# Fix this CCP. You keep losing players

**URL:** <https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872>\
**Category:** General Discussion\
**Created:** [January 13, 2021, 5:55am UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872 "2021-01-13T05:55:03Z")\
**Posts on this page:** 20\
**Page:** 9

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**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [January 14, 2021, 6:26pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/193 "2021-01-14T18:26:28Z")

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Imagine being so bad at EVE you can’t haul stuff trough highsec of all places.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [January 14, 2021, 6:33pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/194 "2021-01-14T18:33:19Z")

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> [@Scipio\_Artelius](#):
>
> And yes, tripple webs from those ships and the freighter is in warp in 3 ticks from decloaking.

two.

> [@Scipio\_Artelius](#):
>
> Using a Rapier or Huginn means you never have to worry about range even at regional gates, but a Loki offers other options as well.

You can warp your alt off the gate, align back to gate, and warp to your freighter when it’s in system. You will land on it even if it is cloaked.

for scan, you just need targeting rigs.

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**Author:** ![Tharvus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tharvus/32/246994_2.png) [@Tharvus](https://forums.eveonline.com/u/Tharvus)\
**Post date:** [January 14, 2021, 8:04pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/195 "2021-01-14T20:04:10Z")

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> [@Jonah\_Gravenstein](#):
>
> Sebo’s and scan res scripts help a lot with the lock times.

A sebo’d rapier locks a freighter in about 0.8 seconds. That’s awfully close to the one second mark and if you’re just a little bit slow or you have some latency you go over that 1 second which means you’re a tick “late”.

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [January 14, 2021, 8:11pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/196 "2021-01-14T20:11:04Z")

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True enough, skill and luck play their part but nothing is guaranteed in Eve.

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [January 14, 2021, 8:35pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/197 "2021-01-14T20:35:50Z")

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> [@Tharvus](#):
>
> That seems awfully tight taking into account targeting time and the speed required but can’t test it right now so I’ll take your word for it.

Freighters have a large signature. With proper fit the lock time is way under 1 second

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**Author:** ![Avaelica\_Kuershin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/avaelica_kuershin/32/478139_2.png) [@Avaelica\_Kuershin](https://forums.eveonline.com/u/Avaelica_Kuershin)\
**Post date:** [January 14, 2021, 8:38pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/198 "2021-01-14T20:38:28Z")

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I still had my webber burn to gate on regional gates before uncloacking the freighter because sometimes (rarely) the ships appeared more than 34km from each other. (yeah, only got Recon IV)

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**Author:** ![Rexxar\_Santaro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rexxar_santaro/32/420075_2.png) [@Rexxar\_Santaro](https://forums.eveonline.com/u/Rexxar_Santaro)\
**Post date:** [January 14, 2021, 9:00pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/199 "2021-01-14T21:00:29Z")

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Sadly you left and there’s no point to post this here: “In the era of destruction there’s no place for hauling”.

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [January 14, 2021, 9:05pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/200 "2021-01-14T21:05:52Z")

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> [@Tharvus](#):
>
> What you probably ran in to is the fact that you need to give that freighter a bit of time to gain enough speed (around 20-25m/s, depending on type and fit) _before_ you web it in order to have enough over speed _as_ you web it. If you web it to soon™ then even after the webbing the ship still needs to perform a bit of alignment.

~~But something’s puzzling about this.~~

~~You jump through a gate. Doesn’t matter if cloaked or not, when you hit CTRL+ALT+SPACE to gain speed … you move forward, into the direction your ship’s facing. If the ship had no directional vector, then it wouldn’t know which direction to go. As the ship moves _forward_ it _must_ have a directional vector.~~

~~No?~~

Wait.  
No.

I forgot.

There is _no_ directional vector at all.  
There’s only a vector for velocity, which is never exactly zero.

Thanks!

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [January 14, 2021, 9:11pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/201 "2021-01-14T21:11:27Z")

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> [@Solstice\_Projekt](#):
>
> There’s only a vector for velocity, which is never exactly zero.

don’t move after jumping a gate.  
Your velocity is exactly zero, yet the graphic engine makes your ship aligned.

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<div class="post-metadata">

**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [January 14, 2021, 9:13pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/202 "2021-01-14T21:13:21Z")

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> [@Scipio\_Artelius](#):
>
> you never have to worry about range

@Black_Pedro and me figured this one out when we were moving stuff.

The webber centers his camera onto the gate.

The trucker centers his camera on the webber …  
… and rotates it so, that the gate is behind the webber.

Now both players see the same thing!

The trucker now tells the webber in which “region” he is in … _(topleft, bottomright, behind the gate, etc)_  
… and the webber can move there before the freighter even decloaks.

Works like a charm.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [January 14, 2021, 9:21pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/203 "2021-01-14T21:21:20Z")

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> [@Solstice\_Projekt](#):
>
> The trucker now tells the webber in which “region” he is in … _(topleft, bottomright, behind the gate, etc)_  
> … and the webber can move there before the freighter even decloaks.

what a waste of time.

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<div class="post-metadata">

**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [January 14, 2021, 9:28pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/204 "2021-01-14T21:28:18Z")

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What a waste of genetic material…

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<div class="post-metadata">

**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [January 14, 2021, 9:42pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/205 "2021-01-14T21:42:32Z")

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They should just remove the webbing trick from the game like they removed various other mechanics that were deemed “exploits” like boomeranging.

In return, they should give freighters the ability to fit speed mods and active tanks. Keep the cargo/EHP baseline the same as it is now (base EHP and/or cargo capacity might need to be adjusted down due to increased tank potential, especially if more slots are added). Make freighters function like the Orca does already, except more cargo-driven instead of utility-driven.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [January 14, 2021, 9:46pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/206 "2021-01-14T21:46:46Z")

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The issue is that, sometimes, you just need to move 20M m³ materials in the same system.  
Typically move reprocessed minerals from athanor to EC.

In that case you need a charon with cargohold.

and sometimes it’s the same, except you have two shitloads of stuff spread among three adjacent systems in null. And you can move them all (1M m³) with one webbed freighter without really a chance to lose it.

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<div class="post-metadata">

**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [January 14, 2021, 9:52pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/207 "2021-01-14T21:52:01Z")

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> [@Anderson\_Geten](#):
>
> without really a chance to lose it

If something doesn’t have counter-play, it doesn’t belong in the game.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [January 14, 2021, 9:53pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/208 "2021-01-14T21:53:29Z")

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> [@Destiny\_Corrupted](#):
>
> If something doesn’t have counter-play, it doesn’t belong in the game.

garbage BS.

you have no chance to lose it because you don’t undock unless the systems are clear.

So according to you, no undocking has no counter play, so it doesn’t belong to the game ? Nice.

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<div class="post-metadata">

**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [January 14, 2021, 9:54pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/209 "2021-01-14T21:54:47Z")

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Not undocking is a player choice, and not a game mechanic.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [January 14, 2021, 9:55pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/210 "2021-01-14T21:55:25Z")

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And yet that’s what give almost no chance to lose it.

Funny that you dodge the question.

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<div class="post-metadata">

**Author:** ![Destiny\_Corrupted](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/destiny_corrupted/32/411527_2.png) [@Destiny\_Corrupted](https://forums.eveonline.com/u/Destiny_Corrupted)\
**Post date:** [January 14, 2021, 9:55pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/211 "2021-01-14T21:55:46Z")

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There was no question. You’re comparing apples to oranges dry fish jerky.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [January 14, 2021, 9:59pm UTC](https://forums.eveonline.com/t/fix-this-ccp-you-keep-losing-players/289872/212 "2021-01-14T21:59:28Z")

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> [@Destiny\_Corrupted](#):
>
> There was no question. You’re comparing apples to oranges.

You claimed the BS statement that

> [@Destiny\_Corrupted](#):
>
> If something doesn’t have counter-play, it doesn’t belong in the game.

In answer to a case where the freighters having huge cargo is their sole point.

We are not talking about apples or oranges. We are talking about the need to have a huge cargo for freighters, and you claim that being able to undock them only when the systems are safe does not belong to the game, for the reason it makes them un catchable. This is BS because that’s always how null has worked : only undock expensive ■■■■ when there is nobody in the constel.

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