# Expanding Criminal Activities in High-Sec

**URL:** <https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326>\
**Category:** General Discussion\
**Created:** [June 10, 2025, 11:11am UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326 "2025-06-10T11:11:43Z")\
**Posts on this page:** 1\
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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [June 10, 2025, 11:26am UTC](https://forums.eveonline.com/t/expanding-criminal-activities-in-high-sec/489326/2 "2025-06-10T11:26:36Z")

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Just some random ideas to be put up for discussion…

Theft and Ransoming:

- Make loot worth fighting for?
- Make all / most missions have mission items associated with them that can be stolen and make the missions pay more for them so the items are worth fighting for. (Note: the mission loot should always drop as owned by the mission owner not most damage dealt nor final blow, to ensure the thief always have to become suspect.)

Ransoming:

- A new type of contract that if paid for by a capsuleer any limited engagement timer with the person issuing the contract is broken (and possibly also grant combat immunity towards the same capsuleer for 5 minutes or such).

Suicide Attacks:

- A 5 (or more?) second long Miner Barge (only) Invulnerability Core with a 5 or 15 (or whatever) minute cooldown. This will grant miners who are not AFK a good chance for survival, rewarding their active gameplay habits (gankers can ship scan the target to see if one is fitted and if yes it is up to them to decide if they think it is just a bluff and attempt the gank anyway or find a different target).

Hijacking:

> [@Ganking intel question](https://forums.eveonline.com/t/ganking-intel-question/487900/20):
>
> thinking Maybe they could make a breaching pod but that is meant for boarding the ship and stealing its cargo (in chunks and over time) or something and it would only work if the ship is both tackled, moves slower than 50 m/s and also has no shields nor armor when the boarding pod hits it (and/or any other reasonable restriction to prevent abuse) or something along those lines. thinking

> [@Ganking intel question](https://forums.eveonline.com/t/ganking-intel-question/487900/21):
>
> I was thinking a frigate class Deathless ship which would use an “ion” type gun to first disable the shields of the target, at which point becoming disabled any propulsion or momentum would cease (so the target would gradually slow to a stop). Then a specific type of looting breacher pod could be deployed that would loot only. If armed (Upwell), the freighter could still fight back - only it’s propulsion/warp capability is disrupted.

> [@Ganking intel question](https://forums.eveonline.com/t/ganking-intel-question/487900/22):
>
> Yeah the details can be fine tuned, may it be ship class based or a generic device and other details, the concept has potential. Though I guess it would be best to create an own thread for it if you want to further iterate and get feedback in general, not to derail this thread.

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