# EVE Online: Invasion - Known Issues

**URL:** <https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473>\
**Category:** Announcements\
**Tags:** feedback, invasion, official\
**Created:** [May 28, 2019, 10:45am UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473 "2019-05-28T10:45:09Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![Harry\_IV\_Potter](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/harry_iv_potter/32/138584_2.png) [@Harry\_IV\_Potter](https://forums.eveonline.com/u/Harry_IV_Potter)\
**Post date:** [June 4, 2019, 9:50am UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/82 "2019-06-04T09:50:04Z")

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I would like to write my review.

CCP ■■■■■■ up as always.

So its 7 month as i see no good event or new stuf.

Trigs invasion was fun for 2 days, but it ended in no possibility continuing, because:

- to fight fleets u have to be properly fitted that means u have to use rather expencive ships
- Invasions lasts not for long so to begin running one you have to be moving and one will be exposed to ganging thread
- And that movement stuff takes a lot of tome too, so to begin running u have to move 7-25 jumps and thats 1.5-2 hours out of your life daily because if you are not attentive u loose your ships because of ganking
- There is NO ISK in that invasion because u get NO bounty, NO isk for compliting the sites no LP point  
(by the way they told us that there will be ISK and DED Lp), but as always CCP ■■■■■■ us up.
- There is NO ISK in invasion - yes one could tell - skillbooks and materials are quiet expencive - but 1 month time it will be cheap like trash so there is no way anyone would engage Invasions for isk, just for fun it there is any.

What did invasions influence???

- Incursion - amount of spawns decrased from 4 in high sec and 2 in Low to 2 in high and 3 in low - so 70% of incursion communities are out of business

So there is only one way for me to get Plex - Abyssals.

Its a pity i liked the game, but in a while i’ll quit.

And thats all because CCP does not thing by their head. Every step they make just worsen the situation, and i think Eve can last maximum 1 year.

CCP use YOUR HEAD TO THINK.

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**Author:** ![Dravick\_Afterthought](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dravick_afterthought/32/282017_2.png) [@Dravick\_Afterthought](https://forums.eveonline.com/u/Dravick_Afterthought)\
**Post date:** [June 4, 2019, 12:36pm UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/83 "2019-06-04T12:36:30Z")

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> [@Harry\_IV\_Potter](#):
>
> Incursion - amount of spawns decrased from 4 in high sec and 2 in Low to 2 in high and 3 in low - so 70% of incursion communities are out of business

4+2 = 6, 2+3 = 5 - so 1/6th or 16% of incursion communities are out of business, not 70%.

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**Author:** ![senjinro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/senjinro/32/270714_2.png) [@senjinro](https://forums.eveonline.com/u/senjinro)\
**Post date:** [June 4, 2019, 2:16pm UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/84 "2019-06-04T14:16:12Z")

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Капсулеры в null sec во вторжениях практически не заинтересованы (это можно увидеть по их влиянию), из 3 вторжений ни одно не используется. Используются только в high sec и Low sec . И в high sec до сих пор не респнулись новое вторжение sansha. Исправьте баг с респом вторжений в high sec (одного мало)  
Capsuler in null sec in incursions have very little interest (this can be seen in their influence), 3 intrusion none is used. Used only in high sec and Low sec . And in high sec still has not generated new sansha invasion. Fix bug with generated incursions in high sec (not just one)

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**Author:** ![Tovh](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tovh/32/171818_2.png) [@Tovh](https://forums.eveonline.com/u/Tovh)\
**Post date:** [June 4, 2019, 2:51pm UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/85 "2019-06-04T14:51:24Z")

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Incursions are not spawning correctly

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**Author:** ![Aerious](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aerious/32/287472_2.png) [@Aerious](https://forums.eveonline.com/u/Aerious)\
**Post date:** [June 5, 2019, 8:33am UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/86 "2019-06-05T08:33:23Z")

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Closing the eve launcher does not kill it process, it is still running in the background (Task Manager).

Have to manually “End Task”.

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**Author:** ![Xenobia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xenobia/32/254282_2.png) [@Xenobia](https://forums.eveonline.com/u/Xenobia)\
**Post date:** [June 5, 2019, 12:31pm UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/87 "2019-06-05T12:31:06Z")

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1. triglavian event is like a piece of …(oops). you offered to us just wasting our time for no reward.  
thanks CCP but no.

2. +1 for all who ask for fixing sansha incrusions:

- i love new agency menu (thanks CCP, its much better now), but i cant look at constellation (only staging system) - [https://i.imgur.com/aDKY38i.jpg](https://i.imgur.com/aDKY38i.jpg) - it shows me constellation, but gives staging system’s info only. It would be much more convenient if the constellation information were given from this menu (submenu with systems looks good).

- and yes, i join everyone who asks to fix the respawn sansha incursions: we obviously need more than one in high sec (by the way, what to do if it is only on the islands - did CCP think at all?)

**2 Aerious:**  
it closes for me.  
check your tray (may be in settings, you turned on “minimize launcher to tray when closed”).  
or it is your OS issue.

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**Author:** ![ISD\_Fractal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_fractal/32/260812_2.png) [@ISD\_Fractal](https://forums.eveonline.com/u/ISD_Fractal)\
**Post date:** [June 6, 2019, 1:07pm UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/96 "2019-06-06T13:07:03Z")

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Spam removed.

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**Author:** ![Marcus\_Kormienko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marcus_kormienko/32/216854_2.png) [@Marcus\_Kormienko](https://forums.eveonline.com/u/Marcus_Kormienko)\
**Post date:** [June 6, 2019, 2:58pm UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/98 "2019-06-06T14:58:24Z")

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Um I wish I had a chance to make the way to be in EVE but the GM told me my high quality system will not be compatible.

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**Author:** ![LordLotus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lordlotus/32/139095_2.png) [@LordLotus](https://forums.eveonline.com/u/LordLotus)\
**Post date:** [June 6, 2019, 5:27pm UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/99 "2019-06-06T17:27:54Z")

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> [@Dravick\_Afterthought](#):
>
> 4+2 = 6, 2+3 = 5 - so 1/6th or 16% of incursion communities are out of business, not 70%.

The question was referring to Hi-Sec, where there were always 3 spawns, and now there are none. So as far as Hi-Sec goes = 3 - 3 = 0 = 100% of HiSec Incursion communities out of business.

This needs _swift_ repair.

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**Author:** ![Dravick\_Afterthought](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dravick_afterthought/32/282017_2.png) [@Dravick\_Afterthought](https://forums.eveonline.com/u/Dravick_Afterthought)\
**Post date:** [June 7, 2019, 6:13am UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/100 "2019-06-07T06:13:46Z")

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I was replying to:-

> [@Harry\_IV\_Potter](#):
>
> - Incursion - amount of spawns decrased from 4 in high sec and 2 in Low to 2 in high and 3 in low - so 70% of incursion communities are out of business

and the simple arithmetic error therein. I have no idea what the true figures are, although ISTR reading that there would be at least one incursion in hi-sec.

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**Author:** ![Harmony\_Seraph](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/harmony_seraph/32/139745_2.png) [@Harmony\_Seraph](https://forums.eveonline.com/u/Harmony_Seraph)\
**Post date:** [June 7, 2019, 7:39am UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/101 "2019-06-07T07:39:29Z")

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@CCP_Falcon - I wish to highlight a known issue. Its actually something that goes beyond just this update. Communication. Prompt, transparent, all-encompassing communication with the people who you are providing a service for… you know, your customers. It addresses a whole host of problems and keeps customers coming back.

If you nerfed HS Incursions to tighten the 3rd largest ISK Faucet in the game, then _say_ so. We’ll be unhappy yes, but we’ll understand that it was done for the economic health of the game. As long as you’re also working to address the biggest one (which isn’t a quick simple fix), but again… say so. If you nerfed HS Incursions to reduce the chance that a Triglavian Invasion would perhaps hit a HS Sansha Incursion (what would happen? would EVE go blue screen? the hamsters run out of their wheels? the servers melt?)… again, _talk_ to us.

Whoever is in charge of PR over there and tells you what you can tell us… needs a friendly Gibbs slap up the head.

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**Author:** ![BDPrimalja\_LSG](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bdprimalja_lsg/32/140152_2.png) [@BDPrimalja\_LSG](https://forums.eveonline.com/u/BDPrimalja_LSG)\
**Post date:** [June 7, 2019, 8:17am UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/102 "2019-06-07T08:17:18Z")

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> [@CCP\_Falcon](#):
>
> Please use this thread for reporting known issues with EVE Online: Invasion.

The whole expansion is very poorly planned, unfinished, very badly affects the rest of the game, badly conceived and executed.  
The conclusion: it is a total flaw.

Solution: Pull it bak and put it to real Developers to make it right from the beggining!!

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**Author:** ![Jagati\_Khan81](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jagati_khan81/32/139190_2.png) [@Jagati\_Khan81](https://forums.eveonline.com/u/Jagati_Khan81)\
**Post date:** [June 7, 2019, 7:11pm UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/103 "2019-06-07T19:11:26Z")

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Known issues with invasions erm… Invasions

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**Author:** ![Chan\_aar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chan_aar/32/377560_2.png) [@Chan\_aar](https://forums.eveonline.com/u/Chan_aar)\
**Post date:** [June 8, 2019, 7:53pm UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/104 "2019-06-08T19:53:51Z")

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Issue:- Talassonite cannot be compressed.

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**Author:** ![halfanegg\_notaman](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/halfanegg_notaman/32/138429_2.png) [@halfanegg\_notaman](https://forums.eveonline.com/u/halfanegg_notaman)\
**Post date:** [June 9, 2019, 9:31am UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/105 "2019-06-09T09:31:52Z")

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your math is correct, but you ignore the situation where highsec incursions are always beeing run.

in reality : you are sitting there waiting for 1-2 days, run incursion 1-3 days for highsec and have to compete with incursion communities that 3 spawns could support -\> now crowded into one.

lowsec and nullsec are run by “some” but it doesn’t have the same community numbers as the highsec runners.

In short, you have alot of people ( in highsec) who are seeing their community beeing empty 1/3 of the week, because the incursion communities that run 7days a week have no content that their group is focusing on.

ontop of that, the invasions dont offer a replacement content.

- trig sites are easy, shoot anchorings and you can warp away ( zoryas too)
- the site respawns are ■■■■ slow (1h 15min?) , 5 sites max?
- payouts are shared between everyone who shot something in the site: 45mil + 3000 lp
- see previous point : ninja payouts are a thing ( use a frig to shoot once and get lp+isk) and you are reducing everyones share.
- ninja looting is the only way to get a decent payout : the less you bring the easier it is to steal stuff
- you cant get shot until you actualy align and scoop the good loot
- salvaging… 60-80mil per site is up for anyone who has a salvager and it’s heavy as ■■■■.

so i cant see how this is content that would bring people together, it actualy is made to steal and loot from others…

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**Author:** ![Hairdresser](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hairdresser/32/273636_2.png) [@Hairdresser](https://forums.eveonline.com/u/Hairdresser)\
**Post date:** [June 10, 2019, 9:44pm UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/106 "2019-06-10T21:44:15Z")

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So, the salvage isn’t even in the group ‘salavaged matreials’. It’s ‘building components’. How about they drop it as part of the loot. It’s still posssible to steal it, which is fine, but you cant do so with no risk whatsoever.  
I think that would be ‘fair’ to everyone.

Just remember you get limited engagement if shooting the ninjas, and they can come back with another ship and engage at will.  
I see tons of fun here as ships explode left and right.

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<div class="post-metadata">

**Author:** ![Tovh](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tovh/32/171818_2.png) [@Tovh](https://forums.eveonline.com/u/Tovh)\
**Post date:** [June 11, 2019, 12:18am UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/107 "2019-06-11T00:18:47Z")

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@Harmony_Seraph  
Some very good points

and,

> [@Harmony\_Seraph](#):
>
> If you nerfed HS Incursions to reduce the chance that a Triglavian Invasion would perhaps hit a HS Sansha Incursion (what would happen? would EVE go blue screen? the hamsters run out of their wheels? the servers melt?)… again, _talk_ to us.

hah

That’s called content ( minus the bluescreen), but that also would mean putting incursions back to 3 HS spawns.

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<div class="post-metadata">

**Author:** ![Tovh](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tovh/32/171818_2.png) [@Tovh](https://forums.eveonline.com/u/Tovh)\
**Post date:** [June 11, 2019, 12:35am UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/108 "2019-06-11T00:35:49Z")

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I initially spent 5 bil on ships to prepare for this new content the day before expansion release day. I have zero interest to spend more because I’m not impressed with the invasions. Now I can’t run HS incursions because of nerf.

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<div class="post-metadata">

**Author:** ![Kei\_Hazard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kei_hazard/32/245509_2.png) [@Kei\_Hazard](https://forums.eveonline.com/u/Kei_Hazard)\
**Post date:** [June 11, 2019, 1:01am UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/109 "2019-06-11T01:01:17Z")

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I found the invasion system effect not applying.  
Drone damage is not halved, domi/nesotr/rattles everywhere  
Structure not reduced  
Agility not increased…  
Or it is me who misunderstand?

EDIT： IT KICKED IN AFTER DT

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<div class="post-metadata">

**Author:** ![Wheninrome\_Innuendo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wheninrome_innuendo/32/460147_2.png) [@Wheninrome\_Innuendo](https://forums.eveonline.com/u/Wheninrome_Innuendo)\
**Post date:** [June 11, 2019, 12:06pm UTC](https://forums.eveonline.com/t/eve-online-invasion-known-issues/162473/110 "2019-06-11T12:06:07Z")

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So you added 50% expl res to all Trig invasion ships Shield Armor and Hull…Rather steep change.

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