# Faction Warfare is dead, long live our robot overlords

**URL:** <https://forums.eveonline.com/t/faction-warfare-is-dead-long-live-our-robot-overlords/124404>\
**Category:** General Discussion\
**Created:** [December 3, 2018, 8:05am UTC](https://forums.eveonline.com/t/faction-warfare-is-dead-long-live-our-robot-overlords/124404 "2018-12-03T08:05:58Z")\
**Posts on this page:** 1\
**Showing post:** 387

<div class="post-metadata">

**Author:** ![Wanda\_Fayne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wanda_fayne/32/377654_2.png) [@Wanda\_Fayne](https://forums.eveonline.com/u/Wanda_Fayne)\
**Post date:** [August 8, 2019, 7:59am UTC](https://forums.eveonline.com/t/faction-warfare-is-dead-long-live-our-robot-overlords/124404/387 "2019-08-08T07:59:39Z")

</div>

> [@Franz\_Jacob](#):
>
> If you want payout, you’ll have to upgrade systems and gain its perks, but not until.

And everyone piles on the winning side because that’s the only way they can make some isk to replace their ships…?

Talk about gaming the system.🤨

Late Edit.  
I took my discussion to Franz’s Thread, it was becoming offtopic here

> [@Fixing Faction Warfare](https://forums.eveonline.com/t/fixing-faction-warfare/180987):
>
> Here’s my take on the fix, inspired from what somebody said in general forums. The main problem with FW is that is too much of a profitable activity, and heavily bottable. Remove the profit, remove the bots, and make it more about manual territory warfare again. So, in order to do that : Remove profitable LP generation from plexes. (“profitable LP”, as tied to LP store) Reduce by 3/4 the ammount of profitbale LP gains from Lvl4 missions. and stop the Tier-dependent LP gains. Create a…

---

_[View the full topic](https://forums.eveonline.com/t/faction-warfare-is-dead-long-live-our-robot-overlords/124404)._
