# Fanfest 2022 - Skill Training/Attributes removal

**URL:** <https://forums.eveonline.com/t/fanfest-2022-skill-training-attributes-removal/361984>\
**Category:** General Discussion\
**Created:** [May 10, 2022, 7:20pm UTC](https://forums.eveonline.com/t/fanfest-2022-skill-training-attributes-removal/361984 "2022-05-10T19:20:23Z")\
**Posts on this page:** 1\
**Showing post:** 61

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [May 12, 2022, 4:57pm UTC](https://forums.eveonline.com/t/fanfest-2022-skill-training-attributes-removal/361984/61 "2022-05-12T16:57:14Z")

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My ideal skill training changes:

- Attribute remaps removed
- Attributes all set to 30 - _current max is 27/21 so this is about 10.8k more SP per day than current max_
- Daily SP tasks removed - _compensated by previous point of increased attributes_
- Implants stay as they are - _which means attributes still have some relevance and that people training one category of skills still only need two implants for maximum SP gains, just like now, or a full set of 5 if you wish to train all kinds of skills on full speed_
- New trainable skill **‘Unallocated’** that players can put into their skill queue. Any SP trained on this ‘skill’ goes to the unallocated SP pool _(possibly at reduced rate like 90% of normal SP rate, to give players choice between planning versus flexibility)_

These changes offer players who do not wish to plan flexbility, make new players happy when they’re no longer missing SP due to wrong attributes, make players like me happy that we’re no longer missing SP due to skipping menial daily tasks. And all that happens with minimal change and effort for CCP.

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