# Faction Warfare is dead, long live our robot overlords

**URL:** <https://forums.eveonline.com/t/faction-warfare-is-dead-long-live-our-robot-overlords/124404>\
**Category:** General Discussion\
**Created:** [December 3, 2018, 8:05am UTC](https://forums.eveonline.com/t/faction-warfare-is-dead-long-live-our-robot-overlords/124404 "2018-12-03T08:05:58Z")\
**Posts on this page:** 1\
**Showing post:** 384

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**Author:** ![Franz\_Jacob](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/franz_jacob/32/150051_2.png) [@Franz\_Jacob](https://forums.eveonline.com/u/Franz_Jacob)\
**Post date:** [August 8, 2019, 7:54am UTC](https://forums.eveonline.com/t/faction-warfare-is-dead-long-live-our-robot-overlords/124404/384 "2019-08-08T07:54:44Z")

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> [@Duro\_Peripar](#):
>
> Same to you… as to Janus Gregorian…if you touch it no one will do it anymore…

> [@Wanda\_Fayne](#):
>
> Nobody games a %10 payout…

Played FW for years, people who stick around are the people who fight for the fun fights, and the territory control.

People who fight for the easy payout only, don’t tend to stick around.

If you want payout, you’ll have to upgrade systems and gain its perks, but not until.

> [@Fixing Faction Warfare](https://forums.eveonline.com/t/fixing-faction-warfare/180987):
>
> Here’s my take on the fix, inspired from what somebody said in general forums. The main problem with FW is that is too much of a profitable activity, and heavily bottable. Remove the profit, remove the bots, and make it more about manual territory warfare again. So, in order to do that : Remove profitable LP generation from plexes. (“profitable LP”, as tied to LP store) Reduce by 3/4 the ammount of profitbale LP gains from Lvl4 missions. and stop the Tier-dependent LP gains. Create a…

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