# Event Design and Siege of Zarzakh/Crimson Harvest

**URL:** <https://forums.eveonline.com/t/event-design-and-siege-of-zarzakh-crimson-harvest/462395>\
**Category:** General Discussion\
**Created:** [September 25, 2024, 11:50am UTC](https://forums.eveonline.com/t/event-design-and-siege-of-zarzakh-crimson-harvest/462395 "2024-09-25T11:50:04Z")\
**Posts on this page:** 2\
**Page:** 2

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [October 21, 2024, 11:56am UTC](https://forums.eveonline.com/t/event-design-and-siege-of-zarzakh-crimson-harvest/462395/21 "2024-10-21T11:56:55Z")

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lol, yeah…

Course it’s always like that for new content, gotta get the players to interact with it so CCP can justify all the man hours and resources invested to implement it…

Problem is they constantly watch the drop and engagement numbers, then when the numbers do go up, they’ll adjust the spawn rate and loot tables down… Course that basically makes players stop engaging with that content…

Then after a while another Dev post saying come one, come all, lot’s of loot still available…

And thus the wheel turns 'round again… 😉

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [January 19, 2025, 11:57am UTC](https://forums.eveonline.com/t/event-design-and-siege-of-zarzakh-crimson-harvest/462395/22 "2025-01-19T11:57:34Z")

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