# Eve Stars are too bright for distance. (AKA Dynamic Lighting)

**URL:** <https://forums.eveonline.com/t/eve-stars-are-too-bright-for-distance-aka-dynamic-lighting/83281>\
**Category:** General Discussion\
**Created:** [June 16, 2018, 1:52am UTC](https://forums.eveonline.com/t/eve-stars-are-too-bright-for-distance-aka-dynamic-lighting/83281 "2018-06-16T01:52:41Z")\
**Posts on this page:** 12\
**Page:** 2

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**Author:** ![Kaivarian\_Coste](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kaivarian_coste/32/413759_2.png) [@Kaivarian\_Coste](https://forums.eveonline.com/u/Kaivarian_Coste)\
**Post date:** [June 16, 2018, 2:17pm UTC](https://forums.eveonline.com/t/eve-stars-are-too-bright-for-distance-aka-dynamic-lighting/83281/21 "2018-06-16T14:17:26Z")

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A few of the Abyss sites are too bright. I’ve had to turn my camera just so I could read the text.

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**Author:** ![Kieron\_VonDeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kieron_vondeux/32/38030_2.png) [@Kieron\_VonDeux](https://forums.eveonline.com/u/Kieron_VonDeux)\
**Post date:** [July 4, 2018, 5:21am UTC](https://forums.eveonline.com/t/eve-stars-are-too-bright-for-distance-aka-dynamic-lighting/83281/22 "2018-07-04T05:21:15Z")

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Gotta love the…  
“_…so you think the graphics suck, I could live with ascii text graphics myself and just be with it like, like the Matrix!_”, “_I don’t even see the ascii anymore, I just see a Baddon, Apoc, Cerb, TiDi slow-mo and etc._”

You go “Mr Reagan”

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**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [July 4, 2018, 6:58am UTC](https://forums.eveonline.com/t/eve-stars-are-too-bright-for-distance-aka-dynamic-lighting/83281/23 "2018-07-04T06:58:23Z")

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Yes make stars less bright.

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [July 4, 2018, 7:08am UTC](https://forums.eveonline.com/t/eve-stars-are-too-bright-for-distance-aka-dynamic-lighting/83281/24 "2018-07-04T07:08:57Z")

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Apparently people are not considering that such a change would mean that in most places in most systems everything would become muuuuuch darker, causing many many many more people to complain about the darkness than about the brightness.

If you want ships, stations, and structures to only be black silhouettes with a few lit spots, this proposal definitely is the way to go.

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**Author:** ![Kieron\_VonDeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kieron_vondeux/32/38030_2.png) [@Kieron\_VonDeux](https://forums.eveonline.com/u/Kieron_VonDeux)\
**Post date:** [July 4, 2018, 5:00pm UTC](https://forums.eveonline.com/t/eve-stars-are-too-bright-for-distance-aka-dynamic-lighting/83281/25 "2018-07-04T17:00:58Z")

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Yes, because it is so dark around Jupiter, Saturn and beyond. 🙄  
Neptune and Pluto, sure.

The point is not about the ambient light level. it is that the Star itself does not realistically adjust in size and brightness from 1 AU to 40 AU.  
I’d imagine its because the model scales don’t match the distance scales. Go out 1 AU ingame and the angle of arc for a 800k km star isn’t what it should be irl.

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [July 4, 2018, 5:05pm UTC](https://forums.eveonline.com/t/eve-stars-are-too-bright-for-distance-aka-dynamic-lighting/83281/26 "2018-07-04T17:05:51Z")

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I can park any ship I want inside the center of a star, and brightness is the issue you have with it?

If realism is what you’re after, you set the bar pretty low…

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**Author:** ![Kieron\_VonDeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kieron_vondeux/32/38030_2.png) [@Kieron\_VonDeux](https://forums.eveonline.com/u/Kieron_VonDeux)\
**Post date:** [July 4, 2018, 5:11pm UTC](https://forums.eveonline.com/t/eve-stars-are-too-bright-for-distance-aka-dynamic-lighting/83281/27 "2018-07-04T17:11:10Z")

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Assuming someone who is asking for a bit more realism in a certain aspect of the game wants absolute realism everywhere is just silly.

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**Author:** ![Acac\_Sunflyier](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/acac_sunflyier/32/403457_2.png) [@Acac\_Sunflyier](https://forums.eveonline.com/u/Acac_Sunflyier)\
**Post date:** [July 4, 2018, 8:05pm UTC](https://forums.eveonline.com/t/eve-stars-are-too-bright-for-distance-aka-dynamic-lighting/83281/28 "2018-07-04T20:05:44Z")

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Well yes. It isn’t about realism. It’s about me constantly trying to use my ship to block the stars because they’re just so damn bright.

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**Author:** ![Fluffy\_Moe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fluffy_moe/32/11132_2.png) [@Fluffy\_Moe](https://forums.eveonline.com/u/Fluffy_Moe)\
**Post date:** [July 4, 2018, 8:14pm UTC](https://forums.eveonline.com/t/eve-stars-are-too-bright-for-distance-aka-dynamic-lighting/83281/29 "2018-07-04T20:14:46Z")

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> [@Acac\_Sunflyier](#):
>
> If you watch carefully, a system has the same brightness no matter where you are. According to the Inverse Square Forumla, a star’s brightness should follow along the equation: B = L/(4πd^2) where B is brightness, L is the luminosity in Watts, and d is the distance.
> 
> So if the distance of d is doubled, then brightness should be reduced by 1/4th. However, the light is the same brightness no matter how far in the system you are from it.
> 
> CCP, this is not a hard thing to change. It adds dynamics to the game. And it saves people a from having to look for objects to stick between stars and your camera cause they’re really bright all the time.

I soooooooo agree with this. I literally have to angle my camera away from the star to play.

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**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [July 5, 2018, 4:47pm UTC](https://forums.eveonline.com/t/eve-stars-are-too-bright-for-distance-aka-dynamic-lighting/83281/30 "2018-07-05T16:47:50Z")

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Some crazy anchored our station at the sun ☹

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**Author:** ![Kyra\_Lee](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kyra_lee/32/250080_2.png) [@Kyra\_Lee](https://forums.eveonline.com/u/Kyra_Lee)\
**Post date:** [July 5, 2018, 6:20pm UTC](https://forums.eveonline.com/t/eve-stars-are-too-bright-for-distance-aka-dynamic-lighting/83281/31 "2018-07-05T18:20:26Z")

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We have one like that in our home system. We are anchored next to a blue giant that takes up my entire view screen.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [October 3, 2018, 6:20pm UTC](https://forums.eveonline.com/t/eve-stars-are-too-bright-for-distance-aka-dynamic-lighting/83281/32 "2018-10-03T18:20:31Z")

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