# Fitting skills need to go

**URL:** <https://forums.eveonline.com/t/fitting-skills-need-to-go/416945>\
**Category:** Player Features & Ideas\
**Created:** [August 22, 2023, 10:44am UTC](https://forums.eveonline.com/t/fitting-skills-need-to-go/416945 "2023-08-22T10:44:36Z")\
**Posts on this page:** 9\
**Page:** 2

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [August 23, 2023, 10:40am UTC](https://forums.eveonline.com/t/fitting-skills-need-to-go/416945/21 "2023-08-23T10:40:33Z")

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> [@Sentenced\_1989](#):
>
> One doesn’t need to run for a city major to fix a pothole in front of their house…

But it is illegal to fix it yourself in majority of situations

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**Author:** ![Anthony\_FatTony\_Amico](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anthony_fattony_amico/32/391106_2.png) [@Anthony\_FatTony\_Amico](https://forums.eveonline.com/u/Anthony_FatTony_Amico)\
**Post date:** [August 23, 2023, 1:36pm UTC](https://forums.eveonline.com/t/fitting-skills-need-to-go/416945/22 "2023-08-23T13:36:47Z")

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> [@Sentenced\_1989](#):
>
> One doesn’t need to run for a city major to fix a pothole in front of their house…

Of course, but a person doesn’t need to lay out a massive game altering suggestion to fix a problem they have addressed already.

Your suggestion is equivalent to changing vast swaths of the city code to fix a problem that _maybe_ a very small minority has/experiences?

> [@Sentenced\_1989](#):
>
> I think I’m good with 350 mill SP and 200 bill net worth

So, you are the rich mayor who thinks this massive suggestion is for the better of the less fortunate new player? 🧐 🤭 **Of course, this can be argued further but for the merits of this specific OP it fits.**

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**Author:** ![Sentenced\_1989](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sentenced_1989/32/380733_2.png) [@Sentenced\_1989](https://forums.eveonline.com/u/Sentenced_1989)\
**Post date:** [August 23, 2023, 3:34pm UTC](https://forums.eveonline.com/t/fitting-skills-need-to-go/416945/23 "2023-08-23T15:34:09Z")

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> [@Elle\_Mendez](#):
>
> Timed character progression is a key part of a role playing game where your choice of skill plans bring specialization to the game and a choice to players. It also time gates content so that as a player you have something new to aim towards.

Not that many games these days have timed progression, it’s fallen mostly out of favor… Obviously, looking at player count historical graphs, what we have now is not working. But sure, I get what you mean, but also keep in mind that skill (ranks or number) have not been lowered in years and CCP added quite a lot new skills to train, from racial battlecruisers, strategic dessies, trigs , edencom, lancers, etc…

> [@Anthony\_FatTony\_Amico](#):
>
> Of course, but a person doesn’t need to lay out a massive game altering suggestion to fix a problem they have addressed already.
> 
> Your suggestion is equivalent to changing vast swaths of the city code to fix a problem that _maybe_ a very small minority has/experiences?

Sooooo, removing 5-6 skills from the game which has 466 skills and 566 million skill points to train is massive game alteration?

Please elaborate what is definition of massive game alterations so I can write it down in my notes and have a bit more realistic topics for discussion in the future.

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**Author:** ![Anthony\_FatTony\_Amico](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anthony_fattony_amico/32/391106_2.png) [@Anthony\_FatTony\_Amico](https://forums.eveonline.com/u/Anthony_FatTony_Amico)\
**Post date:** [August 23, 2023, 5:50pm UTC](https://forums.eveonline.com/t/fitting-skills-need-to-go/416945/24 "2023-08-23T17:50:15Z")

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> [@Sentenced\_1989](#):
>
> Please elaborate what is definition of massive game alterations so I can write it down in my notes and have a bit more realistic topics for discussion in the future.

Well others have said it better on the substance. So I will quote them because I 100% agree with these straight up facts. 🤯

> [@Xeux](#):
>
> Can’t you just buy the skillpoints you need from CCP now? They fixed this problem years ago.

This is quite a fair point from Xeux.

> [@Souisa](#):
>
> This way you can make a plan with the fitting skills at 3,4,5 or whatever, and see what you got to work with if the skills were at those levels. Ps. dont forget there are implants that also boosts CPU and PG. Bye.

This is also a very fair point from Souisa. He also mentions making the UI reflect skill plans so things are more transparent in game. @Aisha_Katalen brought up the use of Pyfa. A very great third-party application that helps people fit their ships. Pretty much an extension of what we have in game but better! @Max_Deveron mentions also that Pyfa will never go away and is regularly maintained.

@Elle_Mendez dropped straight up FACTS by talking about how character projection is important in EVE and leads to specialized characters. She wraps up her post by mentioning injectors exist and omega time is x2 training speed.

I will conclude with my own opinion:

**EVE is a long-term game. Players both new and old need to plan on the skills they will train in the future to make sure they get their goals done.** I do not want to see skills removed. As that goes against the idea that EVE is a long-term game. I remember some CSM people talking about how the **“Think of the children in EVE” argument is just illogical in the end.** It is wrong to undermine the principles that EVE was designed on by removing skills. I tolerate injectors and people buying plex. Heck you could buy entire characters if you have the isk and some $$$!

It is wrong and dishonest to think that a person can’t do due diligence and create a smart skill plan. Anyone who complains especially in your status in EVE honestly is bored of the game. So, you come here with the intention of helping the children of EVE while throwing away the last thing we got that is the skills we need to train.

**I am tired of people who use the “Think of the Children” argument in EVE. People should think of the game as a whole. Not only the children/newbies.**

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**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [August 23, 2023, 6:04pm UTC](https://forums.eveonline.com/t/fitting-skills-need-to-go/416945/25 "2023-08-23T18:04:34Z")

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> [@Anthony\_FatTony\_Amico](#):
>
> I remember some CSM people talking about how the **“Think of the children in EVE”**

Those are mostly nullblock CSM going “think of our clone armies!” where all new players and characters can get into their doctrine ships way easier and if there weren’t any fitting skills then they’d not have to worry about different fits for different people. It’s about as self serving as it gets.

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**Author:** ![Tahiro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tahiro/32/380789_2.png) [@Tahiro](https://forums.eveonline.com/u/Tahiro)\
**Post date:** [August 24, 2023, 7:25am UTC](https://forums.eveonline.com/t/fitting-skills-need-to-go/416945/26 "2023-08-24T07:25:18Z")

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people are relentless when it comes to defending their investment/edge, i wonder that this thread has not escalated yet.

maybe because there was a discusion about the skill system not too long ago and nearly everything has already been said. there were lots of valid and interesting arguments from both sides, but even more trash talk and trolling. if you dont mind the later

[So I made a new character. It was eye opening - Communications Center / General Discussion - EVE Online Forums](https://forums.eveonline.com/t/so-i-made-a-new-character-it-was-eye-opening/405182/177)

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**Author:** ![local009](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/local009/32/433323_2.png) [@local009](https://forums.eveonline.com/u/local009)\
**Post date:** [August 24, 2023, 10:26am UTC](https://forums.eveonline.com/t/fitting-skills-need-to-go/416945/27 "2023-08-24T10:26:28Z")

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No one going to mention the recruit link gives a newbie 1 million skill points, which if they are guided could just train these skills out pretty much instantly?

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**Author:** ![John\_Lawyer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/john_lawyer/32/398808_2.png) [@John\_Lawyer](https://forums.eveonline.com/u/John_Lawyer)\
**Post date:** [August 25, 2023, 1:17am UTC](https://forums.eveonline.com/t/fitting-skills-need-to-go/416945/28 "2023-08-25T01:17:55Z")

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Some of the skills like Advanced Weapon Upgrades V sucks! Not rewarding, as you said.  
Let’s get rid of them!

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [November 23, 2023, 1:18am UTC](https://forums.eveonline.com/t/fitting-skills-need-to-go/416945/29 "2023-11-23T01:18:20Z")

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