# EVE Online: Invasion - General Feedback

**URL:** <https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472>\
**Category:** Announcements\
**Tags:** feedback, invasion, official\
**Created:** [May 28, 2019, 10:41am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472 "2019-05-28T10:41:37Z")\
**Posts on this page:** 20\
**Page:** 36

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**Author:** ![Knowledgeminer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/knowledgeminer/32/422883_2.png) [@Knowledgeminer](https://forums.eveonline.com/u/Knowledgeminer)\
**Post date:** [July 4, 2019, 9:55am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/737 "2019-07-04T09:55:15Z")

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> [@Anderson\_Geten](#):
>
> You are the only one talking about “reason why”.

> [@Anderson\_Geten](#):
>
> They worked differently wrt safety settings **because** they are two different mechanisms.

There goes your “rigor” and totally _not_ playing word games again…

> [@Anderson\_Geten](#):
>
> _before_ it was considered as a bug, it was functionnally correct.  
> It was “working as designed” even though the designed was bugged.

LOL, what? Are you saying it was working as intended at first and then someone decided it should work differently? Why would this appear under “Defect Fixes” in the patch notes then?

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [July 4, 2019, 10:06am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/738 "2019-07-04T10:06:02Z")

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> [@Knowledgeminer](#):
>
> There goes your “rigor” and totally _not_ playing word games again…

Yes, I did write “because” but not “reason why”.  
Especially I did not write anything like “sole reason why”, which is the concept you _actually_ are using in

> [@Knowledgeminer](#):
>
> The proof the reason cannot be what you say, is that they’re still two different mechanisms, but they don’t work differently _in regards to safety settings_ anymore, so the reason had to be something else.

You could learn more [here](https://en.wikipedia.org/wiki/Necessity_and_sufficiency) if you actually wanted to learn something today.

> [@Knowledgeminer](#):
>
> Are you saying it was working as intended at first and then someone decided it should work differently?

Indeed.

> [@Knowledgeminer](#):
>
> Why would this appear under “Defect Fixes” in the patch notes then?

Why not ? I just don’t get it, what’s so difficult for you to grasp in the concept of _design bug_ ?

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**Author:** ![Knowledgeminer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/knowledgeminer/32/422883_2.png) [@Knowledgeminer](https://forums.eveonline.com/u/Knowledgeminer)\
**Post date:** [July 4, 2019, 10:34am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/739 "2019-07-04T10:34:19Z")

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OK, this is my last post about this issue here, just to have a laugh. There is no point in continuing beyond that.

> [@Anderson\_Geten](#):
>
> Yes, I did write “because” but not “reason why”.

🤣 🤣

> [@Anderson\_Geten](#):
>
> Especially I did not write anything like “sole reason why”

You don’t remember the context in which you said that, do you?

> [@Knowledgeminer](#):
>
> They worked differently because there was a **bug** that made them **not work as intended**.

> [@Anderson\_Geten](#):
>
> Lol you don’t get it. They worked differently **because** they are subject to different mechanisms.

So what was this _other_ reason I missed? Clearly, it wasn’t the one I said was, since you replied saying I don’t get it, so what was it?

> [@Anderson\_Geten](#):
>
> I just don’t get it, what’s so difficult for you to grasp in the concept of _design bug_ ?

You didn’t read the relevant quote from the patch notes I posted, did you? Or if you did, you don’t see how that has to be a code bug and cannot be a design bug, do you?

> **Fixed a rare case** , where delayed drone aggression could trigger a CONCORD response with green safety settings.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [July 4, 2019, 10:39am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/740 "2019-07-04T10:39:30Z")

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> [@Knowledgeminer](#):
>
> You don’t remember the context in which you said that, do you?

Yes I do.

> [@Knowledgeminer](#):
>
> So what was this _other_ reason I missed?

Dunno what other reason you are talking about.

> [@Knowledgeminer](#):
>
> Or if you did, you don’t see how that has to be a code bug and cannot be a design bug, do you?

yes I can.

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**Author:** ![Abu\_Tarynnia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abu_tarynnia/32/145190_2.png) [@Abu\_Tarynnia](https://forums.eveonline.com/u/Abu_Tarynnia)\
**Post date:** [July 4, 2019, 11:27am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/741 "2019-07-04T11:27:54Z")

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So far? Trig-invasion of HS was fun … lost some ships, earned some isk … risk vs. reward ok … BUT drifters in NS … no way. Utter garbage since high risk NO reward. I will stop paying you until this crab is fixed. And maybe get those braindead zombies who had the idea fired!

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**Author:** ![Brigitte\_Schmidt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brigitte_schmidt/32/183061_2.png) [@Brigitte\_Schmidt](https://forums.eveonline.com/u/Brigitte_Schmidt)\
**Post date:** [July 4, 2019, 11:34am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/742 "2019-07-04T11:34:32Z")

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> [@Abu\_Tarynnia](#):
>
> Utter garbage since high risk NO reward. I will stop paying you until this crab is fixed.

Yes, please do so. Don’t let it stay on words only!

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**Author:** ![Pointer\_McLean](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pointer_mclean/32/145243_2.png) [@Pointer\_McLean](https://forums.eveonline.com/u/Pointer_McLean)\
**Post date:** [July 4, 2019, 11:56am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/743 "2019-07-04T11:56:24Z")

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The problem is, when you would quit eve you loose your citas to bots.

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<div class="post-metadata">

**Author:** ![Abu\_Tarynnia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abu_tarynnia/32/145190_2.png) [@Abu\_Tarynnia](https://forums.eveonline.com/u/Abu_Tarynnia)\
**Post date:** [July 4, 2019, 12:19pm UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/744 "2019-07-04T12:19:27Z")

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Where is the difference ? Drifters = Bots … no, I will pack my things and be gone … and no, noone can have my stuff.

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**Author:** ![Zhalyd\_Lyehin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zhalyd_lyehin/32/358574_2.png) [@Zhalyd\_Lyehin](https://forums.eveonline.com/u/Zhalyd_Lyehin)\
**Post date:** [July 4, 2019, 3:17pm UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/745 "2019-07-04T15:17:03Z")

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When are you going to fix the Agent Finder that it shows agents according to their jump distance from you and scrap this stupid random order? I’m currently in a station with a certain agent but the Agency still shows 5 other results above this agent in the results list. Is this your idea of “discovery UI development”?

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**Author:** ![Zhalyd\_Lyehin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zhalyd_lyehin/32/358574_2.png) [@Zhalyd\_Lyehin](https://forums.eveonline.com/u/Zhalyd_Lyehin)\
**Post date:** [July 4, 2019, 6:02pm UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/746 "2019-07-04T18:02:57Z")

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Can someone please tell CCP’s advertisement department that we are not completely challenged? Leave this “check this news item for” out of your ridiculously limited space for actual text in the launcher cards and put actual information there. We _know_ that this is a news item or an advertisement, you don’t have to tell us. Least of all in incomplete sentences that don’t even appear complete in the full advertisement page.

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<div class="post-metadata">

**Author:** ![Kaaloks](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kaaloks/32/389542_2.png) [@Kaaloks](https://forums.eveonline.com/u/Kaaloks)\
**Post date:** [July 4, 2019, 6:17pm UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/747 "2019-07-04T18:17:34Z")

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Realy CCP ? Who want this Invasion SHI… ???  
I don’t pay real Money for so … 💩

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<div class="post-metadata">

**Author:** ![kanaalt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kanaalt/32/145519_2.png) [@kanaalt](https://forums.eveonline.com/u/kanaalt)\
**Post date:** [July 5, 2019, 2:55pm UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/748 "2019-07-05T14:55:04Z")

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the coming of null sec losing local seems to me a bit unfair to pve players.  
making it easier for pvp players to hunt down the pve players . i think this will drive more players away from the game. the only good thing i see from this is it will make bot players lose more ships and stuff as well .

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**Author:** ![Edrion\_Ituin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/edrion_ituin/32/145521_2.png) [@Edrion\_Ituin](https://forums.eveonline.com/u/Edrion_Ituin)\
**Post date:** [July 5, 2019, 3:07pm UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/749 "2019-07-05T15:07:46Z")

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what is CCP smoke? sorry if i don´t wan´t local, then i go and life in a Wormhole.  
u can tell us u´r plan, to understand where we travel with this game.

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**Author:** ![TehCloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tehcloud/32/138643_2.png) [@TehCloud](https://forums.eveonline.com/u/TehCloud)\
**Post date:** [July 5, 2019, 3:11pm UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/750 "2019-07-05T15:11:28Z")

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Removal of Local will finally make botters at least some levels of vulnerable. I’d prefer to have Constellation and Regional chats for Low and Null. Local has always been too powerful a tool.

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<div class="post-metadata">

**Author:** ![Erasmus\_Grant](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erasmus_grant/32/469687_2.png) [@Erasmus\_Grant](https://forums.eveonline.com/u/Erasmus_Grant)\
**Post date:** [July 5, 2019, 3:13pm UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/751 "2019-07-05T15:13:10Z")

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Did it 3 times.

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<div class="post-metadata">

**Author:** ![Erasmus\_Grant](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erasmus_grant/32/469687_2.png) [@Erasmus\_Grant](https://forums.eveonline.com/u/Erasmus_Grant)\
**Post date:** [July 5, 2019, 3:13pm UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/752 "2019-07-05T15:13:36Z")

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Let me know how many botters you find in Provi.

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<div class="post-metadata">

**Author:** ![xENDGEGNERx\_CoA](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xendgegnerx_coa/32/293872_2.png) [@xENDGEGNERx\_CoA](https://forums.eveonline.com/u/xENDGEGNERx_CoA)\
**Post date:** [July 6, 2019, 8:55am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/753 "2019-07-06T08:55:12Z")

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i hope EVE died now with the Drifters ! who should compensate for the losses of the normal player??? !!!

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<div class="post-metadata">

**Author:** ![March\_rabbit](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/march_rabbit/32/453160_2.png) [@March\_rabbit](https://forums.eveonline.com/u/March_rabbit)\
**Post date:** [July 6, 2019, 9:33am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/754 "2019-07-06T09:33:52Z")

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It would be strange if frigate could not haul few T1/T2 modules…

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<div class="post-metadata">

**Author:** ![darkestkhan\_Eriker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darkestkhan_eriker/32/390091_2.png) [@darkestkhan\_Eriker](https://forums.eveonline.com/u/darkestkhan_Eriker)\
**Post date:** [July 6, 2019, 10:36am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/755 "2019-07-06T10:36:58Z")

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> [@xENDGEGNERx\_CoA](#):
>
> i hope EVE died now with the Drifters ! who should compensate for the losses of the normal player??? !!!

Actually, for everyone usnubbing there are a few people subbing back cause they unsubbed due to all the safety. And drifters will go away soon enough - or at least what they do and ho will change. Remember that first few week invasions didn’t have that much of reward - only salvage and some loot. Now we have conduits. Wouldn’t be surprised if similar things happened with drifters.

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<div class="post-metadata">

**Author:** ![March\_rabbit](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/march_rabbit/32/453160_2.png) [@March\_rabbit](https://forums.eveonline.com/u/March_rabbit)\
**Post date:** [July 6, 2019, 11:10am UTC](https://forums.eveonline.com/t/eve-online-invasion-general-feedback/162472/756 "2019-07-06T11:10:21Z")

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> [@darkestkhan\_Eriker](#):
>
> Actually, for everyone usnubbing there are a few people subbing back cause they unsubbed due to all the safety.

Do you have any source for that?

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