# Forsaken Fortress Revisited

**URL:** <https://forums.eveonline.com/t/forsaken-fortress-revisited/248179>\
**Category:** General Discussion\
**Tags:** null-sec, pvp\
**Created:** [June 10, 2020, 7:59pm UTC](https://forums.eveonline.com/t/forsaken-fortress-revisited/248179 "2020-06-10T19:59:45Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![Maxim\_Gorkij](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/maxim_gorkij/32/394290_2.png) [@Maxim\_Gorkij](https://forums.eveonline.com/u/Maxim_Gorkij)\
**Post date:** [June 10, 2020, 7:59pm UTC](https://forums.eveonline.com/t/forsaken-fortress-revisited/248179/1 "2020-06-10T19:59:45Z")

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Gotta agree with some of Elise Randolph’s points in the June 8th Talking in Stations “Forsaken Fortress Massacre” episode , the structure loot piñata crap seems to only/mainly “benefit” a few pros who already have more than sufficient income. Along the main trade routes there have been sprawling structures, Raitarus, Astrahus, etc who’ve been useful for thousands of players, I cant even remember half the structures I’ve left stuff in, but I often dock up in several - for a break, when transporting stuff etc. Now having to go around to all of them to empty them just because I cant trust their owners to fuel them is just disrupting my gameplay insanely. It’s tedious and boring, and we end up just putting our stuff in the old stations. Killing structures has gone from noone bothers to stupid easy, stupid fast lowpower even with fuel in them. I know CCP wont give a flying fugkc about my opinion, but I’ll voice it anyway.

Postscript: Sure We could say that all neutral / “freeport” / or even blued astras /structures are unsafe/useless/too dangerous and return to 2015 and just use old stations, but thats both boring and dangerous as they have no tether, take forever to undock etc. I m hoping for solutions that make the game better, not explanations why we should still play like it was 2015.

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