# First person cockpit view needed!

**URL:** <https://forums.eveonline.com/t/first-person-cockpit-view-needed/346645>\
**Category:** Player Features & Ideas\
**Created:** [January 20, 2022, 1:42pm UTC](https://forums.eveonline.com/t/first-person-cockpit-view-needed/346645 "2022-01-20T13:42:24Z")\
**Posts on this page:** 10\
**Page:** 3

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**Author:** ![Jint\_Hikaru](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jint_hikaru/32/387656_2.png) [@Jint\_Hikaru](https://forums.eveonline.com/u/Jint_Hikaru)\
**Post date:** [January 25, 2022, 4:54pm UTC](https://forums.eveonline.com/t/first-person-cockpit-view-needed/346645/41 "2022-01-25T16:54:46Z")

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> [@Ogariaz](#):
>
> How else would you allow bullet time to work?

I wouldn’t allow it to work.

Having an item that forces your opponents into a slower timeframe when entering PvP is just ridiculous.  
It’s simply overpowerd, and just does not work in a multiplayer game where there could be many other people in the local area.

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**Author:** ![Gix\_Firebrand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gix_firebrand/32/456949_2.png) [@Gix\_Firebrand](https://forums.eveonline.com/u/Gix_Firebrand)\
**Post date:** [January 25, 2022, 9:12pm UTC](https://forums.eveonline.com/t/first-person-cockpit-view-needed/346645/42 "2022-01-25T21:12:04Z")

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> [@Ogariaz](#):
>
> How else would you allow bullet time to work?
> 
> The enhanced player would have an extra bit of time since the commands could be more instantaneous, while the unenhanced player would have to wait between decisions since the equipment simply wouldn’t respond due to processing, overheating, targeting, you name it, the delays could be generated.
> 
> I got time just fine, describing it so everyone understands what I’m talking about is tricky, especially on this point and shoot forum.

Wut. Bullet time? Just play Cyberpunk or RDR2 if you want that.

> [@Ogariaz](#):
>
> Eve online forums: post stuff, get ridiculed by ganker squads.
> 
> You’ve chased another one off, good riddance.

Cool, can I have your stuff?

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**Author:** ![Max\_Deveron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/max_deveron/32/245870_2.png) [@Max\_Deveron](https://forums.eveonline.com/u/Max_Deveron)\
**Post date:** [January 26, 2022, 2:35am UTC](https://forums.eveonline.com/t/first-person-cockpit-view-needed/346645/43 "2022-01-26T02:35:22Z")

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1st Op, you are an idiot

2nd, if you did work from the bridge per se, none of your Capsuleer skills would work on the ship…cause they are Neuro-Link abilities…

3rd, so with the above 2nd point…that would mean your ship would be no more powerful than a simple rat from a lv4 mision, good luck with that.

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**Author:** ![Dark\_Lord\_Trump](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_lord_trump/32/411482_2.png) [@Dark\_Lord\_Trump](https://forums.eveonline.com/u/Dark_Lord_Trump)\
**Post date:** [January 26, 2022, 5:12pm UTC](https://forums.eveonline.com/t/first-person-cockpit-view-needed/346645/44 "2022-01-26T17:12:02Z")

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Don’t we already have this?

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [January 26, 2022, 6:14pm UTC](https://forums.eveonline.com/t/first-person-cockpit-view-needed/346645/45 "2022-01-26T18:14:22Z")

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Not the way op wants. We have first person view, but he wants to see the view from the bridge

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**Author:** ![Opaldes](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/opaldes/32/273189_2.png) [@Opaldes](https://forums.eveonline.com/u/Opaldes)\
**Post date:** [January 27, 2022, 3:36pm UTC](https://forums.eveonline.com/t/first-person-cockpit-view-needed/346645/46 "2022-01-27T15:36:36Z")

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Dont forget we are in a sci fi universe, you could add a “virtual” cockpit to the fps view, lorewise it should be possible, I just see another untapped revenue stream of interior design items.

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [January 27, 2022, 5:03pm UTC](https://forums.eveonline.com/t/first-person-cockpit-view-needed/346645/47 "2022-01-27T17:03:46Z")

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Sure, but our char wouldn’t be visible

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**Author:** ![Jint\_Hikaru](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jint_hikaru/32/387656_2.png) [@Jint\_Hikaru](https://forums.eveonline.com/u/Jint_Hikaru)\
**Post date:** [January 31, 2022, 9:42am UTC](https://forums.eveonline.com/t/first-person-cockpit-view-needed/346645/48 "2022-01-31T09:42:25Z")

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Who would actually use a cockpit view?  
Understand that you would have such a significantly restricted view of what’s going on around you. Someone arriving on grid, you don’t know because it was to the side of your ship, or above you, or under you, or behind you…

Any fight, either with players or rats or a mission… its useless.

Even mining, you need to see if rats spawn, or other people arrive, or whats left in the belt.

About the only thing you could do in it safely would be to warp. But even when you exit warp, you need to check what’s around you.

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**Author:** ![Khannea\_Sun-Tzu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khannea_sun-tzu/32/384249_2.png) [@Khannea\_Sun-Tzu](https://forums.eveonline.com/u/Khannea_Sun-Tzu)\
**Post date:** [February 4, 2022, 10:53am UTC](https://forums.eveonline.com/t/first-person-cockpit-view-needed/346645/49 "2022-02-04T10:53:47Z")

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I am very much in favor of anyting that increases immersion.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [May 5, 2022, 10:54am UTC](https://forums.eveonline.com/t/first-person-cockpit-view-needed/346645/50 "2022-05-05T10:54:40Z")

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