# Event Design and Siege of Zarzakh/Crimson Harvest

**URL:** <https://forums.eveonline.com/t/event-design-and-siege-of-zarzakh-crimson-harvest/462395>\
**Category:** General Discussion\
**Created:** [September 25, 2024, 11:50am UTC](https://forums.eveonline.com/t/event-design-and-siege-of-zarzakh-crimson-harvest/462395 "2024-09-25T11:50:04Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![Kezrai\_Charzai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kezrai_charzai/32/394578_2.png) [@Kezrai\_Charzai](https://forums.eveonline.com/u/Kezrai_Charzai)\
**Post date:** [October 8, 2024, 10:33pm UTC](https://forums.eveonline.com/t/event-design-and-siege-of-zarzakh-crimson-harvest/462395/16 "2024-10-08T22:33:45Z")

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Somewhat cross-posting but some ‘event design’ points are also being made in this thread:

> [@Lack of Crimson Harvest Sites jack\_o\_lantern](https://forums.eveonline.com/t/lack-of-crimson-harvest-sites/463799/16):
>
> They just don’t understand how to get players to log in and stay. It’s really astounding how bad they are at comprehending this simple idea. Every system should have 2-3 event combat sites and at least 1 data site that respawn when one is completed. They think scarcity will create some ‘epic pvp’… all it does is create apathy towards the game. Events have gone to hell in the last 5 years. Crimson Harvest was THE BEST when you just had a single site to clear at a Blood Raider station. Multiple…

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