# EVE Online: Invasion - General Feedback

**URL:** <https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472>\
**Category:** Announcements\
**Tags:** feedback, invasion, official\
**Created:** [May 28, 2019, 10:41am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472 "2019-05-28T10:41:37Z")\
**Posts on this page:** 20\
**Page:** 31

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**Author:** ![Dravick\_Afterthought](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dravick_afterthought/32/282017_2.png) [@Dravick\_Afterthought](https://forums.eveonline.com/u/Dravick_Afterthought)\
**Post date:** [June 30, 2019, 7:30am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/637 "2019-06-30T07:30:42Z")

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> [@Quor\_Dresden](#):
>
> Still am waiting for some official reason behind CCPs choice or lack of correction on the subject.

What makes you feel entitled to an explanation ? You now know **what** the situation is, what difference does it make if you know **why** it is ?

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**Author:** ![Jehle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jehle/32/390836_2.png) [@Jehle](https://forums.eveonline.com/u/Jehle)\
**Post date:** [June 30, 2019, 10:43am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/638 "2019-06-30T10:43:09Z")

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Please roll back thanks.

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**Author:** ![Jennifer\_Austin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jennifer_austin/32/321578_2.png) [@Jennifer\_Austin](https://forums.eveonline.com/u/Jennifer_Austin)\
**Post date:** [June 30, 2019, 3:04pm UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/639 "2019-06-30T15:04:33Z")

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It’s just overpower rats is all they are its really annoying

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**Author:** ![Quor\_Dresden](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quor_dresden/32/277545_2.png) [@Quor\_Dresden](https://forums.eveonline.com/u/Quor_Dresden)\
**Post date:** [June 30, 2019, 6:11pm UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/640 "2019-06-30T18:11:15Z")

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> [@Dravick\_Afterthought](#):
>
> What makes you feel entitled to an explanation ?

Not about a sense of entitlement, just curious. Strange to to see no response on the subject. Seems like something that would be in patch notes.

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**Author:** ![Dravick\_Afterthought](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dravick_afterthought/32/282017_2.png) [@Dravick\_Afterthought](https://forums.eveonline.com/u/Dravick_Afterthought)\
**Post date:** [June 30, 2019, 7:22pm UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/641 "2019-06-30T19:22:19Z")

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> [@Quor\_Dresden](#):
>
> Not about a sense of entitlement, just curious. Strange to to see no response on the subject. Seems like something that would be in patch notes.

You misunderstand - I mean - why do you feel you should have advance notice and be immune to surprises in Eve ?

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**Author:** ![Katie\_Adoudel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/katie_adoudel/32/126549_2.png) [@Katie\_Adoudel](https://forums.eveonline.com/u/Katie_Adoudel)\
**Post date:** [July 1, 2019, 1:27am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/642 "2019-07-01T01:27:45Z")

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They tweaked it and now there’s some of the largest null blocs in the game that are really quite unhappy. Quote from one CEO “dear valued customer, surprise we shat in your lap!”. I’ve never seen this particular keepstar needing repairs, so that’s a first, but just a shame it was bots not players to cause it.

Spot on with your assessment - good concept, poor execution - my thoughts exactly.

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [July 1, 2019, 5:36am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/643 "2019-07-01T05:36:54Z")

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If CCP can replicate the bot code that was used to attack the Keepstar with into NPC AI Code, more power to them.

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [July 1, 2019, 10:08am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/644 "2019-07-01T10:08:16Z")

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> [@Brigitte\_Schmidt](#):
>
> CCPlease make the NPC ships warping out lockable\targetable.

You know what a warp disruptor is?

> [@Brigitte\_Schmidt](#):
>
> PROFIT? No!

Clearly, your doing it wrong.

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**Author:** ![Kei\_Hazard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kei_hazard/32/245509_2.png) [@Kei\_Hazard](https://forums.eveonline.com/u/Kei_Hazard)\
**Post date:** [July 1, 2019, 10:54am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/645 "2019-07-01T10:54:10Z")

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He’s talking about when a NPC is trying to warp out it becomes untargetable.  
This causes a stuck in one of the conduits, where one of the NPC stuck in between stuff while trying to get into warp. Since you can’t target it, you can do nothing about it. This is not about warp disrupting that npc cause you can’t target it in the first place.

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**Author:** ![Brigitte\_Schmidt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brigitte_schmidt/32/183061_2.png) [@Brigitte\_Schmidt](https://forums.eveonline.com/u/Brigitte_Schmidt)\
**Post date:** [July 1, 2019, 11:03am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/646 "2019-07-01T11:03:32Z")

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Thank you Kei. But no need to respond to a low level troll.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [July 1, 2019, 11:06am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/647 "2019-07-01T11:06:33Z")

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Especially a _drunk_ troll.

It was very clearly explained in your previous post, no way to misunderstand

> [@Brigitte\_Schmidt](#):
>
> a frigate stuck WITHIN an asteroid rock formation who engaged the warp and there’s nothing a player can do

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**Author:** ![Loki\_Stardust](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loki_stardust/32/196260_2.png) [@Loki\_Stardust](https://forums.eveonline.com/u/Loki_Stardust)\
**Post date:** [July 1, 2019, 11:15am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/648 "2019-07-01T11:15:08Z")

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it can not be real that the rats ignore the damage cap.  
bad enough that the NPCS after all that time get most of the  
Structure received income, and the owner  
only a small percentage for indu jobs.  
And now you are raising the risk  
with this **cheating rats!**

**please fix this kind of ■■■■!**

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**Author:** ![Knowledgeminer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/knowledgeminer/32/422883_2.png) [@Knowledgeminer](https://forums.eveonline.com/u/Knowledgeminer)\
**Post date:** [July 1, 2019, 11:30am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/649 "2019-07-01T11:30:25Z")

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> [@TehCloud](#):
>
> New Neutral Logi Mechanic makes it way too easy for thieves

I don’t understand this. What the change to neutral logi has done, and others complained about at the time, is the exact opposite. The thief can still be shot by everybody like before, but unlike what happened before, he cannot get any remote assistance now. That makes thieving and suspect baiting in general harder, not easier…

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**Author:** ![Brigitte\_Schmidt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brigitte_schmidt/32/183061_2.png) [@Brigitte\_Schmidt](https://forums.eveonline.com/u/Brigitte_Schmidt)\
**Post date:** [July 1, 2019, 11:35am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/650 "2019-07-01T11:35:53Z")

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If you shoot a thief, you will get limited engagement timer. Since you have limited engagement timer, the logistics pilots can’t RR you anymore. In order for them to RR you, they have to attack the same person as well.

So, now imagine a situation. You’re doing the World ARK with +100 ships. A thief comes in. You shoot it. NPC’s switch to you. You’re dead within few seconds.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [July 1, 2019, 11:37am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/651 "2019-07-01T11:37:17Z")

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make everybody shoot the suspect ?

Or better have dedicated people shooting at suspects ?

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<div class="post-metadata">

**Author:** ![Brigitte\_Schmidt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brigitte_schmidt/32/183061_2.png) [@Brigitte\_Schmidt](https://forums.eveonline.com/u/Brigitte_Schmidt)\
**Post date:** [July 1, 2019, 11:40am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/652 "2019-07-01T11:40:29Z")

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Oh, we manage it fine - the one who shoots\kills suspect warps out. Variant B: sentry drones on assignment leads to everyone get the automatic limited engagement timer with the thief.

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**Author:** ![Knowledgeminer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/knowledgeminer/32/422883_2.png) [@Knowledgeminer](https://forums.eveonline.com/u/Knowledgeminer)\
**Post date:** [July 1, 2019, 11:43am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/653 "2019-07-01T11:43:52Z")

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> [@Brigitte\_Schmidt](#):
>
> In order for them to RR you, they have to attack the same person as well.

So let’s them attack the suspect as well then, no? Looks like you’re aware of the solution to the problem and even stating it in the same post you’re stating the problem, which makes this look like a non-issue to me… Or am I misunderstanding something here?

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [July 1, 2019, 11:45am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/654 "2019-07-01T11:45:13Z")

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> [@Knowledgeminer](#):
>
> Or am I misunderstanding something here?

he wrote it made it more difficult, not that it made it impossible.

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<div class="post-metadata">

**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [July 1, 2019, 1:40pm UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/655 "2019-07-01T13:40:49Z")

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Your low level.

> [@Brigitte\_Schmidt](#):
>
> CCPlease make the NPC ships warping out lockable\targetable.

You know what a warp disruptor is?  
Simply put, it cant warp off if you point it.

> [@Brigitte\_Schmidt](#):
>
> PROFIT? No!

Clearly, your doing it wrong.

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<div class="post-metadata">

**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [July 1, 2019, 1:42pm UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/656 "2019-07-01T13:42:39Z")

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I believe its only repping war targets that falls under, i havent tested it but think its still possible to provide remote assistance to a suspect if its not a wartarget.

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