# Forsaken Fortress – Coming 26 May

**URL:** <https://forums.eveonline.com/t/forsaken-fortress-coming-26-may/235219>\
**Category:** Dev Blogs\
**Created:** [April 24, 2020, 4:15pm UTC](https://forums.eveonline.com/t/forsaken-fortress-coming-26-may/235219 "2020-04-24T16:15:37Z")\
**Posts on this page:** 1\
**Showing post:** 919

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**Author:** ![Jayce\_Fitzpatrick](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jayce_fitzpatrick/32/383289_2.png) [@Jayce\_Fitzpatrick](https://forums.eveonline.com/u/Jayce_Fitzpatrick)\
**Post date:** [June 4, 2020, 7:20pm UTC](https://forums.eveonline.com/t/forsaken-fortress-coming-26-may/235219/919 "2020-06-04T19:20:45Z")

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So amusing these “disgusted” comments throughout this thread.

Citadels where flawed to begin with. A portion of the playerbase have told CCP from the start that citadels were too easily spammed and there were no incentives for contesting. However, CCP have coddled the playerbase into thinking that every carebear around need their own personal citadel for whatever reason.

They were never meant as expendable structures to be thrown around in space. They were meant to be conflict drivers. Beacons for cooperation and competition.

> **Encourage interaction between groups of players:** Partly covered before, we want our new system to greatly favor player interactions via cooperative or competitive gameplay. This not only means structures should matter to be considered primary targets, but also promote public participation if needed.

> **[Back Into the Structure | EVE Online](https://www.eveonline.com/news/view/back-into-the-structure)**
>
> Greetings, dear space friends extraordinaire, my name is CCP Ytterbium and I’m here to talk about our future plan for structures in EVE Online on behalf of team Game of Drones. We have been collectively working on this particular feature prototype...

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_[View the full topic](https://forums.eveonline.com/t/forsaken-fortress-coming-26-may/235219)._
