# Faulty game mechanics in Triglavian systems, or CCP suceeded in creating safe Hisec for the first time

**URL:** <https://forums.eveonline.com/t/faulty-game-mechanics-in-triglavian-systems-or-ccp-suceeded-in-creating-safe-hisec-for-the-first-time/252369>\
**Category:** General Discussion\
**Tags:** high-sec, pvp\
**Created:** [July 1, 2020, 5:37am UTC](https://forums.eveonline.com/t/faulty-game-mechanics-in-triglavian-systems-or-ccp-suceeded-in-creating-safe-hisec-for-the-first-time/252369 "2020-07-01T05:37:14Z")\
**Posts on this page:** 1\
**Showing post:** 99

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**Author:** ![Mkikaden\_Tiragen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mkikaden_tiragen/32/243913_2.png) [@Mkikaden\_Tiragen](https://forums.eveonline.com/u/Mkikaden_Tiragen)\
**Post date:** [July 12, 2020, 2:19pm UTC](https://forums.eveonline.com/t/faulty-game-mechanics-in-triglavian-systems-or-ccp-suceeded-in-creating-safe-hisec-for-the-first-time/252369/99 "2020-07-12T14:19:49Z")

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The fact that this change happened silently (not included in patch notes or dev blog), includes podding (which no other NPCs - not even CONCORD - do), and ignores true neutral standings is a problem. The fact that players have found a workaround doesn’t eliminate the core issue. New players are still going to get blown up without warning, as will those logging in for the first time in invaded systems.

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