# Freelance Jobs (a very POSITIVE review)

**URL:** <https://forums.eveonline.com/t/freelance-jobs-a-very-positive-review/487775>\
**Category:** General Discussion\
**Created:** [May 28, 2025, 6:45pm UTC](https://forums.eveonline.com/t/freelance-jobs-a-very-positive-review/487775 "2025-05-28T18:45:46Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [May 28, 2025, 6:50pm UTC](https://forums.eveonline.com/t/freelance-jobs-a-very-positive-review/487775/2 "2025-05-28T18:50:54Z")

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Yeah this “feature” went as expected and it was easy to foresee. 🤔

> [@Will corps actually use the Freelance Jobs?](https://forums.eveonline.com/t/will-corps-actually-use-the-freelance-jobs/485020/24):
>
> Does this include setting a location for these tasks (solar system) or is it just a general “do it anywhere” kind of thing? (In case they mentioned such detail.) Btw why no “destroy specific capsuleer’s ship” (bounty) where payout might be a pool and amount paid out would depend on the destroyed value? Could see use in setting up “kill specific NPC (individual type, type group or faction)” jobs instead of just general ones. What about kill specific capsuleer ship (or deployable) class (belon…

:psyccp:

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