# EVE Online to go native on macOS!

**URL:** <https://forums.eveonline.com/t/eve-online-to-go-native-on-macos/283578>\
**Category:** Mac OS\
**Tags:** native-mac\
**Created:** [December 4, 2020, 2:04pm UTC](https://forums.eveonline.com/t/eve-online-to-go-native-on-macos/283578 "2020-12-04T14:04:04Z")\
**Posts on this page:** 1\
**Showing post:** 77

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**Author:** ![CCP\_Caffeine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_caffeine/32/387016_2.png) [@CCP\_Caffeine](https://forums.eveonline.com/u/CCP_Caffeine)\
**Post date:** [February 8, 2021, 4:17pm UTC](https://forums.eveonline.com/t/eve-online-to-go-native-on-macos/283578/77 "2021-02-08T16:17:28Z")

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There will always be some difference due to underlying OS / GPU / Driver differences, but they are **much** closer in the way they look now. In part this is because we can now use the post processing features that were only avaliable on DX11 in Windows previously.

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_[View the full topic](https://forums.eveonline.com/t/eve-online-to-go-native-on-macos/283578)._
