# EVE Online Ecosystem Outlook

**URL:** <https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809>\
**Category:** Dev Blogs\
**Tags:** official, devblog\
**Created:** [March 30, 2020, 6:10pm UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809 "2020-03-30T18:10:44Z")\
**Posts on this page:** 20\
**Page:** 13

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [March 30, 2020, 11:53pm UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/260 "2020-03-30T23:53:03Z")

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> [@Tobiant\_Ormand](#):
>
> I don’t know what Kosh is…

You poor bastard.  
 ![](https://global.discourse-cdn.com/eveonline/original/3X/6/0/60cada4b5da1fe530b54fce9333e8e458fb44fd3.jpeg)

> [@Tobiant\_Ormand](#):
>
> why can I see where you are with the map symbol?

What?

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**Author:** ![Castor\_Raines](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/castor_raines/32/171489_2.png) [@Castor\_Raines](https://forums.eveonline.com/u/Castor_Raines)\
**Post date:** [March 30, 2020, 11:53pm UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/261 "2020-03-30T23:53:38Z")

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> [@Arrendis](#):
>
> But hpefully, we’ll se a similar ‘burn it down and rebuild’ attitude toward supercapitals, structures, and sov, too.

I just hope the game survives the inevitable player exodus during these times. As I said, I’ve spent 8 years here, and paid a lot of $ over the years on my toons, so the last thing I want is for EVE to die. And to that end, I hope CCP actually has further plans, rather than a “let’s see what happens if we do this now” approach.

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**Author:** ![Deirdre\_Locke](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/deirdre_locke/32/193786_2.png) [@Deirdre\_Locke](https://forums.eveonline.com/u/Deirdre_Locke)\
**Post date:** [March 30, 2020, 11:55pm UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/262 "2020-03-30T23:55:41Z")

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It’s as if I joined this game at the exact right moment: you’re giving the established/stagnant and the cheating a massive kick in the behind.

That means it’ll only get better for starting and normal (or actual) players.

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**Author:** ![Castor\_Raines](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/castor_raines/32/171489_2.png) [@Castor\_Raines](https://forums.eveonline.com/u/Castor_Raines)\
**Post date:** [March 30, 2020, 11:57pm UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/263 "2020-03-30T23:57:29Z")

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> [@QuakeGod](#):
>
> > [@Castor\_Raines](#):
> >
> > this means having to start buying things like nocx & zydrine from the market again
> 
> With the introduction of Emerging Conduits, the ONLY mineral that you can’t mine in High Sec now is Morphite. You won’t have to buy or import anything except that.

I’ve mined conduits before. With the long ranges between rocks, it’s a pain in the arse, but doable. However for building large ships, it will be a considerable effort.

I may be wrong, but I’ve noticed that the spawn times for conduits have been significantly increased in the last few weeks, so depends on whether there is enough for everyone.

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**Author:** ![Solomon\_Iskander](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solomon_iskander/32/496328_2.png) [@Solomon\_Iskander](https://forums.eveonline.com/u/Solomon_Iskander)\
**Post date:** [March 30, 2020, 11:57pm UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/264 "2020-03-30T23:57:55Z")

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I will take all your mining gear at 0.01 ISK against Jita buy. Delivered in Jita. If you are going to complain this much you can make the effort to drop it off where it is easy for me to get.

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [March 30, 2020, 11:58pm UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/265 "2020-03-30T23:58:56Z")

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I know a lot of folks are pissy about this, but I want to at least acknowledge that this is the first real discussion from the ecosystem team about their long-term vision and goals. That’s a good thing - we needed this a while back and didn’t get it, but I’m glad that it’s finally out there.

One of the things that I think CCP needs to remember is that not only do they need to explain what they’re doing and why they’re doing it, they need to convince the players that what they’re doing is going to solve the problem they’ve identified.

We all recognize that the current state of the economy is unsustainable. The choice to focus on the supply side before the demand side is an interesting one - I’m not sure I agree with it - but at least it seems clear to me here that they are going to make demand side changes at some point and that’s a good thing.

For the folks who are claiming this is an empty post - read it again. This is one of the clearest, straightforward explanations of what CCP is doing with the economy they’ve put out in a while. Feel free to disagree with it - there are things in here I’m concerned about - but at least be fair enough to give them credit for putting this on paper.

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**Author:** ![MB\_ThePhotographer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mb_thephotographer/32/373722_2.png) [@MB\_ThePhotographer](https://forums.eveonline.com/u/MB_ThePhotographer)\
**Post date:** [March 30, 2020, 11:59pm UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/266 "2020-03-30T23:59:23Z")

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I’ve been here longer, but this is the best hope I’ve seen in yrs. Sad to say.

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [March 31, 2020, 12:02am UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/267 "2020-03-31T00:02:26Z")

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There’s plenty of conduits for everyone. They spawn every 20 minutes and it takes hours to mine one out. You can have multiple conduits per system. Once you pop one and start mining it, another one will pop up in 20 minutes in that same system. Then another player can go pop that one and start mining it, and so on and so forth. Hell, you could have players mining 20 conduits in the same system.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [March 31, 2020, 12:02am UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/268 "2020-03-31T00:02:45Z")

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> [@Ember\_Fireheart](#):
>
> I think as long as players feel they don’t need 10000 super capitals

Right now, it’s not a matter of ‘feel’. It’s a matter of cold, clear-eyed analysis.

Item 1: In order to hold space, you need a supercapital fleet that will not be easily defeated.  
Item 2: In order to ensure your supercapital fleet is not easily defeated, that fleet must be roughly on-parity with the fleet your enemy can bring.  
Item 3: In the current political environment, there are 3 major blocs: The Imperium, Legacy, and PanFam/PandaFam. Legacy can be reasonably sure NCdot (PanFam) and the Imperium will never ally. Neither PanFam nor the Imperium can ever be sure Legacy will not side with their enemy, as Legacy has sided with both in the past.

This means that:  
In order for PanFam to be sure of holding their space, they need to reach parity with the **combined** supercapital forces of the Imperium and Legacy.  
In order for the Imperium to be sure of holding our space, we need to reach parity with the **combined** supercapital forces of PanFam and Legacy.  
In order for Legacy to be sure of holding their space, they need to reach parity with _either_ of those groups.

Which means it is **impossible** to manage a long-term balance-of-power and rough supercapital parity. Instead— **under the current system** —all 3 major blocs **need** to keep churning out as many supercapitals as possible. To do otherwise would be to invite a massive assault. And without that ‘We can defeat both other groups together’ kind of power, you can’t afford to **use** your supers… because if you _lose_ them… well, you’re back to Item 1, you have no space… and now you can’t build more supers to get back in the hunt.

If CCP can crack that nut… then good for them. The longer it takes them to do it, though, the more the only feasible solution becomes ‘delete supercapitals’.

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**Author:** ![Tobiant\_Ormand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tobiant_ormand/32/327222_2.png) [@Tobiant\_Ormand](https://forums.eveonline.com/u/Tobiant_Ormand)\
**Post date:** [March 31, 2020, 12:04am UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/269 "2020-03-31T00:04:45Z")

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There’s the map upside-down teardrop with a dot in the middle that says you’re in 1DQ 😛

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [March 31, 2020, 12:06am UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/270 "2020-03-31T00:06:00Z")

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Is there? How odd… I actually wasn’t in 1DQ for most of the day. I was scanning moons in a relaxed, stress-free manner. 🙂

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**Author:** ![Tobiant\_Ormand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tobiant_ormand/32/327222_2.png) [@Tobiant\_Ormand](https://forums.eveonline.com/u/Tobiant_Ormand)\
**Post date:** [March 31, 2020, 12:07am UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/271 "2020-03-31T00:07:49Z")

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Yeah…but I feel like they’re starving a fat person (yeah, I’m gravitationally challenged) to the point of anorexia to fix the obesity. 😛

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [March 31, 2020, 12:08am UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/272 "2020-03-31T00:08:48Z")

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Think of it as a gastric bypass.

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [March 31, 2020, 12:11am UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/273 "2020-03-31T00:11:51Z")

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Which is what you need to do - think of this as a couple of months worth of gastric bypass.

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**Author:** ![Stevens](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stevens/32/186556_2.png) [@Stevens](https://forums.eveonline.com/u/Stevens)\
**Post date:** [March 31, 2020, 12:15am UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/274 "2020-03-31T00:15:03Z")

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> [@Lucas\_Kell](#):
>
> > [@Stevens](#):
> >
> > That is literally his argument about why he knows better, because line members are sheep. But he is isn’t at any level to know what goes on so it is all in his imagination.
> 
> So to be clear, you’re saying my argument is the statement Arrendis has said which you agree with but I don’t know anything because I think nullsec CSM members are put in place by nullsec groups to benefit nullsec alliances?

No I am saying your argument is that line members don’t know better. But you think you are some how immune to this and know everything going on.

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [March 31, 2020, 12:21am UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/275 "2020-03-31T00:21:16Z")

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GET OUT OF MY HEAD

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [March 31, 2020, 12:29am UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/276 "2020-03-31T00:29:10Z")

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I CAN’T HELP IT IF YOU NEED TO LOSE WEIGHT, BRISC.

(I mean, so do I, y’know?)

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**Author:** ![Pikk\_Ax](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pikk_ax/32/281921_2.png) [@Pikk\_Ax](https://forums.eveonline.com/u/Pikk_Ax)\
**Post date:** [March 31, 2020, 2:14am UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/277 "2020-03-31T02:14:17Z")

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Yeah, good job. It’s nice to see the communication and hear what’s happening. It’s great to see stuff being done, but even greater that we get to hear that there’s a plan and what some of the outcomes have been.

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**Author:** ![Litsea\_Reticulata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litsea_reticulata/32/328016_2.png) [@Litsea\_Reticulata](https://forums.eveonline.com/u/Litsea_Reticulata)\
**Post date:** [March 31, 2020, 3:32am UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/278 "2020-03-31T03:32:59Z")

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> [@Arrendis](#):
>
> Introducing subcapital options that can kill supers (as Rattati said on Saturday on PTT) will help, but it’s going to take a considerable amount of ongoing work to make sure those options are not themselves unbalanced.

When I first started out in a pod capitals and sub-caps flew in the same space, yet capitals were restricted in what they could shoot at. I always wondered how that would change fleets if a ship of a given size could only shoot at one size below it, but any size above it. Perhaps limiting capitals from engaging in enosis mechanics would be a start ( fax enosis is just riddiculous, even with a 5x time penalty ) and reduce their necessity for territorial ambitions, though I think it needs to be more drastic, since the net effect of the super umbrella is protection of other sources of income, not just to pew pew.

> [@Scoots\_Choco](#):
>
> So why should we care what grades you gave yourselves (AAA, A, B, C, and D)?
> 
> What does this even MEAN? Last state? Current state? Are you going to give us time frames for this? Does Last state mean last year? Since the last big balance patch? Since the last time you pushed out a survey?

I would have been giving some of those categories a D. Haw removal and boson changes are nice, but it doesn’t address the fact that stupid amounts of ISK have already been generated.

> [@Scoots\_Choco](#):
>
> Your own MER shows that there’s an ASTRONOMICAL gap between income generation in Nullsec compared to all other regions of space combined.

Either null security isk generation needs to come down, or high security isk generation is to go up. Doubt that the latter will be the outcome.

> [@Scoots\_Choco](#):
>
> Are you talking about “Income” as a vague general “wealth” that players are accumulating?

I think its wealth. Look at the big groups. Everytime they field a fleet that demolishes the enemy with little losses, not only do they destroy a lot of ISK, but they have a bigger advantage in the next fleet. Now that may well be how the mechanics currently work and could be understood as fair, though on a bigger scale they’re hurting the game long term because fleets don’t cost anything to maintain.

> [@Circumstantial\_Evidence](#):
>
> If resources are made scarce or are redistributed - the tools to get them don’t need as much “fixing.”

So true. Instead it requires active effort, not just turtling up behind the walls.

> [@Zhalyd\_Lyehin](#):
>
> Locust fleets exist for a reason. You can just do weekly or daily trips around the neighborhood with big protection fleets and farm the “scarce” resources efficiently and with low risk.

Eventually you’ll be going much further each day. 40 jumps for PvP might seem okay on a regular basis, but to baby sit a bunch of miners day in day out? Your members are going to get sick of that pretty quickly.

> [@Imagia](#):
>
> So to get a healthy state of income you nerf mining in null sec and moon mining in total. So the plan is now to have everyone afk ratting to make an income?

Moon mining in high security space should never have been a thing. AFK activity of any kind needs to go, not just ratting.

> [@Arrendis](#):
>
> CCP wants the Rorq to be aspirational, and it totally can be… but it also needs to be aspirational as a _leadership_ or _support_ role, not something _everyone_ gets into.

It would have been better if CCP exempted mining boosts from the on-grid changes, or limited the number of active industrial cores in a site.

> [@LORD\_FRACK](#):
>
> Yep CCP just keep selling those skill injectors great for the game. You have every kid with mommy’s credit card buying there way right into capitol ships, now you want to cry everyone has them?

Skill injector mechanics need work and CCP should rightfully be criticised for the heavy focus the game has on capital warfare.

> [@Circumstantial\_Evidence](#):
>
> I’m not sure… how much it matters that a fleet of Rorqs can quickly hoover up resources, if there’s less to get.

I think there are those that believe their vast mining fleets will always have somewhere to pilfer, forgetting that nobody wants to jump their rorqual several times just to hoover up a pittance of ore.

> [@Kaito\_Okimura](#):
>
> This was supposed to be fun.

Look how long war declarations took to be iterated. This game was supposed to be fun for some at the cost of others.

> [@GeeBee](#):
>
> You have an issue with the “Rich getting richer” Scarcity ensures this will happen, By making new resources hard to obtain existing stockpiles and ships become more valuable.

The stockpiles won’t be burned through unless the big fleets incur losses that require their consumption. The blue doughnut will ensure all the little folk get shafted before they start shafting each other.

> [@GeeBee](#):
>
> I define a browned out system in this case to be unavailable primarily for PVE in the case of moon fracks just pause it and move it back a day.

This isn’t too bad an idea. The code is already there from triglavian invasions, just make mining lasers take longer to cycle rather than reduce the volume. Its all there still, just harder to get.

> [@GeeBee](#):
>
> This would negatively affect the renting of individual systems as well, which is a cancer that can be used to mask botting and RMT.

Lol. Big penalty to PvE for non-holders, slightly less for those in the alliance. Nice.

> [@Stevens](#):
>
> Additionally I loved the line about clear goals and counters for each class, and then the action is “nerf all supers” but not have a goal for supers.

I almost choked on my cornflakes when I read the desire to remove “non-repetitive gameplay”. That covers a lot of the PvE content like mining.

> [@Arrendis](#):
>
> Logins peaked in the 2011-2013 window, and have been steadily dropping since then.

Cause who wants to log into ‘Get blobbed online’.

> [@Aernir\_Ridley](#):
>
> Also can’t wait for Asset Safety changes to be clarified, and I’m super excited to see a rework of PvE if they can pull that off.

Asset safety changes scare me. I have this deep dark foreboding fear that EVE will just become like Rust where everyone wakes up to find out their citadels got offline raided and the only you have left is a rock and a torch.

> [@Claire\_Asques](#):
>
> For everyone moaning about Rorquals, you do realise they are pretty much the only content generator left in the game.

Rorquals that aren’t under an umbrella at least.

> [@GeeBee](#):
>
> Also being a daily Dynamic vs a quarterly will reduce stagnation in gameplay.

Agreed, more dynamism is better.

> [@QuakeGod](#):
>
> What do cloaks have to do with resource scarcity?

AFK gameplay?

> [@Arrendis](#):
>
> If it’s all random, then there’s no point going after someone else’s space, because any space you go after has just as much chance of being worthless as the space you no longer want.

No. Some space has inherent strategic advantage, like say having 150+ systems with in jump range of a single point.

> [@Chan\_aar](#):
>
> I think this is the hardest question CCP have to answer, risk averse people are not suddenly going to go out and get their toys blown up because its now _even harder_ to replace them.

They might if they have to actually maintain them.

> [@Zhalyd\_Lyehin](#):
>
> It is very easy to answer when it comes to Rorquals: You limit their numbers on the field and require barges and exhumers again.

!Ding

> [@Synil](#):
>
> don’t you think passive moon was a better system ? the ISK was for the Alliance wallet (SRP / structures (and some greedy ■■■■■■)) alliance had plenty of money to spend in doctrine and spend everything in war / conquer, people had less money because they can’t farm moongo etc etc

This exactly. When the alliance handed out ships from the moon goo people didn’t feel the need to go out into space and make ISK. When the passive moon goo disappeared, people had an incentive to go out and generate it in stupid quantities that far exceeded what they got from SRP.

> [@Synil](#):
>
> if you want to achieve everything you want, remove active moon and bring back passive moon

It would at least make owning sov worth something again.

> [@Lucas\_Kell](#):
>
> Honestly, I really don’t understand why people still bother to mine in highsec.

Because they can do it with shitty skills afk.

> [@Claire\_Asques](#):
>
> Besides you shouldnt be able to earn good isk in HS, thats the point its too safe, low risk low reward

Give the peasants enough land that they don’t starve and try to rebel, but not too much more in case they get smart and have you killed.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [March 31, 2020, 3:37am UTC](https://forums.eveonline.com/t/eve-online-ecosystem-outlook/228809/279 "2020-03-31T03:37:38Z")

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> [@Litsea\_Reticulata](#):
>
> Perhaps limiting capitals from engaging in enosis mechanics would be a start ( fax enosis is just riddiculous, even with a 5x time penalty ) and reduce their necessity for territorial ambitions, though I think it needs to be more drastic, since the net effect of the super umbrella is protection of other sources of income, not just to pew pew.

Fax entosis has nothing to do with why supercapitals are required for taking and holding sov. Here’s why they’re necessary:

Because they have an ungodly amount of EHP, and do an ungodly amount of damage. So when there’s a fight over a structure, and the defenders show up to chase off your HAC fleet… you drop 200 titans on them. And you drop another 200 supercarriers a good 1,000km away and let your friendly Command Destroyers chain-bounce the fighter wing across the gap, even now.

They’re necessary because _when_—not _if_—that happens, the only effective response there is… is for the enemy to drop _their_ supercapital fleet, and hope it’s bigger.

It has _absolutely nothing_ to do with entosis.

[Edit: Oh, and as far as ‘only target 1 size lower’… welcome to **smartbombing titans**. A large SB doesn’t _look_ like it’s got a huge radius, right? Now put it on an 18km-long Leviathan. Fit half a dozen of them. On 200 titans. See what that does to a hostile HAC fleet, and just how fast it does it.]

> [@Litsea\_Reticulata](#):
>
> It would have been better if CCP exempted mining boosts from the on-grid changes, or limited the number of active industrial cores in a site.

Except, as I’ve said before, the real issue is _mobility_. Especially with these changes, it will be more important than ever for mining ships to be able to move around to get to the next place to mine. And no, mining fleets aren’t going to gate around. That’s just suicidal—and **slow**. So you can either use a bridging titan… or just put everyone in Rorqs. Poof. That need for mobility isn’t going to change… but, like I said in another thread:

> [@Moon Mineral Distribution Update](https://forums.eveonline.com/t/moon-mineral-distribution-update/228099/337):
>
> Dont’ get me wrong, active moon mining is good. Passive moon mining was utter crap that let people make money for doing nothing once the POS was set up. If you want the ISK, you should have to actually work for the ISK. Spent time out in space where you can get shot at. Ideally, you’d do that in a ship that doesn’t sit on an obscene amount of local tank… like an Exhumer. But it needs to be able to get around to all the moons you need to mine.
> 
> More importantly… so does the _pilot_ . Right now, you can put the ships in a rorq and jump it, but then the miners need to interceptor around, which takes longer and frankly, is annoying—the interceptor can’t be stashed in the Rorq when you get there, so everyone wastes time docking and swapping ships back and forth. And when you’ve got dozens of moons to deal with… that wasted time adds up. So people just spend more ISK to get into Rorqs and jump themselves around.
> 
> Now, if Rorqual Clone Bays (which are a thing, but NOBODY uses them) could let people JC around without the 19-24h timer? That’d do it, too, but that would be **massively** abuseable. Rorqs would basically be a low-cost invasion platform. Just carry the beach-head ships in a carrier or fax, and JC to the Rorq. So it’s probably not the best option.
> 
> Enter the Industrial Bridge. Bridge around industrial ships—miners, haulers, etc—with a Rorqual. (And FFS, remove the ability for BlOps to jump to Industrial Cynos, cuz that’s just _dumb_ . ) Remove Excavators. Poof!! Now the Exhumer w/Rorq support is the premier mining ship for nullsec, instead of massive groups of 400+ Rorquals.

> [@Litsea\_Reticulata](#):
>
> Cause who wants to log into ‘Get blobbed online’.

Welcome to human nature? The easiest way to beat someone up has _always_ been ‘bring more friends’.

> [@Litsea\_Reticulata](#):
>
> No. Some space has inherent strategic advantage, like say having 150+ systems with in jump range of a single point.

Except that’s a simultaneous _disadvantage_, too. Because that means that central point is able to be attacked from all those places, too.

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