# Expand upon the "civilian" Corvette fits

**URL:** <https://forums.eveonline.com/t/expand-upon-the-civilian-corvette-fits/302442>\
**Category:** Player Features & Ideas\
**Tags:** game-mechanics, modules, redesign\
**Created:** [March 27, 2021, 6:29am UTC](https://forums.eveonline.com/t/expand-upon-the-civilian-corvette-fits/302442 "2021-03-27T06:29:14Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Jessica\_Werner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jessica_werner/32/254463_2.png) [@Jessica\_Werner](https://forums.eveonline.com/u/Jessica_Werner)\
**Post date:** [March 27, 2021, 6:29am UTC](https://forums.eveonline.com/t/expand-upon-the-civilian-corvette-fits/302442/1 "2021-03-27T06:29:14Z")

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The general gist of it is _not_ to make Corvettes viable or anything (although this might come in handy during WW3 if this gets implemented, but I digress 🤭), but rather to give new players very basic ideas on fitting and the themes of the 4 Empire faction ships.  
Without specifics, I think every “civilian” fit (that is given to you when you “board your corvette” in a station) should include as much modules that the respective Corvette is bonused to as possible, while still maintaining a resemblance to a “normal” fit that one would actually use.

If you want to be more specific, I have ideas for each of the 4 Corvettes. First of all, I think the Caldari and Minmatar corvettes should get a 3rd Mid slot, while Amarr and Gallente ones should get a 3rd low. Then, assuming this, here are the fits (I used T1 modules where civilian variants don’t exist or are unavailable from the fitting window module list, but I assume those to also be civilian, with respectively downgraded stats):

```
[Impairor, Civilian Impairor]
100mm Steel Plates I
Multispectrum Energized Membrane I
Civilian Damage Control

1MN Civilian Afterburner
Tracking Disruptor I

Dual Light Beam Laser I
Civilian Miner

Acolyte I x1

[Ibis, Civilian Ibis]
Power Diagnostic System I
Civilian Damage Control

1MN Civilian Afterburner
Multispectral ECM I
Small Shield Extender I

Light Missile Launcher I
Civilian Miner

Hornet I x1

[Velator, Civilian Velator]
Civilian Armor Repairer
Multispectrum Energized Membrane I
Civilian Damage Control

1MN Civilian Afterburner
Remote Sensor Dampener I

125mm Railgun I
Civilian Miner

Civilian Mining Drone x1
Hobgoblin I x1

[Reaper, Civilian Reaper]
Nanofiber Internal Structure I
Civilian Damage Control

1MN Civilian Afterburner
Target Painter I
Civilian Shield Booster

125mm Gatling AutoCannon I
Civilian Miner

Warrior I x1

```

As a side note, I think at some point players should be able to “board” any of the 4 Corvettes, not just be locked to their respective faction.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [March 28, 2021, 4:56pm UTC](https://forums.eveonline.com/t/expand-upon-the-civilian-corvette-fits/302442/2 "2021-03-28T16:56:23Z")

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I’ve always felt there could be a lot more civilian items and also making the industry for civilian items really accessible would be a bonus.

+1

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [June 26, 2021, 4:57pm UTC](https://forums.eveonline.com/t/expand-upon-the-civilian-corvette-fits/302442/3 "2021-06-26T16:57:12Z")

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