# Expanding Criminal Activities in High-Sec

**URL:** <https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326>\
**Category:** General Discussion\
**Created:** [June 10, 2025, 11:11am UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326 "2025-06-10T11:11:43Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Bakster\_Kane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bakster_kane/32/460913_2.png) [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Post date:** [June 10, 2025, 12:58pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/21 "2025-06-10T12:58:36Z")

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I am giving this discussion an award.

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/7/a/b/7ab5adceb19ecba316cd0bbd50525c55fe497102.jpeg)

gz!

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [June 10, 2025, 12:59pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/22 "2025-06-10T12:59:52Z")

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> [@Gerard\_Amatin](#):
>
> I think salvage is in a decent spot already and don’t really know why it is part of this HS criminal thread.

The idea was to encourage more interaction and theft by making it easier to get players in one spot. If there’s more ISK value in salvage - there’s more to potentially fight over.

And yes, players can certainly scan you down as they do now. Increasing the salvage (and mission rewards, per @Uriel_the_Flame) makes it a more lucrative proposition beyond simply ganking.

So maybe just increasing the NPC salvage is sufficient? (something I’d be willing to concede)

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [June 10, 2025, 1:02pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/23 "2025-06-10T13:02:15Z")

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> [@Gerard\_Amatin](#):
>
> **Theft** : Accessing the fleet hangar of a non-suspect ship as suspect ship should not be possible. It shouldn’t be possible to ‘steal loot’ and immediately put it in a friendly non-suspect DST or Orca. People should be able to fight a suspect looter for the loot.

Speaking of which some people use expendable ships (often rookie corvettes) to pull loot into a jetcan (from which anyone can take without becoming suspects as it now belongs to a suspect capsuleer). So when at it maybe something should be done about this scenario too. 🤔

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**Author:** ![Lydra\_Victor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lydra_victor/32/456813_2.png) [@Lydra\_Victor](https://forums.eveonline.com/u/Lydra_Victor)\
**Post date:** [June 10, 2025, 1:04pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/24 "2025-06-10T13:04:24Z")

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> [@Lydra\_Victor](#):
>
> Buff smart bombs fire power and range to 30 kilometers.

context: I really want to smart bomb those short range destroyers effectively for pvp even if i may concorded in the process. hehe. 🙃

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [June 10, 2025, 1:06pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/25 "2025-06-10T13:06:59Z")

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> [@Uriel\_the\_Flame](#):
>
> Speaking of which some people use expendable ships (often rookie corvettes) to pull loot into a jetcan (from which anyone can take without becoming suspects as it now belongs to a suspect capsuleer). So when at it maybe something should be done about this scenario too.

No jet-canning from rookie ships?

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [June 10, 2025, 1:07pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/26 "2025-06-10T13:07:39Z")

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> [@Arthur\_Aihaken](#):
>
> So maybe just increasing the NPC salvage is sufficient? (something I’d be willing to concede)

Increased salvage supply just makes salvage worth less.

Maybe ask for a change to rig blueprints to require more salvage? That surely will improve salvage payout.

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [June 10, 2025, 2:11pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/27 "2025-06-10T14:11:01Z")

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> [@Arthur\_Aihaken](#):
>
> No jet-canning from rookie ships?

Securing hundreds of millions or even billions of loot from a freighter gank makes even more expensive ships a viable option. So probably would be better to address the situation than the ship class itself. 🤔

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [June 10, 2025, 2:25pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/28 "2025-06-10T14:25:26Z")

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How about

**While suspect flagged:**

- **no access to fleet hangars of non-suspect ships**
- **no ability to create or add to jet cans**

Would this have unintended side-effects? Intention is that stealing is allowed as ususl but requires the thieves to move the stolen goods in a suspect ship.

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [June 10, 2025, 2:31pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/29 "2025-06-10T14:31:55Z")

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> [@Gerard\_Amatin](#):
>
> jet cans

But could add to containers in space? You or others can jettison containers (NOT jetcans) and can even anchor them. What about deployables with cargo hold (Mobile Depot)? And so on.

> [@Gerard\_Amatin](#):
>
> Would this have unintended side-effects?

Will have to think about it but nothing comes to mind at first glance.

🤔

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**Author:** ![Swing\_Vote1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/swing_vote1/32/461282_2.png) [@Swing\_Vote1](https://forums.eveonline.com/u/Swing_Vote1)\
**Post date:** [June 10, 2025, 3:41pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/31 "2025-06-10T15:41:53Z")

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Have you considered doing a deep dive in the opposite direction?

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [June 10, 2025, 5:52pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/32 "2025-06-10T17:52:51Z")

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> [@Uriel\_the\_Flame](#):
>
> A 5 (or more?) second long Miner Barge (only) Invulnerability Core with a 5 or 15 (or whatever) minute cooldown. This will grant miners who are not AFK a good chance for survival,

They already have a very good chance for survival.  
Do you know what bulkheads are? Damage control? Shields?  
You guys need to learn how to gank, in order to talk about ganking.

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [June 10, 2025, 5:54pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/33 "2025-06-10T17:54:28Z")

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> [@Aiko\_Danuja](#):
>
> They already have a very good chance for survival.

You are just afraid of the challenge. 🤔

😊

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [June 10, 2025, 5:54pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/34 "2025-06-10T17:54:47Z")

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That’s right.

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<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [June 10, 2025, 6:13pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/35 "2025-06-10T18:13:03Z")

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> [@Aiko\_Danuja](#):
>
> You guys need to learn how to gank, in order to talk about ganking.

One could also argue that if you spent an equal amount of time on the other side you might have a difference of opinion.

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [June 10, 2025, 6:16pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/36 "2025-06-10T18:16:04Z")

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> [@Arthur\_Aihaken](#):
>
> spent an equal amount of time on the other side

Inb4 Aiko takes mining lessons from the Frostpacker, paying 1 bil ISK per hour. 🤔

🤭

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [June 10, 2025, 6:24pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/37 "2025-06-10T18:24:13Z")

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My understanding is the game developer has no interest in nerfing ganking, whatsoever, and all the recent ‘nerfs’ actually were nullsec related (with no direct connection to ganking). As I understand it, the developer’s view is that there is a CONCORD response time, with automated protection for AFK carebears. If you can’t survive long enough for CONCORD to arrive, then (as I understand it) the developer’s view is that you might be happier in a higher security status system. I don’t think it’s at all complicated to understand.

I’m sorry that 0.7 is too dangerous for some of you, but best of luck in your space adventures! Try paying attention and fit your ships better - have you learned to use rigs? This is a game in which you can get rewarded for survival, but obviously you don’t deserve a reward if you can’t make it, and the reward would be meaningless if everyone received it. Fly Safe! o7

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**Author:** ![Rocket\_Hellfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rocket_hellfire/32/396905_2.png) [@Rocket\_Hellfire](https://forums.eveonline.com/u/Rocket_Hellfire)\
**Post date:** [June 10, 2025, 6:28pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/38 "2025-06-10T18:28:03Z")

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The framework is already there. You create your own ‘criminal activities’ in High-sec.

And if you get flagged for it, you become a target. And if you do it too much, you become a permanent target free to shoot at.

I don’t understand what your point is. You want to gank for loot, do it, and face the consequence. You want to loot cans, do it, and face the consequence?

There isn’t much more to ‘criminal activities’ possible in the game than that.

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<div class="post-metadata">

**Author:** ![Rocket\_Hellfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rocket_hellfire/32/396905_2.png) [@Rocket\_Hellfire](https://forums.eveonline.com/u/Rocket_Hellfire)\
**Post date:** [June 10, 2025, 6:33pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/39 "2025-06-10T18:33:34Z")

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> [@Aiko\_Danuja](#):
>
> I’m sorry that 0.7 is too dangerous for some of you

0.7… a very specific security space…

You are the only group in the game who find **0.8** and **0.9**  **TOO DANGEROUS**. 😂

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**Author:** ![Gloria\_Exercitus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gloria_exercitus/32/509735_2.png) [@Gloria\_Exercitus](https://forums.eveonline.com/u/Gloria_Exercitus)\
**Post date:** [June 10, 2025, 6:33pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/40 "2025-06-10T18:33:49Z")

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I’d alter the mechanics so that the act of being scanned opens up the _option_ of a limited engagement timer. I emphasise it should be optional.

Alternatively, scanning could make a person go suspect.

This would open up the possibility of far more conflict. There are already far too few suspects in highsec. People talk about ganking a lot…but suspect hunting is one of the most enjoyable activities in EVE.

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<div class="post-metadata">

**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [June 10, 2025, 6:34pm UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/41 "2025-06-10T18:34:48Z")

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> [@Gloria\_Exercitus](#):
>
> Alternatively, scanning could make a person go suspect.

What about if a passive targeter is used? 🤔

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