# EVE Online: Into The Abyss - Known Issues & Reporting

**URL:** <https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026>\
**Category:** Announcements\
**Tags:** feedback, expansion, official\
**Created:** [May 28, 2018, 10:46am UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026 "2018-05-28T10:46:33Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![Aigamo\_Umai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aigamo_umai/32/76254_2.png) [@Aigamo\_Umai](https://forums.eveonline.com/u/Aigamo_Umai)\
**Post date:** [June 2, 2018, 12:16pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/143 "2018-06-02T12:16:10Z")

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Expanded Cargohold not work on some ships.  
I confirmed on  
･Rookie Ships  
･Frigates  
･Interceptors

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**Author:** ![Nakaara\_Adahsa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nakaara_adahsa/32/167465_2.png) [@Nakaara\_Adahsa](https://forums.eveonline.com/u/Nakaara_Adahsa)\
**Post date:** [June 2, 2018, 3:34pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/144 "2018-06-02T15:34:04Z")

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My game client got involuntarily disconnected from the server while in the last encounter of an Abyssal deadspace pocket. When I restarted the client and reconnected, the game state was restored with the pocket intact with the same rats, etc, and luckily my ship was not destroyed (active modules were still running I think).

However, the deadspace pocket countdown timer was no longer displayed. I was able to complete the encounter and exit the pocket normally, but at no point was the timer shown again.

I’ve reported this bug: EBR-152823

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**Author:** ![Ildrara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ildrara/32/56659_2.png) [@Ildrara](https://forums.eveonline.com/u/Ildrara)\
**Post date:** [June 2, 2018, 5:06pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/145 "2018-06-02T17:06:47Z")

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> [@Ember\_Fireheart](#):
>
> If you feel you can kite perfectly 50 runs in a row without making a mistake and getting webbed/scramed then all the power to you :]

Scrammed is irrelevant. I use a AB. I kill the webbing frigs first. Well over 50 sites completed and still not a loss. I got my losses out of the way on the test server.

Vagabond is King of these sites.

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**Author:** ![Sebat\_Hadah](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sebat_hadah/32/248462_2.png) [@Sebat\_Hadah](https://forums.eveonline.com/u/Sebat_Hadah)\
**Post date:** [June 3, 2018, 3:09am UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/147 "2018-06-03T03:09:17Z")

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![image](https://global.discourse-cdn.com/eveonline/original/3X/d/b/db79864ab87e90021bc2c880e6b34987b2929da0.jpg)  
you spelled artifacts wrong.

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**Author:** ![Helfeln\_Meathead](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/helfeln_meathead/32/75670_2.png) [@Helfeln\_Meathead](https://forums.eveonline.com/u/Helfeln_Meathead)\
**Post date:** [June 3, 2018, 8:59am UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/148 "2018-06-03T08:59:45Z")

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Chat channels RS’d again.

C’mon CCP.

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [June 3, 2018, 9:13am UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/149 "2018-06-03T09:13:19Z")

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How nice. Local doesn’t load.

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**Author:** ![Dublone](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dublone/32/47119_2.png) [@Dublone](https://forums.eveonline.com/u/Dublone)\
**Post date:** [June 3, 2018, 9:40am UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/150 "2018-06-03T09:40:08Z")

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clear the cache. work for me

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**Author:** ![Ember\_Fireheart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ember_fireheart/32/278556_2.png) [@Ember\_Fireheart](https://forums.eveonline.com/u/Ember_Fireheart)\
**Post date:** [June 3, 2018, 10:23am UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/151 "2018-06-03T10:23:33Z")

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@CCP_Falcon Is there any chance of future expansion on frig versions of these sites :D? will be so much fun flying around at those crazy speeds.

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [June 3, 2018, 12:30pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/152 "2018-06-03T12:30:00Z")

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PI has various problems, to name just a few:

- PI mode freezes when moving materials on/onto/off the planet while having any facility highlighted/selected
- Custom Office still randomly closes
- various questionable graphics, which make PI harder, not simpler

Some chars will not see local/show in local

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [June 3, 2018, 7:16pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/153 "2018-06-03T19:16:43Z")

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Maybe these suits allow access to other Triglavian sites not currently known.

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**Author:** ![Sebat\_Hadah](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sebat_hadah/32/248462_2.png) [@Sebat\_Hadah](https://forums.eveonline.com/u/Sebat_Hadah)\
**Post date:** [June 3, 2018, 11:43pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/154 "2018-06-03T23:43:13Z")

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Yes. One can hope.

 ![2ff](https://global.discourse-cdn.com/eveonline/original/3X/5/1/513c8742bd0dd18f7955fcfbbe407b676109cab5.jpg)

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [June 4, 2018, 9:28pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/155 "2018-06-04T21:28:17Z")

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Minor but annoying issue: I find that commands get continually disregarded or mixed in Abyssal pockets. Particularly the orbit and approach commands.

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**Author:** ![Sarah\_McCyno](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sarah_mccyno/32/62254_2.png) [@Sarah\_McCyno](https://forums.eveonline.com/u/Sarah_McCyno)\
**Post date:** [June 5, 2018, 12:26pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/156 "2018-06-05T12:26:49Z")

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You can’t repair drones inside your ship from repair quote,  
you need to move them inside item hangar to do it, same thing for corp hangar you can’t repair items.

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**Author:** ![Silvien\_Swift](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/silvien_swift/32/376083_2.png) [@Silvien\_Swift](https://forums.eveonline.com/u/Silvien_Swift)\
**Post date:** [June 7, 2018, 12:47pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/157 "2018-06-07T12:47:53Z")

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What about deep space safes?

> **[r/Eve - Aaaand you can make 300 AU deep safes by being in Abyssal space when...](https://www.reddit.com/r/Eve/comments/8nr7ew/aaaand_you_can_make_300_au_deep_safes_by_being_in/)**
>
> 627 votes and 168 comments so far on Reddit

> **[The Great Deep Safe Nerf of 2010 | EVE Online](https://www.eveonline.com/article/the-great-deep-safe-nerf-of-2010)**
>
> Tl;dr After Tyrannis, for any point more than 10AU outside the furthest celestial in the system, you will not be able to open cynos, create bookmarks, or warp to that location. Also, all "stuff" outside this range will be deleted during Tyrannis...

  
We’re defining a “deep safe” for these purposes as any bookmark which is more than 10AU further from the local star than the furthest-out celestial object (planets or stargates).

You will no longer be able to create bookmarks outside this range  
You will no longer be able to issue a “warp to” command to any location outside this range  
You will no longer be able to open a cynosural field at any location outside this range

Is this an exploit?

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [June 7, 2018, 3:24pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/158 "2018-06-07T15:24:40Z")

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You broke the hairs of characters. The hairs of one of my alts are now blonde with a very weird gooey, magma slug like texture in the preview instead of the actual dark color. Same problem in the char pic in the Char Sheet.  
 ![TQ_Hair_SlugTexture](https://global.discourse-cdn.com/eveonline/original/3X/d/c/dc9d8ace0967deedb628e7558dfa0dc0eb03421e.png)

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**Author:** ![Sobaan\_Tali](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sobaan_tali/32/109176_2.png) [@Sobaan\_Tali](https://forums.eveonline.com/u/Sobaan_Tali)\
**Post date:** [June 7, 2018, 6:29pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/159 "2018-06-07T18:29:51Z")

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Not sure if CCP can really do anything about it, but the commodity item called “Reports” can cause massive frame-rate lag when viewing the it’s manufacturing tab, since they are apparently needed for pretty much everything T2. Lucky I was docked up when I did this as Eve literally locked up and froze for nearly a solid minute.

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [June 20, 2018, 9:16pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/160 "2018-06-20T21:16:31Z")

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Abyssal mods in kill mails (that don’t drop) don’t show attributes. The only attributes in the Show Info was the volume.

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**Author:** ![Ember\_Fireheart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ember_fireheart/32/278556_2.png) [@Ember\_Fireheart](https://forums.eveonline.com/u/Ember_Fireheart)\
**Post date:** [June 21, 2018, 3:31am UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/161 "2018-06-21T03:31:38Z")

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Could at least price them as the cost of the abyss mod + original module instead of 0 xD

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [June 21, 2018, 2:07pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/162 "2018-06-21T14:07:17Z")

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Also you can’t simulate abyss fits from killmails.

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**Author:** ![Khan\_Wrenth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khan_wrenth/32/14130_2.png) [@Khan\_Wrenth](https://forums.eveonline.com/u/Khan_Wrenth)\
**Post date:** [June 22, 2018, 2:06pm UTC](https://forums.eveonline.com/t/eve-online-into-the-abyss-known-issues-reporting/79026/163 "2018-06-22T14:06:29Z")

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Given that each mutated module is a unique and special snowflake, there is no established value for any mutated item. You can’t even say “original module cost plus mutaplasmid”, because a bad roll makes the original item worthless, not worth more.

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