# Eve Online is just too big!

**URL:** <https://forums.eveonline.com/t/eve-online-is-just-too-big/469459>\
**Category:** Player Features & Ideas\
**Tags:** pve, pvp\
**Created:** [November 27, 2024, 8:54pm UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459 "2024-11-27T20:54:56Z")\
**Posts on this page:** 20\
**Page:** 3

<div class="post-metadata">

**Author:** ![Mr\_Epeen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mr_epeen/32/373308_2.png) [@Mr\_Epeen](https://forums.eveonline.com/u/Mr_Epeen)\
**Post date:** [November 29, 2024, 2:18am UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/41 "2024-11-29T02:18:55Z")

</div>

> [@Chad\_Frostpacker](#):
>
> There is no I in we…

 ![wii-black](https://global.discourse-cdn.com/eveonline/original/4X/8/8/9/88965776a842c7e56c7c77a4dc6c6312dac52f71.webp)

Mr Epeen 🕶

---

<div class="post-metadata">

**Author:** ![Conference\_Elitest](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/conference_elitest/32/441863_2.png) [@Conference\_Elitest](https://forums.eveonline.com/u/Conference_Elitest)\
**Post date:** [November 29, 2024, 2:44am UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/42 "2024-11-29T02:44:58Z")

</div>

Bros Faded.

What happened? Get so lit you can’t find your keyboard?

---

<div class="post-metadata">

**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [November 29, 2024, 4:11am UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/43 "2024-11-29T04:11:59Z")

</div>

> [@Conference\_Elitest](#):
>
> I want to be a good SKINR artist at some day.

I hope to have this on the market soon…

 ![Brutix](https://global.discourse-cdn.com/eveonline/original/4X/a/1/a/a1aa723919ad1601c39091f48de5567dcab09d3b.jpeg)

---

<div class="post-metadata">

**Author:** ![Conference\_Elitest](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/conference_elitest/32/441863_2.png) [@Conference\_Elitest](https://forums.eveonline.com/u/Conference_Elitest)\
**Post date:** [November 29, 2024, 4:50am UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/44 "2024-11-29T04:50:18Z")

</div>

> [@Gloria\_Exercitus](#):
>
> I hope to have this on the market soon…

I like it.

It says I’m coming for you and I want you to know it.

---

<div class="post-metadata">

**Author:** ![Chad\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chad_frostpacker/32/504356_2.png) [@Chad\_Frostpacker](https://forums.eveonline.com/u/Chad_Frostpacker)\
**Post date:** [November 29, 2024, 6:20am UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/45 "2024-11-29T06:20:01Z")

</div>

We all have enough colour (Color) with that Bruttix Lollipop that cried for to be licked.

---

<div class="post-metadata">

**Author:** ![Sumyung\_Manscum](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sumyung_manscum/32/442303_2.png) [@Sumyung\_Manscum](https://forums.eveonline.com/u/Sumyung_Manscum)\
**Post date:** [November 29, 2024, 7:00am UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/46 "2024-11-29T07:00:07Z")

</div>

> [@Mr\_Epeen](#):
>
> A little bit of everything

And mostly Carebear paraphernalia!

Mr. SpleenCarebearExtraordinaire!

---

<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [November 29, 2024, 9:12am UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/47 "2024-11-29T09:12:37Z")

</div>

> [@Chad\_Frostpacker](#):
>
> There is no I in we…

 ![Teamhole](https://global.discourse-cdn.com/eveonline/original/4X/2/5/0/25032db9b6cb489c1ed52509113857663fdd75fa.png)

---

<div class="post-metadata">

**Author:** ![Conference\_Elitest](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/conference_elitest/32/441863_2.png) [@Conference\_Elitest](https://forums.eveonline.com/u/Conference_Elitest)\
**Post date:** [November 29, 2024, 11:01am UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/48 "2024-11-29T11:01:25Z")

</div>

What are you saying? I don’t understand this wordsalady jibberish.

You should drink some of that Aiko Bathwater you been bragging about to even yourself out.

@Chad_Frostpacker

---

<div class="post-metadata">

**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [November 29, 2024, 11:03am UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/49 "2024-11-29T11:03:03Z")

</div>

> [@Conference\_Elitest](#):
>
> wordsalady jibberish

🤭 😇 🍿

---

<div class="post-metadata">

**Author:** ![Xalon\_Hawk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xalon_hawk/32/442735_2.png) [@Xalon\_Hawk](https://forums.eveonline.com/u/Xalon_Hawk)\
**Post date:** [November 29, 2024, 8:00pm UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/50 "2024-11-29T20:00:25Z")

</div>

I used to think Eve was too big as well.

Start with just one constellation - try out the different activities and missions, explore, anomolies, combat sites and whatever else you enjoy. Then you can slowly spread to different ones. Or stick to one region at a time. By doing that, it became a lot easier to manage. It will take time to see everything and some have played for 20 years and have only been through a few regions.

Get off the beaten path to and from systems and stations. Check out all the different locations within each system. Get comfortable and learn what each has to offer. It will take time but thats the beauty of Eve and MMos - everlasting games that will never get boring as long as you put in effort and have a bit of imagination 🙂

---

<div class="post-metadata">

**Author:** ![Wadiest\_Yong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wadiest_yong/32/426921_2.png) [@Wadiest\_Yong](https://forums.eveonline.com/u/Wadiest_Yong)\
**Post date:** [November 30, 2024, 8:32am UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/51 "2024-11-30T08:32:23Z")

</div>

> [@Max\_Deveron](#):
>
> CCP Seagull when she was in charge implied the future to allow the nullblocs to build super huge stargates to launch into new unexplored space…

One can only dream about this !.. (which is what we did when ccp Seagull mentioned it).

Imagine discovering and accessing new k-space regions and building them up (including the local stargate network, while making every effort to find where others’ space is located, to fight over. I’m not sure it really would solve anything (blocs will be blocs), but it would at least be fun.

In the mean time, if one wants the game to be a bit more active, try fixing the higher end of the economy (the price of ships). The higher the cost, the bigger the risk, the less risk taking (i.e. conflict), as we all experience. The more entertaining way of dealing with the “ghost of cap proliferation” was to make the subcap level fights more interesting. Alas, scarcity in all its aspects made that option dead-on-arrival.

> [@Chad\_Frostpacker](#):
>
> Now picture for a moment that there is real competition for that asteroid belt, that gas pocket or even that wormhole along with the moons and deadspace sites.

If one would, as OP suggests, concentrate players in the interest of competition, most of that competition would occur in the industrial i.e., non-conflict aspects, driving prices up and most likely reducing player satisfaction (one does need some continuity when building stuff…). And that is exactly where I wouldn’t want to see it.

---

<div class="post-metadata">

**Author:** ![Dracvlad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dracvlad/32/444126_2.png) [@Dracvlad](https://forums.eveonline.com/u/Dracvlad)\
**Post date:** [November 30, 2024, 8:45am UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/52 "2024-11-30T08:45:09Z")

</div>

A major issue is all the free intel given by the map, cyno, NPC rats killed, people in system or docked, I would suggest Eve is not big enough due to that.

---

<div class="post-metadata">

**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [November 30, 2024, 1:36pm UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/53 "2024-11-30T13:36:11Z")

</div>

> [@Wadiest\_Yong](#):
>
> Imagine discovering and accessing new k-space regions and building them up (including the local stargate network, while making every effort to find where others’ space is located, to fight over. I’m not sure it really would solve anything (blocs will be blocs), but it would at least be fun.

In a game based around conflict you _need_ to have restricted spatial size in order to generate that conflict. An expansion of space gives less reason to fight.

Conversely, space should not be too small or there’s little sense of empire building.

I think the balance is right. The real issue in Eve is that of vast quantities of assets negating any sense of attrition in wars. Smaller corps and alliances can be wiped out, but the larger ones are now sitting on so much wealth that they are all but indestructible.

Solution ? Some sort of asset decay dependent on corp/alliance size. Ships, etc, not just getting dirty but rusting away if not used.

That would stir things up nicely !

---

<div class="post-metadata">

**Author:** ![ckillc](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ckillc/32/421885_2.png) [@ckillc](https://forums.eveonline.com/u/ckillc)\
**Post date:** [November 30, 2024, 3:10pm UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/54 "2024-11-30T15:10:13Z")

</div>

This is guaranteed to lead to a bad ending.

Imagine that there are empty locations now, where a blob won’t fly in to kill you or it will have to spend time looking for you.

If there is a high population density, this will lead to a small number of teams that will destroy everyone who cannot fight back. Personally, I can’t beat 20 BO.

In essence, you are proposing to shrink a large ocean, where there is some diversity, to the size of an aquarium.

For a short time, PVP activity will increase, but very quickly the biggest fish will eat all the small ones. A large number of pilots will leave the game, since competing with blobs and drops that will constantly destroy you is not fun at all.

---

<div class="post-metadata">

**Author:** ![Chad\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chad_frostpacker/32/504356_2.png) [@Chad\_Frostpacker](https://forums.eveonline.com/u/Chad_Frostpacker)\
**Post date:** [November 30, 2024, 7:48pm UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/55 "2024-11-30T19:48:05Z")

</div>

There are too many Alliances, phase Two ; force the faction warfare model onto everyone and that would result in everyone deciding which alliance will they be in because that alliance is fighting for the faction in the warfare together as a large Alliance.

Think outside the sandbox for phase 3 shall be a doozy🥬

---

<div class="post-metadata">

**Author:** ![Wadiest\_Yong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wadiest_yong/32/426921_2.png) [@Wadiest\_Yong](https://forums.eveonline.com/u/Wadiest_Yong)\
**Post date:** [November 30, 2024, 7:58pm UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/56 "2024-11-30T19:58:14Z")

</div>

I agree with most of your points, except

> [@Gloria\_Exercitus](#):
>
> Some sort of asset decay

The perfect example of how bad this can turn out is with the abandoned structures. Just ask people who suffered it how thrilled they were. Except for those who came back after a long hiatus, and really wanted to pick up EvE again and put in the effort, I think most were thoroughly disheartened. In my opinion the only game-healthy kind of decay is the one induced by conflict, not some automatic, “natural” decay that denies what you worked on. I fail to see how decaying ships would result in more conflict.

> [@Gloria\_Exercitus](#):
>
> Smaller corps and alliances can be wiped out, but the larger ones are now sitting on so much wealth that they are all but indestructible.

WWB2 showed quite the opposite. It took years to recover - not even _fully_ recover - and at least one large alliance didn’t recover at all. Large groups usually succumb under their own weight, from internal problems, leadership changes or issues, insufficient content generation, etc. Trying to get rid of large alliances or blocs is about as futile as trying to “fix cap proliferation”. Smart people will group up, simply because there is safety in numbers. That cannot be avoided.

> [@Chad\_Frostpacker](#):
>
> force the faction warfare model onto everyone

…which takes away choice in the sandbox. Personal choice in the way you carve a path for your pilot is not just a luxury, it’s necessary to make EvE what it is. Not choosing a side is a valuable and viable option. This isn’t FIFA 2024. You need a safe-ish hisec to attract and retain new players, without the burden of perpetual conflict because of “sides” and “models” on top of the learning curve.

> [@Chad\_Frostpacker](#):
>
> There are too many Alliances

wut ?

---

<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [November 30, 2024, 8:33pm UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/57 "2024-11-30T20:33:48Z")

</div>

> [@Gloria\_Exercitus](#):
>
> Solution ? Some sort of asset decay dependent on corp/alliance size. Ships, etc, not just getting dirty but rusting away if not used.

In many other games this is called “maintenance costs” for buildings/armies. The more ships you have and not use them, the more their maintenance eats up your income, to the point that you go bankrupt if you don’t get rid of them, by either selling or throwing them into battle.

However, an easy solution would be viable for EVE: limited storage space. You want more ship docking slots / asset storage capacits, build more structures to actually hold them. Those cost fuel. They can be attacked. They have to be defended or the ships/assts fall into enemy hands / to the loot fairy. Conflict. Destruction. Its ridiculous at all that in theory _all_ ships of EVE (and not only those in existence, also all those that _ever_ have been built) could dock simultaneously on a single Upwell Structure. The early designers knew why POS-hangars had limited space and Forcefields had limited size. Todays designers forget such simple things.

---

<div class="post-metadata">

**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [November 30, 2024, 9:05pm UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/58 "2024-11-30T21:05:44Z")

</div>

Space does have to be limited enough that people actually encounter other players. But “making space smaller so we fight over it more” is very much the wrong approach.

There’s a couple threads lately trying to address “EVE needs more fights” in different ways. Remove space, or change Null mechanics, or change alliances etc. Those are all a bit simplistic and confuse conditions with causes.

Players fight if they **1)** enjoy fighting, and **2)** think a fight will result in some benefit for them.

The primary issue with "players not fighting"is due to, in many cases, the fight simply isn’t enjoyable; and for most players, results in no net gain or positive benefit.

The fights take too long too find, or are too one-sided when you find them. If the fight is taking a while (meaning it’s somewhat even), then someone is likely to either escape or call in support/hot drops. And since most players have little practice in, no specialization for, and aren’t fit for PVP, then most players know their best option in a fight is to have avoided it altogether.

Reducing space, or limiting alliances, or charging fees for unused ships… none of that is going to change the fact that MMO players are and always have been mostly PVE types looking to create what one friend called “a false sense of productivity”. They’re looking to “create value” in some way, not to lose fights and lose ships.

EVE isn’t a PvP game and never has been. DotA is a PvP game. World of Tanks. Overwatch. Mechwarrior Online. Those games are built around the concept of PvP. EVE is an MMORPG with the standard PVE foundation and a layer of PvP on top of that. It’s a bigger PvP layer than most MMORPGs but it still doesn’t make up even a third of activity in the game.

If the game mechanics don’t offer two or more groups the opportunity, the access, and the expectation of some kind of positive result from a fight… then fights will only happen as they do now. Relatively rarely, and only when one side is either almost certain to win, or has no chance to escape.

---

<div class="post-metadata">

**Author:** ![Conference\_Elitest](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/conference_elitest/32/441863_2.png) [@Conference\_Elitest](https://forums.eveonline.com/u/Conference_Elitest)\
**Post date:** [November 30, 2024, 10:00pm UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/59 "2024-11-30T22:00:10Z")

</div>

So what I’m getting from all of this is we will shrink the game, to where there are only two corps left standing.

Then give or take a year when one of those two corps loses traction. Everyone will play for the same corp as no one wants to be on a losing team 24/7.

Then we will have ratting as the only option and the miners will rejoice.

And no one will lose a ship ever again.

The Carebear Dream.

---

<div class="post-metadata">

**Author:** ![YHWH\_Is\_Lord](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yhwh_is_lord/32/444382_2.png) [@YHWH\_Is\_Lord](https://forums.eveonline.com/u/YHWH_Is_Lord)\
**Post date:** [November 30, 2024, 10:29pm UTC](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459/60 "2024-11-30T22:29:23Z")

</div>

> [@Conference\_Elitest](#):
>
> we will shrink the game, to where there are only two corps left standing

… in two constellations 😄

[Previous page](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459.md?page=2)

[Next page](https://forums.eveonline.com/t/eve-online-is-just-too-big/469459.md?page=4)
