# Forsaken Fortress – Coming 26 May

**URL:** <https://forums.eveonline.com/t/forsaken-fortress-coming-26-may/235219>\
**Category:** Dev Blogs\
**Created:** [April 24, 2020, 4:15pm UTC](https://forums.eveonline.com/t/forsaken-fortress-coming-26-may/235219 "2020-04-24T16:15:37Z")\
**Posts on this page:** 1\
**Showing post:** 999

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**Author:** ![Little\_Fawn](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/little_fawn/32/323065_2.png) [@Little\_Fawn](https://forums.eveonline.com/u/Little_Fawn)\
**Post date:** [June 25, 2020, 8:35am UTC](https://forums.eveonline.com/t/forsaken-fortress-coming-26-may/235219/999 "2020-06-25T08:35:24Z")

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> [@Sylvia\_Kildare](#):
>
> But the main one is that CCP seems to think fixing their game’s economy is more important than the fun of the players. A lot of players like to amass wealth, be it assets, liquid, or both, and… apparently that is counter to what they want, even if it’s what many of us want.

versus

> [@What do you miss about Eve that is now gone?](https://forums.eveonline.com/t/what-do-you-miss-about-eve-that-is-now-gone/157755/659):
>
> There is no real war for strategic resources or economical advantage, everyone is just growing fat and fatter. There is no true enemy or alarmity in the universe, it’s basically just fighting for the sake of fighting, which leads to lack of content and boredom and unsubscriptions.

Of course you _want_ wealth. Of course that should drive the game. But should anyone be crying to change the rules of the game to grant them wealth? No. That is a matter for gameplay and competition within the rules of the game. A game that just grants everyone wealth has no meaningful decisions or interaction and is not worth playing. For people that want such a thing, I recommend [Progress Quest](http://progressquest.com/).

More scarcity. More loss. More strife. More conflict. Less crying.

More game.

And just in case you don’t understand my point, here is an analogy. In [Whist](https://en.wikipedia.org/wiki/Whist) or [Bridge](https://en.wikipedia.org/wiki/Contract_bridge) you play to accumulate _tricks_. Some people win tricks, some people lose tricks. The fun is the competition. Now, suppose some of the players say “We could all have as many tricks as we want. All we need to do is change the game. We can add more cards. Everyone can win!”

Let’s suppose this happens for a while. Now everyone has thousands of piles of cards. What happened to the game? Why are all the great battles in the past? What can we do? But no, you can’t have my cards. They’re mine. _Mine_. **MINE**.

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