _“skill progression in eSports to reflect EvE online”_ or _“why dont you play a mobile port android game on your windows instead?”_ and other 200 iq strawman bullcrap arguments every first grader could pick apart.

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**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [July 29, 2022, 5:27pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/269 "2022-07-29T17:27:43Z")

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Thanks for the earnest part of your reply. From your curt repetitions of “new server” with little elaboration, I was getting different impressions than you intended. Thanks for clarifying.

However,

> [@Forum\_Monkey](#):
>
> and other 200 iq strawman bullcrap arguments every first grader could pick apart

I never called you a first grader. However, given your overly needlessly hostile defensive picking apart of a question – one I originally called a “dumb question” (you too can scroll and read up) – I’m starting to agree with you more.

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**Author:** ![Forum\_Monkey](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/forum_monkey/32/328559_2.png) [@Forum\_Monkey](https://forums.eveonline.com/u/Forum_Monkey)\
**Post date:** [July 29, 2022, 5:31pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/270 "2022-07-29T17:31:50Z")

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> [@Io\_Koval](#):
>
> However, given your overly needlessly hostile defensive picking apart of a question – one I originally called a “dumb question” (you too can scroll and read up) – I’m starting to agree with you more.

Well, my bad for rude wording.  
But i’m discussing in here with some of the mindnumbingly stupidest arguments one could ever imagine.

I mean if people would just be honest and go like:  
_“i dont want a new server because it has the potential to attract players more than TQ, it might be the more appealing server for many players, thus i see my assets and effort in risk on tranquility.”_

I’d go instantly applaud and be like, thats an actual statement.  
But instead some people go all out and search for the most stupidest excuses.

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<div class="post-metadata">

**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [July 29, 2022, 5:36pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/271 "2022-07-29T17:36:15Z")

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I don’t want a new server because it has the potential to attract some number of TQ players, and TQ would die due to low numbers. The new server, however, would also not have enough players, and also die shortly thereafter. Thus I see everyone’s assets and effort at risk.

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<div class="post-metadata">

**Author:** ![Forum\_Monkey](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/forum_monkey/32/328559_2.png) [@Forum\_Monkey](https://forums.eveonline.com/u/Forum_Monkey)\
**Post date:** [July 29, 2022, 5:37pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/272 "2022-07-29T17:37:26Z")

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🎉 🥳

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<div class="post-metadata">

**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [July 29, 2022, 5:39pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/273 "2022-07-29T17:39:55Z")

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I am glad you found it useful.

Perhaps you can understand why I then questioned the viability of choosing the _not-dead_ Eve Echoes game to play that has already proven to co-exist with Eve Online, without killing off both games/servers.

Even if to you it was such a stupid question.

Or is it still a mystery of “why did he make a ‘200 iq strawman bullcrap argument every first grader could pick apart’” at this point? In which case I’ll let it lie.

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**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [July 29, 2022, 5:42pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/274 "2022-07-29T17:42:19Z")

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EVE is dying !  
players are leaving!  
let’s create another server !  
oh wait …

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**Author:** ![Forum\_Monkey](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/forum_monkey/32/328559_2.png) [@Forum\_Monkey](https://forums.eveonline.com/u/Forum_Monkey)\
**Post date:** [July 29, 2022, 5:46pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/275 "2022-07-29T17:46:10Z")

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> [@Io\_Koval](#):
>
> without killing off both games/servers.

I do disagree that similar measures CCP taken in EvE china, speaking new server, new galaxy layout, whole new content, no more HS ganking etc. would kill EvE PC.

In fact i do believe it would boom the game into long not seen publicity and player numbers.

I actually do believe this is the exact right step to take. Congratz and applaus to CCP for their boldness.

But after discussing this over the entire day, detailing and argueing almost every single aspect one could ever come up with to this matter, i now need to touch some grass. 07

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [July 29, 2022, 5:49pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/276 "2022-07-29T17:49:29Z")

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At no point has a second server been actually mooted except by monkey.

“A special test server” doesnt mean two play servers.

But Im sure thats impossible to understand by people way smarter than me.

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<div class="post-metadata">

**Author:** ![Forum\_Monkey](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/forum_monkey/32/328559_2.png) [@Forum\_Monkey](https://forums.eveonline.com/u/Forum_Monkey)\
**Post date:** [July 29, 2022, 5:52pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/277 "2022-07-29T17:52:07Z")

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Well lets quote CCP for Ramona and the curious quiet reader who doesnt want to go throgh 270 replies one last time:

> [@Forum\_Monkey](#):
>
> ‘New Dawn’ Map:
> 
> ![New Dawn Map - EvE Online](https://global.discourse-cdn.com/eveonline/original/4X/f/f/9/ff97f0b99faf455c680b265153cdfc1c25bb060a.jpeg)
> 
> [https://evepc.163.com/news/official/20220715/29096\_1031002.html](https://steamcommunity.com/linkfilter/?url=https://evepc.163.com/news/official/20220715/29096_1031002.html)
> 
> _2022-07-15_
> 
> Translation:
> 
> Since Netease and CCP have relaunched EVE to players in April 2020, we have also undertaken a series of player communications in addition to normal operations. According to feedback from the pilots, we undertook a series of bold ideas and experimentation, however we found these will have very large impacts on the current state of EVE gameplay. Thus, under the consideration of not severely impacting the experience of pilots, we came up with this idea “why not put these new ideas in a new test server to show everyone?”
> 
> So under the basis of not changing the core of eve, we wish to create a new universe and implement our changes there. Although it’s not perfect at the moment, we await pilots to come experiment in the new eve universe and help us improved it together.
> 
> Curious pilots may ask, what kind of changes are going to be in this new universe? This devblog will help you understand.
> 
> **Map changes**
> 
> Compared to Serenity, the new universe has a completely different map. The paradign has been changed from 0.0 surrounding highsec to highsec surrounding 0.0. The new map also changes the makeup of the galaxy, causing many systems to disappear. At the same time many gates will also change. We hope that through this type of change, the game will have a higher rhythm, and the players will have new opportunities and challenges.
> 
> **Safety Adjustment in Highsec**
> 
> “Highsec isn’t safe” has been a controversial issue for players since the very beginning. In the new universe, all safeties will be locked green in highsec so players can not lose their ships to unexpected PvP.
> 
> **New Alliance system, more experimentation**
> 
> In the new universe, we are testing a change on alliance composition. Every alliance may have at most 4 corp, each corp with 255 pilots. The more sov an alliance holds, the higher sov bill per system. The number of nodes in a sov contest has been reduced, and the vulnerability time of sov will be restricted so it can not be late night (TL:note China Server all runs on 1 TZ).
> 
> **More value from idle ships**
> 
> In the new universe, we want players to get more value from their ship collection. So owning ships will give bonuses to the current piloted ship. This works like a new fitting resource and the more powerful bonuses granted by owning hulls will require more fitting. Combining ship bonuses can create many different reactions.
> 
> **Stellar Express Recovery Service**
> 
> In the new universe, Stellar Express Recovery Service can allow a player to recover a destroyed ship (minus cargo) in their last docked station after paying a fee. Once the ship is recovered it can be used again. However this recovery is not unconditional. A ship exploding will cause the ship and items to lose durability, and items with zero durability will vanish. We hope this change will greatly alleviate the frustration of new players losing their ship, and allow them get back in the fray more quickly, and mechanically, remove the despair of a catastrophic “all your eggs in one basket” event.
> 
> **Wreck Journal, and journal exchange**
> 
> In the new universe, we will be testing a new items that drops in the wrecks of player ships, wreckage loss journal. The more expensive the ship and fitting, the more journals drop. The journal can be used to exchange for certain rewards, ranging from daily supplies box to various rare rewards.
> 
> **Ship Suitability System**
> 
> In the new universe, we will be testing what we call a “suitability system”. The capability of ships can expand beyond that of just pilot skill. As the pilot pilots the ship, completes certain challenges, and uses certain in game consumables, the ship will gain additional bonuses.
> 
> **Assistance Beacon Scanner**
> 
> In the new Universe, players can find entry points on the map. Players can use these entry point to join a battle or help in a supply operation. Completing these tasks will grant certain bonuses.
> 
> The changes are not limited to the above, more content will be released and we hope the players test them with us together.

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<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [July 29, 2022, 5:55pm UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/278 "2022-07-29T17:55:49Z")

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> [@Forum\_Monkey](#):
>
> Thus, under the consideration of not severely impacting the experience of pilots, we came up with this idea “why not put these new ideas in a new test server to show everyone?”
> 
> So under the basis of not changing the core of eve, we wish to create a new universe and implement our changes there.

Oh look exactly what I said

You need to try harder

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<div class="post-metadata">

**Author:** ![Shipwreck\_Jones](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shipwreck_jones/32/274382_2.png) [@Shipwreck\_Jones](https://forums.eveonline.com/u/Shipwreck_Jones)\
**Post date:** [July 30, 2022, 12:45am UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/279 "2022-07-30T00:45:20Z")

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@Forum_Monkey  
Do be aware that the “facts that he is dropping” are misleading, as, for his example, he chose a mix of toons that give the worst ROI possible.

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/6/c/1/6c16c564398f24d1b0360e871cfce415ea21d314.png)

And, I haven’t looked at mining profits in a while, but considering the example setup he chose, I wouldn’t be surprised if he didn’t account for everything one can do in order to maximize profits (i.e. mining in systems that get a mining buff, getting the best reprocessing rates from station/rigs/implants/skills, using sell orders, selling out of markets with better prices, etcetera).

Now, that being said, I am not trying to argue that HS mining is a particularly efficient use of one’s time or isk if they’re looking to make money. I was just really irked by him using facts to paint a misleading picture.

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<div class="post-metadata">

**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [July 30, 2022, 1:50am UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/280 "2022-07-30T01:50:45Z")

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> [@Forum\_Monkey](#):
>
> Compared to Serenity, the new universe has a completely different map.

Will the Lore be written to include a parallel New Eden Universe with detail?

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<div class="post-metadata">

**Author:** ![Shipwreck\_Jones](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shipwreck_jones/32/274382_2.png) [@Shipwreck\_Jones](https://forums.eveonline.com/u/Shipwreck_Jones)\
**Post date:** [July 30, 2022, 1:55am UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/281 "2022-07-30T01:55:10Z")

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> [@Ursula\_Anders](#):
>
> CCP can get the market going as they wish anytime they like.

This is true. In fact, CCP kickstarted the market with NPC buy orders. However, the player driven market is also something that a lot of players love about Eve, and NPC buy orders would undermine that. For example, when I used to do industry, I liked setting up low ball buys order for ore in popular mining systems, which would then get filled by lazy miners. However, if CCP sets up NPC buy orders, that would create a price floor, which would undermine my ability to exploit other players’ laziness. The end result is reduced player choice, and less opportunity for me to profit from making smart market decisions.

But, I wasn’t talking about the market. I mean, a carebear paradise server would cause problems with the player driven market, and possibly require CCP intervention. But, that’s least of my concerns, especially since that would be a you problem.

## Critical Social Mass

So allow me to explain what I was actually talking about. First, devs have observed that social interaction is important for MMO players, and that it can have a major impact on player activity and retention. For example, making friends and joining communities can increase player retention (which is why many MMO’s will create incentives to join communities and play cooperatively), while a falling server population can spiral out of control if it gets too low. In other words, if the server starts feeling too empty, more players will quit, causing the server to be even more empty, which will cause even more players to quit. **In fact, many devs consider MMO servers to have a “critical social mass,” or a minimum amount of players that has to be maintained in order to keep a server from dying. Thus, splitting the population of a niche game, at a time when player numbers are in the dumpster, and players are already complaining about New Eden feeling empty probably isn’t the most prudent idea.**

## Players are the Content

And, if that wasn’t already reason enough, this is also a UPvP sandbox game whose main content is the players (yes, devs have actually said this in presentations). I know there are plenty of guys who will happily grind away at Eve’s barely serviceable PvE, but that’s not why a lot of us started playing Eve. So, not only would a server split result in less social interaction, but also less content for players like me. Thus, this will also negatively impact player numbers, further increasing the chances of a server collapse.

Now, it is possible that dramatically compacting space might help to keep both server populations from collapsing. However, that doesn’t change the fact that someone who doesn’t even want to play Eve is willing to gamble my favorite MMO on the chances that CC FRIGGIN P will be able to make this work… CCP… really? What’s your encore, to ask Michael J Fox to shave my balls?

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/0/a/a/0aa1cf77d1475525ed7863e1e777a744422afb38.jpeg)

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<div class="post-metadata">

**Author:** ![LowKey\_Chandler](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lowkey_chandler/32/441798_2.png) [@LowKey\_Chandler](https://forums.eveonline.com/u/LowKey_Chandler)\
**Post date:** [July 30, 2022, 2:00am UTC](https://forums.eveonline.com/t/eve-online-dev-team-is-understaffed/371593/282 "2022-07-30T02:00:07Z")

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That sounds more like gui netrek than Eve. Meh.

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