# EVE Online: Into The Abyss - Known Issues & Reporting

**URL:** <https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026>\
**Category:** Announcements\
**Tags:** feedback, expansion, official\
**Created:** [May 28, 2018, 10:46am UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026 "2018-05-28T10:46:33Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [May 29, 2018, 4:33pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/21 "2018-05-29T16:33:40Z")

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I’m just glad I’m watching this train wreck unfold in real time at work instead of in-game…

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**Author:** ![Clarity\_Whitewolf](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/clarity_whitewolf/32/75502_2.png) [@Clarity\_Whitewolf](https://forums.eveonline.com/u/Clarity_Whitewolf)\
**Post date:** [May 29, 2018, 4:40pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/22 "2018-05-29T16:40:02Z")

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I can not even sign in

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**Author:** ![Knowledgeminer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/knowledgeminer/32/422883_2.png) [@Knowledgeminer](https://forums.eveonline.com/u/Knowledgeminer)\
**Post date:** [May 29, 2018, 5:51pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/23 "2018-05-29T17:51:28Z")

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Oh man, first the replacement of the Agent Finder with that Agency crap in January, and now locator agents don’t work at all…

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**Author:** ![WEXTON](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wexton/32/75523_2.png) [@WEXTON](https://forums.eveonline.com/u/WEXTON)\
**Post date:** [May 29, 2018, 5:51pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/24 "2018-05-29T17:51:34Z")

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I have done the same number and zero filaments. seems that it’s not only one group that is affected…!!

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 29, 2018, 6:34pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/25 "2018-05-29T18:34:31Z")

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yeah, what a fking waste of time. thanks ccp

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**Author:** ![Terranid\_Meester](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/terranid_meester/32/425207_2.png) [@Terranid\_Meester](https://forums.eveonline.com/u/Terranid_Meester)\
**Post date:** [May 29, 2018, 6:39pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/26 "2018-05-29T18:39:55Z")

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You cannot combat scan abyssal traces, this makes anyone doing them virtually untouchable.  
The beacon only appears at certain distances so anyone with a decent safespot can never be detected/warped to.

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 29, 2018, 6:40pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/27 "2018-05-29T18:40:37Z")

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> [@Terranid\_Meester](#):
>
> You cannot combat scan abyssal traces, this makes anyone doing them virtually untouchable.  
> The beacon only appears at certain distances so anyone with a decent safespot can never be detected.

wot, srsly?

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**Author:** ![Terranid\_Meester](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/terranid_meester/32/425207_2.png) [@Terranid\_Meester](https://forums.eveonline.com/u/Terranid_Meester)\
**Post date:** [May 29, 2018, 6:41pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/28 "2018-05-29T18:41:47Z")

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Yep managed to get on top of one who was doing it at a planet because I saw it on d-scan but my combat probes couldn’t detect it.

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 29, 2018, 6:42pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/29 "2018-05-29T18:42:36Z")

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Hm that’s interesting. If I ever find a filament, I will try it too. They should definitely be scannable.

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**Author:** ![Terranid\_Meester](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/terranid_meester/32/425207_2.png) [@Terranid\_Meester](https://forums.eveonline.com/u/Terranid_Meester)\
**Post date:** [May 29, 2018, 6:43pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/30 "2018-05-29T18:43:57Z")

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I think CCP are forgetting what a pvp orientated game is.

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**Author:** ![Hetty\_Lang](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hetty_lang/32/174279_2.png) [@Hetty\_Lang](https://forums.eveonline.com/u/Hetty_Lang)\
**Post date:** [May 29, 2018, 6:45pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/31 "2018-05-29T18:45:38Z")

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IF and WHEN CCP fix it that the filament beacons are combat probe scannable then you will have up to 20 mins to scan and lye in wait for the runner to pop bk and into normal space

Speed scanning time 🙂

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [May 29, 2018, 6:45pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/32 "2018-05-29T18:45:40Z")

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No one is going to bother doing Abyssal sites if it takes you 100+ data sites to even find a filament, then barely survive the Abyssal pocket, only to be ganked upon exit…

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 29, 2018, 6:49pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/33 "2018-05-29T18:49:23Z")

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The joke is on us. CCP had so many opportunities here to make good choices and while I personally think the PvE _inside_ AD is good, almost all decisions, about where and how to set Abyssal Deadspace in the current mechanics of the game, are just really disappointing.

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**Author:** ![Hetty\_Lang](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hetty_lang/32/174279_2.png) [@Hetty\_Lang](https://forums.eveonline.com/u/Hetty_Lang)\
**Post date:** [May 29, 2018, 6:52pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/34 "2018-05-29T18:52:48Z")

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basically you want a fixed entry/exit point that pilots go in and out of AD, so you have a nice easy time ganking them?

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**Author:** ![Tecros\_Shtemerk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tecros_shtemerk/32/194847_2.png) [@Tecros\_Shtemerk](https://forums.eveonline.com/u/Tecros_Shtemerk)\
**Post date:** [May 29, 2018, 6:55pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/35 "2018-05-29T18:55:35Z")

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That is the chalenge, it is not just like walk in the Saloon …

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**Author:** ![Tecros\_Shtemerk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tecros_shtemerk/32/194847_2.png) [@Tecros\_Shtemerk](https://forums.eveonline.com/u/Tecros_Shtemerk)\
**Post date:** [May 29, 2018, 6:56pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/36 "2018-05-29T18:56:26Z")

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This is Sandbox game , not PVP oriented game!

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 29, 2018, 6:57pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/37 "2018-05-29T18:57:51Z")

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If you can’t scan these Abyssal signatures down this is just the icing on the cake with this expansion.

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**Author:** ![Ember\_Fireheart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ember_fireheart/32/278556_2.png) [@Ember\_Fireheart](https://forums.eveonline.com/u/Ember_Fireheart)\
**Post date:** [May 29, 2018, 6:58pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/38 "2018-05-29T18:58:26Z")

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you can dscan them down don’t need combat probes :] a lot more skill required thou.

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [May 29, 2018, 7:01pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/39 "2018-05-29T19:01:55Z")

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If it’s still like on the test server, you have an invulnerability timer upon exiting the Abyss, just like when you do undocking at a station, as long as you don’t move. Just have an alt or a fleet mate sitting there in a ridiculously tanked ship and transfer your cargo to their ship the instant you exit…

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**Author:** ![Ember\_Fireheart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ember_fireheart/32/278556_2.png) [@Ember\_Fireheart](https://forums.eveonline.com/u/Ember_Fireheart)\
**Post date:** [May 29, 2018, 7:02pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/40 "2018-05-29T19:02:55Z")

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or get your alt to micro jump drive you off after decloaking xD

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