# Eve ship stats are too overbalanced - I REFUSE to skill for the Triglavian ships

**URL:** <https://forums.eveonline.com/t/eve-ship-stats-are-too-overbalanced-i-refuse-to-skill-for-the-triglavian-ships/156201>\
**Category:** General Discussion\
**Created:** [May 1, 2019, 9:34am UTC](https://forums.eveonline.com/t/eve-ship-stats-are-too-overbalanced-i-refuse-to-skill-for-the-triglavian-ships/156201 "2019-05-01T09:34:44Z")\
**Posts on this page:** 1\
**Showing post:** 43

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**Author:** ![Dragos\_Highwind](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dragos_highwind/32/170517_2.png) [@Dragos\_Highwind](https://forums.eveonline.com/u/Dragos_Highwind)\
**Post date:** [May 1, 2019, 5:14pm UTC](https://forums.eveonline.com/t/eve-ship-stats-are-too-overbalanced-i-refuse-to-skill-for-the-triglavian-ships/156201/43 "2019-05-01T17:14:27Z")

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The “Triglavian Industry Change” thread is in the test server section.

> [@\[May 2019\] Triglavian Industry Changes](https://forums.eveonline.com/t/may-2019-triglavian-industry-changes/153351/37):
>
> On that note, do faction guns then require tech 2 guns too and if they do, does the specialization skill apply to the damage modifier of faction guns? Can you take a look at the faction remote armor rep? The mutadaptive remote armor faction rep isn’t very good at all and requires more than twice the powergrid for even less repping power. Is the faction remote rep “balanced” around overheating?

They announced them at Eve Amsterdamn, here’s an article highlighting them.

> **[EVE Online Has Much More Triglavian Collective Content Coming](https://screenrant.com/eve-online-triglavian-story-content/)**
>
> CCP Games teases major content and stories for the Triglavian Collective in EVE Online in 2019 and beyond, explaining how the community is involved.

Very unimpressed at the sounds of the Damavik T2 (Nergal) and Vedmak T2 (Ikitursa). The Kiki T2 (Draugur) however could be completely disgusting, but will be insanely expensive.

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