# Even with a massive alliance move we hit really low player count numbers

**URL:** <https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717>\
**Category:** General Discussion\
**Created:** [November 12, 2024, 5:37am UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717 "2024-11-12T05:37:34Z")\
**Posts on this page:** 1\
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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [January 10, 2025, 2:48pm UTC](https://forums.eveonline.com/t/even-with-a-massive-alliance-move-we-hit-really-low-player-count-numbers/467717/222 "2025-01-10T14:48:41Z")

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I don’t have any evidence either way…which is precisely why I wouldn’t say what ‘most players’ do.

The _whole point_ about personal experience is not that it is generic for everyone…quite the reverse. It is that it provides precisely the ability to refute ‘most players’ type arguments or ’ XYZ is making noobs leave’ type arguments.

Thus when people say ‘ganking makes people leave’…I can at least say, well it didn’t make _me_ leave, and that at least counts as a data point against the argument. So its not a case of arguing that one’s experience is global…rather it is the ability to argue _against_ global arguments.

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