# Even with a massive alliance move we hit really low player count numbers

**URL:** <https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717>\
**Category:** General Discussion\
**Created:** [November 12, 2024, 5:37am UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717 "2024-11-12T05:37:34Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [November 12, 2024, 3:22pm UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/21 "2024-11-12T15:22:17Z")

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> [@Dyver\_Phycad](#):
>
> poor PVE

No, not poor PvE but just PvE in general…is the entire problem with Eve. An endless succession of ‘events’ portray Eve as solely a PvE game. Well, guess what ? PvE is repetitive and boring and I’ve heard many say so.

If there’s a demise of Eve, it started the minute CCP forgot that Eve is fundamentally a PvP game and that is where the real excitement lies.

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**Author:** ![Shiny\_Garemoko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shiny_garemoko/32/440221_2.png) [@Shiny\_Garemoko](https://forums.eveonline.com/u/Shiny_Garemoko)\
**Post date:** [November 12, 2024, 4:47pm UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/22 "2024-11-12T16:47:18Z")

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PVP just does not seem to pay well though. The best ways to make isk usually revolve around avoiding pvp.

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**Author:** ![Rocket\_Hellfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rocket_hellfire/32/396905_2.png) [@Rocket\_Hellfire](https://forums.eveonline.com/u/Rocket_Hellfire)\
**Post date:** [November 12, 2024, 5:20pm UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/23 "2024-11-12T17:20:51Z")

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CCP facilitates and encourages anti-player behavior.

Expect it to get worse and worse until they figure this out… which is likely to be never.

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [November 12, 2024, 5:26pm UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/24 "2024-11-12T17:26:53Z")

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> [@Rocket\_Hellfire](#):
>
> CCP

Maybe they’re slowly shifting towards a new player base, one patch at a time. 🤔

:psyccp:

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**Author:** ![Analoreke\_Brunette](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/analoreke_brunette/32/441333_2.png) [@Analoreke\_Brunette](https://forums.eveonline.com/u/Analoreke_Brunette)\
**Post date:** [November 12, 2024, 5:38pm UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/25 "2024-11-12T17:38:23Z")

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> [@Uriel\_the\_Flame](#):
>
> Maybe they’re slowly shifting towards a new player base

Yes, one that doesn’t whine so much.

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**Author:** ![Sasha\_Nemtsov](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sasha_nemtsov/32/393707_2.png) [@Sasha\_Nemtsov](https://forums.eveonline.com/u/Sasha_Nemtsov)\
**Post date:** [November 12, 2024, 5:59pm UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/26 "2024-11-12T17:59:27Z")

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> [@Uriel\_the\_Flame](#):
>
> Maybe they’re slowly shifting towards a new player base, one patch at a time.

This is what I believe. Evolution rather than Revolution. A sudden lurch in the direction of consensual PvP only (in Highsec) would probably lead to mass uninstalls from affected players and, indeed, from others who support their play styles.

The game has to attract and keep new players on a rolling basis, counted in years (or even in decades). Times change; tastes change. With each generation there come fresh opportunities and challenges. CCP would hardly be doing its job if it ignored such considerations.

Nerfs to ganking, for example, somewhat resemble the effects of a Damage-over-Time weapon (included for topicality). You have the chance to bail at any point, but your eventual doom is sealed.

At some point, the lights will indeed go out - _for me_. Until then, I open the launcher and log in.

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [November 12, 2024, 6:26pm UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/27 "2024-11-12T18:26:11Z")

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> [@Sasha\_Nemtsov](#):
>
> A sudden lurch in the direction of consensual PvP only (in Highsec) would probably lead to mass uninstalls from affected players and, indeed, from others who support their play styles.

Well…I give CCP advance warning that my subscription(s) will end the very minute _any_ area of space becomes 100% safe for any reason whatever. I want Eve…not Teletubbie La La Land.

Trying to please all the people all the time just doesn’t work. Even St Paul noticed this 2000 years ago…

“I know your deeds, that you are neither cold nor hot. I wish you were either one or the other!”

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**Author:** ![Analoreke\_Brunette](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/analoreke_brunette/32/441333_2.png) [@Analoreke\_Brunette](https://forums.eveonline.com/u/Analoreke_Brunette)\
**Post date:** [November 12, 2024, 6:28pm UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/28 "2024-11-12T18:28:10Z")

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> [@Gloria\_Exercitus](#):
>
> not Teletubbie La La Land

But what do you mean? They’re _so_ cuuute! 🤭

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [November 12, 2024, 6:36pm UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/29 "2024-11-12T18:36:42Z")

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> [@Gloria\_Exercitus](#):
>
> _any_ area of space becomes 100% safe

Do you mean from players or safe from NPCs too? 🤔

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [November 12, 2024, 8:12pm UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/30 "2024-11-12T20:12:09Z")

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They really haven’t dune much lately to support this. Hell havoc letting players turn .6 and .5 into pseudo ls is a pretty major step in the opposite direction.

Suddenly having your structures vulnerable has been amazing as a source of forced player interaction

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**Author:** ![James\_Fuchs](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/james_fuchs/32/504955_2.png) [@James\_Fuchs](https://forums.eveonline.com/u/James_Fuchs)\
**Post date:** [November 12, 2024, 8:29pm UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/31 "2024-11-12T20:29:33Z")

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Hey Sasha! My bad, I should have used the reply function to make it clear who this is adressed to.  
It’s this fella →

 ![grafik](https://global.discourse-cdn.com/eveonline/original/4X/0/9/d/09d7e367599e3f30501b9a5793bf032101dc0e18.png)

My apologies for the confusion!

With lively regards  
-James Fuchs

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**Author:** ![Shiny\_Garemoko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shiny_garemoko/32/440221_2.png) [@Shiny\_Garemoko](https://forums.eveonline.com/u/Shiny_Garemoko)\
**Post date:** [November 12, 2024, 8:55pm UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/32 "2024-11-12T20:55:06Z")

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Step by step inch by inch.

Scanning disruptors could be next. Something like a mobilr depot that uses fuel and prevents probes from working. Player drops it before doing missions knowing they wont get scanned down and ganked in the middle of it. If the depot is destroyed they know trouble is near and can dock up.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [November 13, 2024, 5:09am UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/33 "2024-11-13T05:09:27Z")

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> [@Shiny\_Garemoko](#):
>
> Scanning disruptors could be next. Something like a mobilr depot that uses fuel and prevents probes from working.

Don’t tease me…

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [November 13, 2024, 10:49am UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/34 "2024-11-13T10:49:15Z")

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> [@Uriel\_the\_Flame](#):
>
> Do you mean from players or safe from NPCs too?

From players. But heck…if all you’re gonna have is NPCs why pay £xxx a month for that when you can play Homeworld offline.

The reality is that the people who whine about ‘consensual’ PvP are simply the most vocal yet small group. I think far more people get bored from _lack_ of PvP…the absurd requirements for wardecs…and so on.

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [November 13, 2024, 10:52am UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/35 "2024-11-13T10:52:29Z")

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> [@Gloria\_Exercitus](#):
>
> From players.

Then according to this statement of yours:

> [@Gloria\_Exercitus](#):
>
> my subscription(s) will end the very minute _any_ area of space becomes 100% safe for any reason whatever

It is time to say good bye as Abyssal Space is a thing, even if temporary for each filament. 😈

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**Author:** ![Isaac\_Spacerift](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isaac_spacerift/32/506911_2.png) [@Isaac\_Spacerift](https://forums.eveonline.com/u/Isaac_Spacerift)\
**Post date:** [November 13, 2024, 11:01am UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/36 "2024-11-13T11:01:59Z")

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32000 are terrible numbers you would have to be truly clueless to think that its good. Half of these are bots… In my Nulsec corp half the guys have 10+ accounts its crazy…

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [November 13, 2024, 11:16am UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/37 "2024-11-13T11:16:12Z")

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> [@Uriel\_the\_Flame](#):
>
> It is time to say good bye as Abyssal Space is a thing, even if temporary for each filament.

Ah yes…thanks for reminding me of extra places I can camp for a turkey shoot.

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**Author:** ![Analoreke\_Brunette](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/analoreke_brunette/32/441333_2.png) [@Analoreke\_Brunette](https://forums.eveonline.com/u/Analoreke_Brunette)\
**Post date:** [November 13, 2024, 11:33am UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/38 "2024-11-13T11:33:08Z")

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> [@Isaac\_Spacerift](#):
>
> 32000 are terrible numbers you would have to be truly clueless to think that its good

Well I am kind of slow, I admit, but not totally clueless. I do have a few clues.

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [November 13, 2024, 12:11pm UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/39 "2024-11-13T12:11:35Z")

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> [@Gloria\_Exercitus](#):
>
> camp

Don’t forget to link the killmails. 😉

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**Author:** ![Spacetramp\_Drago](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spacetramp_drago/32/480922_2.png) [@Spacetramp\_Drago](https://forums.eveonline.com/u/Spacetramp_Drago)\
**Post date:** [November 13, 2024, 12:36pm UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/40 "2024-11-13T12:36:02Z")

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> [@Analoreke\_Brunette](#):
>
> I understand it used to be at over 60,000 users so of course it will be “low” until it reaches that number again. Doesn’t mean it’s dying.

I doubt very much that we will ever see those numbers on a regular basis anymore as the pricing will put off most new players.

Next time they go up I’m out of here as well.

> [@Analoreke\_Brunette](#):
>
> What you’re talking about is multiboxing players. I believe there aren’t that many players who multibox.

Hahaha.

There’s none so blind as those who refuse to see.

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