# Fix (vastly mitigate) the Faction Warfare botting problem with a change feasible in scope

**URL:** <https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090>\
**Category:** Player Features & Ideas\
**Created:** [August 16, 2019, 11:08am UTC](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090 "2019-08-16T11:08:46Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![Marek\_Kanenald](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marek_kanenald/32/257788_2.png) [@Marek\_Kanenald](https://forums.eveonline.com/u/Marek_Kanenald)\
**Post date:** [August 16, 2019, 11:08am UTC](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090/1 "2019-08-16T11:08:46Z")

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What is the problem?

Faction warfare is overrun by bots, this isn’t a joke, this is the game mechanic in which botting most severely disrupts the actual workings of a game mechanic.

So yeah what is causing this problem?

The fact that defensive plexing requires nothing but an actual ship, this ship has to do nothing but sit in a spot for 10-20 minutes and requires performing no actions at all. Bots do offensive plexing a lot less because that actually requires shooting a rat and doing this for the larger plexes requires an investment in ships that makes botting infeasible.

So what is the solution?

Make defensive plexing also require shooting a rat.

Implementation:

Leave the PLEX site empty until a militia member enters the zone.

When the happens spawn in a defender or attacker ship depending on the militia members faction. Same way this works for many missions where a ship spawn is triggered upon entering an area. Play a message (Caldari scum are attacking the site! or Enemy ships defending the site have arrived!). If 2 opposing ships enter just spawn both rats and have them do minimal damage to each other and prioritize shooting the player.

require shooting the rat to advance the timer.

Result:

This makes botting faction warfare overall harder, requiring fitting weapons to ships. The effect is larger for the larger sites. The novice sites can probably still be profitably botted, but small, medium, large would be a lot harder.

I don’t think defensive plexing in its current form is something many people would be sad to see go. The change is feasible in scope without requiring vastly overhauling other aspects of faction warfare.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [August 16, 2019, 12:04pm UTC](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090/2 "2019-08-16T12:04:39Z")

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Bots offensive plex without trouble. non-botters can afk plex with drones as well.

This is such a ‘meh’ change. There is no point.

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**Author:** ![Ms\_Steak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ms_steak/32/168834_2.png) [@Ms\_Steak](https://forums.eveonline.com/u/Ms_Steak)\
**Post date:** [August 16, 2019, 1:44pm UTC](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090/3 "2019-08-16T13:44:22Z")

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What if the site structure were to apply warp disruption in the effective range that is slightly larger than max capture/defense orbit?

With the announced “[ventures wont be able to do plexes](https://twitter.com/CCP_Rise/status/1161339473617018880)” that would mean that bots will be eas(y/ier) to catch.

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**Author:** ![Marek\_Kanenald](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marek_kanenald/32/257788_2.png) [@Marek\_Kanenald](https://forums.eveonline.com/u/Marek_Kanenald)\
**Post date:** [August 16, 2019, 2:31pm UTC](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090/4 "2019-08-16T14:31:28Z")

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They don’t bot the larger plexes without trouble. I don’t think they even bother with small plexes.

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [August 16, 2019, 2:36pm UTC](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090/5 "2019-08-16T14:36:45Z")

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> [@Marek\_Kanenald](#):
>
> They don’t bot the larger plexes without trouble.

They do.

> [@Marek\_Kanenald](#):
>
> I don’t think they even bother with small plexes.

They do.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [August 16, 2019, 2:41pm UTC](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090/6 "2019-08-16T14:41:49Z")

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> [@Ms\_Steak](#):
>
> What if the site structure were to apply warp disruption in the effective range that is slightly larger than max capture/defense orbit?

I doubt it will work. Bots can orbit or keep at range just within cap range, and when they detect something on d-scan, align out and spam warp. Maybe we capture slightly more bots, but at the expense of screwing over actual players.

I don’t want warp disruption by the site because if they did, it makes it a lot easier for solo/small gang to be rofl-stomped by a gang using bait.

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [August 16, 2019, 2:43pm UTC](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090/7 "2019-08-16T14:43:08Z")

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They are in small plexes.

An atron bot does 200dps with piddly skills. You can do mediums with that. Yeah it takes a while, but what do bots have if not time?

Edit- there’s nothing that stops a bot using catalysts either.

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**Author:** ![Marek\_Kanenald](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marek_kanenald/32/257788_2.png) [@Marek\_Kanenald](https://forums.eveonline.com/u/Marek_Kanenald)\
**Post date:** [August 16, 2019, 3:34pm UTC](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090/8 "2019-08-16T15:34:52Z")

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Destroyers are already more expensive and easier to catch.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [August 16, 2019, 4:12pm UTC](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090/9 "2019-08-16T16:12:26Z")

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How to kill bots:

1. Enter system with bots
2. Warp to STATION, not the plex
3. Wait for the bot to arrive
4. Kill bot

Bots warp out to stations at the first sign of trouble, meet them there.

Otherwise if you are plexing yourself, bonus the bot just started the timer for you.

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<div class="post-metadata">

**Author:** ![Marek\_Kanenald](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/marek_kanenald/32/257788_2.png) [@Marek\_Kanenald](https://forums.eveonline.com/u/Marek_Kanenald)\
**Post date:** [August 16, 2019, 4:30pm UTC](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090/10 "2019-08-16T16:30:00Z")

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Most bots I’ve seen warp to a safe, not a station.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [August 16, 2019, 4:45pm UTC](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090/11 "2019-08-16T16:45:10Z")

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Probably bought their bots from a different vendor 🤣 😜

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<div class="post-metadata">

**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [August 16, 2019, 10:39pm UTC](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090/12 "2019-08-16T22:39:10Z")

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> [@Marek\_Kanenald](#):
>
> Destroyers are already more expensive and easier to catch.

They’re a tiny bit more expensive and catching them is just as fruitless.

Bots warp when sonething appears on d-scan. They can simply up the range and even a destroyer will be gone before you arrive.

At the end of the day, your proposal achieves next to nothing. Bots don’t have an issue shooting rats.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [November 14, 2019, 10:39pm UTC](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090/13 "2019-11-14T22:39:15Z")

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