# \[Filaments\] The current extraction timers for Filaments are to short

**URL:** <https://forums.eveonline.com/t/filaments-the-current-extraction-timers-for-filaments-are-to-short/518852>\
**Category:** Assembly Hall\
**Tags:** pvp\
**Created:** [September 24, 2026, 8:42am UTC](https://forums.eveonline.com/t/filaments-the-current-extraction-timers-for-filaments-are-to-short/518852 "2026-09-24T08:42:14Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [September 24, 2026, 11:33am UTC](https://forums.eveonline.com/t/filaments-the-current-extraction-timers-for-filaments-are-to-short/518852/5 "2026-09-24T11:33:50Z")

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> [@Drake\_Iddon](#):
>
> if i recall correctly the non poch filaments were reduced based on CSM20 feedback, the crux of the issue is that the game cannot distinguish between filaments used in your staging system, and that same filament being used in a system where hostiles are chasing you

The problem is that timing is much less important when it comes to filamenting in a home system than when it is about fleeing from chasing hostiles.

To me it seems the time-sensitive situation should be leading when it comes to balance decisions on this topic.

30 seconds extra is a **huge** factor while combat probing.

On the other hand waiting 30 seconds longer in a home system when activating a filament peacefully is barely noticable. They’ll live.

Please reconsider this (wrongfully) shortened duration and thanks in advance for bringing it up.

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