# Forsaken Fortress – Coming 26 May

**URL:** <https://forums.eveonline.com/t/forsaken-fortress-coming-26-may/235219>\
**Category:** Dev Blogs\
**Created:** [April 24, 2020, 4:15pm UTC](https://forums.eveonline.com/t/forsaken-fortress-coming-26-may/235219 "2020-04-24T16:15:37Z")\
**Posts on this page:** 1\
**Showing post:** 791

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**Author:** ![Inslander\_Wessette](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/inslander_wessette/32/252904_2.png) [@Inslander\_Wessette](https://forums.eveonline.com/u/Inslander_Wessette)\
**Post date:** [May 13, 2020, 9:50pm UTC](https://forums.eveonline.com/t/forsaken-fortress-coming-26-may/235219/791 "2020-05-13T21:50:09Z")

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it swings both ways . Eve needs less of intel not more of it . If you can see someone is online and they can see if you are online more likely one of you will stand down or log off . If neither of you know where either of you are you are like to scout each other and find a nice surprise . This is just like me using lvl 4 agents to fight out where dread bombs are even without having to get the system where they are . The world became a better place when watchlists were removed it should be the same with intel generation like zkill , dotlan , locator agents and map data like cynos, active ppl in space etc .

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