# Factional Warfare Feedback Thread

**URL:** <https://forums.eveonline.com/t/factional-warfare-feedback-thread/387549>\
**Category:** Factional Warfare\
**Created:** [December 9, 2022, 1:05pm UTC](https://forums.eveonline.com/t/factional-warfare-feedback-thread/387549 "2022-12-09T13:05:52Z")\
**Posts on this page:** 1\
**Showing post:** 376

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**Author:** ![Done25](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/done25/32/494511_2.png) [@Done25](https://forums.eveonline.com/u/Done25)\
**Post date:** [November 26, 2025, 12:03pm UTC](https://forums.eveonline.com/t/factional-warfare-feedback-thread/387549/376 "2025-11-26T12:03:56Z")

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Just going to drop here what I believe to be a super easy fix to seagulling.

> [@An easy fix to seagulling in FW](https://forums.eveonline.com/t/an-easy-fix-to-seagulling-in-fw/501765):
>
> When you arrive in a complex, there is a “Link” UI button ala skyhooks/ESS. Linking will begin the capture process. A site can only support links up to its limit. Such as an Small-1 supporting one link, or a Large-4 supporting four. Opposing factions will need to remove the Contested state before they can link. When the site is completed, everyone who is linked will receive their payout. Anyone else on grid receives nothing. Seagulling is now a dead mechanic.

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