# Freighters are too cost effective to suicide gank. Need HP increase

**URL:** <https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169>\
**Category:** General Discussion\
**Created:** [February 4, 2020, 3:19pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169 "2020-02-04T15:19:41Z")\
**Posts on this page:** 20\
**Page:** 19

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**Author:** ![Neivasta\_Keja\_vos](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neivasta_keja_vos/32/183832_2.png) [@Neivasta\_Keja\_vos](https://forums.eveonline.com/u/Neivasta_Keja_vos)\
**Post date:** [February 6, 2020, 8:04pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/383 "2020-02-06T20:04:57Z")

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Again, why can’t you use the multiple already existing solutions?

You’ve yet to answer that question a single time throughout this thread.

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**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [February 6, 2020, 8:05pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/384 "2020-02-06T20:05:43Z")

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> [@Lucia\_Clover](#):
>
> There really is no reason for CCP not to give freighters a HP buff. Gankers will still target them, but more selectively in the future unless they wish to self harm by wasting isk on low value gank choices.

I know youre carrying on conversations with multiple people so you probably missed it, but ill ask again.

What if CCP added 3 more lowslots, for a total of 6 low slots?

The HP of the freighters remain the same, but now you have 6 low slots. Plus whatever increase in CPU/GPU required to fit more bulkheads, etc.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [February 6, 2020, 8:07pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/385 "2020-02-06T20:07:17Z")

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When this whine fails and you quit, like the 100,000s before you, you should give me your stuff!

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**Author:** ![Lucia\_Clover](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucia_clover/32/184851_2.png) [@Lucia\_Clover](https://forums.eveonline.com/u/Lucia_Clover)\
**Post date:** [February 6, 2020, 8:07pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/386 "2020-02-06T20:07:37Z")

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> [@Solonius\_Rex](#):
>
> > [@Lucia\_Clover](#):
> >
> > indeed never planned on getting into a fight
> 
> Well, i think thats the problem.
> 
> [https://forums-archive.eveonline.com/message/4958992/#post4958992](https://forums-archive.eveonline.com/message/4958992/#post4958992)
> 
> > Why should CCP provide protection for your haulage in high sec?
> > 
> > CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they’re reactive and punitive rather than proactive.
> > 
> > If you want your haulage to be safer, bring the guns. If you don’t have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.
> > 
> > Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.
> 
> That was CCP Falcon, a Developer, btw.

People make dozens, if not hundreds of freighter trips per week. Especially when you’re forced to carry low value cargos which greatly increases the number of trips made. Nobody is hiring ‘guns’ to protect their freighter on endless hi-sec trips.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [February 6, 2020, 8:08pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/388 "2020-02-06T20:08:26Z")

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> [@Lucia\_Clover](#):
>
> People make dozens, if not hundreds of freighter trips per week. Especially when you’re forced to carry low value cargos which greatly increases the number of trips made. Nobody is hiring ‘guns’ to protect their freighter on endless hi-sec trips.

The it is 10 v you and you die.

/thread  
/topic

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**Author:** ![Lucia\_Clover](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucia_clover/32/184851_2.png) [@Lucia\_Clover](https://forums.eveonline.com/u/Lucia_Clover)\
**Post date:** [February 6, 2020, 8:09pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/389 "2020-02-06T20:09:28Z")

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> [@Solonius\_Rex](#):
>
> > [@Lucia\_Clover](#):
> >
> > There really is no reason for CCP not to give freighters a HP buff. Gankers will still target them, but more selectively in the future unless they wish to self harm by wasting isk on low value gank choices.
> 
> I know youre carrying on conversations with multiple people so you probably missed it, but ill ask again.
> 
> What if CCP added 3 more lowslots, for a total of 6 low slots?
> 
> The HP of the freighters remain the same, but now you have 6 low slots. Plus whatever increase in CPU/GPU required to fit more bulkheads, etc.

As I wrote earlier. I’d take 2 more lo slots and the ability to fit a damage control. It’s not right that the only option for freighter to increase HP severely reduces cargo space. At least give the option of fitting a damage control.

Don’t see how gankers could whine about this. The smarter players would fit a damage control and the dumb ones would fit 5 expanded cargo’s and be even easier to kill than before.

Even the ones who try to fit 4 expanded cargo’s and a damage control would be easy ganks. Not much gain from that DC with hull reduced so much from 4 expanded cargos.

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**Author:** ![Neivasta\_Keja\_vos](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neivasta_keja_vos/32/183832_2.png) [@Neivasta\_Keja\_vos](https://forums.eveonline.com/u/Neivasta_Keja_vos)\
**Post date:** [February 6, 2020, 8:10pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/390 "2020-02-06T20:10:10Z")

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Or you could ask ONE person to fly in an atron ahead of you and scout.

Problem solved.

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**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [February 6, 2020, 8:12pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/391 "2020-02-06T20:12:46Z")

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> [@Lucia\_Clover](#):
>
> As I wrote earlier. I’d take 2 more lo slots and the ability to fit a damage control. It’s not right that the only option for freighter to increase HP severely reduces cargo space. At least give the option of fitting a damage control.

So your complaint isnt that freighters are too cost effective to suicide gank, because a full bulkhead freighter would take a dozen or more players to gank.

Your complaint is that you need to choose between tank or cargospace, and you feel it unfair to have to choose one or the other?

Is that correct?

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**Author:** ![Lucia\_Clover](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucia_clover/32/184851_2.png) [@Lucia\_Clover](https://forums.eveonline.com/u/Lucia_Clover)\
**Post date:** [February 6, 2020, 8:14pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/392 "2020-02-06T20:14:20Z")

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There should be more flexability in choices. Not purely tank or cargo. Give freighters the option to fit a damage control at least gives one module you can fit without harming cargo.

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**Author:** ![FairyTail\_Omaristos](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fairytail_omaristos/32/145000_2.png) [@FairyTail\_Omaristos](https://forums.eveonline.com/u/FairyTail_Omaristos)\
**Post date:** [February 6, 2020, 8:16pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/394 "2020-02-06T20:16:02Z")

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> [@Lucia\_Clover](#):
>
> Freighter ganking is certainly no harder than equally rewarding PVE in EVE. It’s even easier.

So because something you are too inept to do is easy that means it is not PvP but it is?

How stupid are you? Honestly - do you even know just how stupid you are or does that need to be explained too?

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**Author:** ![Mara\_Pahrdi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mara_pahrdi/32/277369_2.png) [@Mara\_Pahrdi](https://forums.eveonline.com/u/Mara_Pahrdi)\
**Post date:** [February 6, 2020, 8:16pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/395 "2020-02-06T20:16:43Z")

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> [@Lucia\_Clover](#):
>
> Ganking freighters is easy, and a bit too cheap. Make it cost more, to bring some balance to that equation. If it costs them over 1.5 billion in ships to gank a freighter then gankers should become a bit more selective in their choice of targets. Meaning less ganking of empty or low value freighters. The high value freighters will still be ganked and nobody is asking for that to change.

CCP heard this. And buffed freighters. Gave them more ehp. Fun fact: Nothing changed.

Then EVE hit the Jita cap. Freighter pilots couldn’t get through Perimeter Gate easily any more. So the autopiloting crowd just stuck on the gate in clouds of freighters. Gankers didn’t even have to chase them anymore. All they needed was to take their pick. Would those freighter pilots go a jump out of the usual way? No way. While you could get easily through the other gates, autopiloting freighters kept dying in Perimeter.

God, the crying was epic. You’d think this is World of Warcraft and not EVE Online, the HTFU game.

So eventually freighters again got a buff. A pretty significant buff. They even got fittings. You’d think this would change anything. But surprise. Freighters kept dying.

The only change I’ve seen so far is the isk value of the cargo dropped or destroyed. Back in the days fat freighters were carrying around 7-12 Billion. Nowadays you see lots of freighters way above 20 billion. People just don’t learn a thing.

So buffing freighters doesn’t change anything. The other side will just bring more dps and freighter pilots are just too willing to make up for the cost of ganking by cramming more inside of the loot box.

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**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [February 6, 2020, 8:17pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/396 "2020-02-06T20:17:04Z")

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> [@Lucia\_Clover](#):
>
> There should be more flexability in choices. Not purely tank or cargo. Give freighters the option to fit a damage control at least gives one module you can fit without harming cargo.

Those already exists. You can fit armor platings, like adaptive nano platings that increase tank without sacrificing cargo.

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**Author:** ![Lucia\_Clover](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucia_clover/32/184851_2.png) [@Lucia\_Clover](https://forums.eveonline.com/u/Lucia_Clover)\
**Post date:** [February 6, 2020, 8:17pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/397 "2020-02-06T20:17:07Z")

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> [@FairyTail\_Omaristos](#):
>
> > [@Lucia\_Clover](#):
> >
> > Freighter ganking is certainly no harder than equally rewarding PVE in EVE. It’s even easier.
> 
> So because something you are too inept to do is easy that means it is not PvP but it is?
> 
> How stupid are you? Honestly - do you even know just how stupid you are or does that need to be explained too?

Calm down. Ganking will still be very viable if they buff freighter HP a bit.

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**Author:** ![Lucia\_Clover](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucia_clover/32/184851_2.png) [@Lucia\_Clover](https://forums.eveonline.com/u/Lucia_Clover)\
**Post date:** [February 6, 2020, 8:18pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/398 "2020-02-06T20:18:21Z")

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> [@Solonius\_Rex](#):
>
> > [@Lucia\_Clover](#):
> >
> > There should be more flexability in choices. Not purely tank or cargo. Give freighters the option to fit a damage control at least gives one module you can fit without harming cargo.
> 
> Those already exists. You can fit armor platings, like adaptive nano platings that increase tank without sacrificing cargo.

Very useful those are right. 100k hull hp, less than 50k armor hp. Really great choice. Not.

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**Author:** ![FairyTail\_Omaristos](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fairytail_omaristos/32/145000_2.png) [@FairyTail\_Omaristos](https://forums.eveonline.com/u/FairyTail_Omaristos)\
**Post date:** [February 6, 2020, 8:19pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/399 "2020-02-06T20:19:38Z")

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> [@Lucia\_Clover](#):
>
> Ganking will still be very viable if they

I genuinely couldn’t give less than a fk how viable or not it is. Not my scene as you have been told before. I just can’t understand why the moaning b1tches like you even exist. Is it that you think you are special or something? It clearly isn’t that you’re smart so what is it?

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**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [February 6, 2020, 8:20pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/400 "2020-02-06T20:20:36Z")

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lol, I come back after a year and this is still an issue? Are people also still crying about ganking, bumping, cloaks, and alphas not getting enough? Poor autopilot freighters getting ganked because the “pilot” decided to stuff 37 Quadrillion ISK worth of crap into their flying loot piñata. Some things never change…

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<div class="post-metadata">

**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [February 6, 2020, 8:23pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/401 "2020-02-06T20:23:00Z")

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> [@Lucas\_Kell](#):
>
> A full bulkhead freighter still costs less to gank than the cost of even an empty freighter. It’s ludicrously cheap to gank.

It also takes more people, the cheaper you go. If you go with Taloses, it takes around 15 players to gank a full bulkhead freighter, so that is atleast 1.5 billion isk. Catalysts deal 1/3 the damage so you need 2-3 times the players.

Thats the trade-off. That is the balance.

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**Author:** ![Neivasta\_Keja\_vos](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/neivasta_keja_vos/32/183832_2.png) [@Neivasta\_Keja\_vos](https://forums.eveonline.com/u/Neivasta_Keja_vos)\
**Post date:** [February 6, 2020, 8:24pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/403 "2020-02-06T20:24:01Z")

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@Lucia_Clover in all reality what is wrong with existing anti-ganking strategies that makes it so that the ONLY option is code changes.

Balancing is required when there are no currently existing mechanics to mitigate a widespread problem.

This is neither a global issue which impacts a large population, and there are existing solutions.

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**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [February 6, 2020, 8:27pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/404 "2020-02-06T20:27:26Z")

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> [@Lucia\_Clover](#):
>
> Very useful those are right. 100k hull hp, less than 50k armor hp. Really great choice. Not.

I get 57K hp from my providence, actually. And an extra 60K EHP from triple nano plating for a total of 140K EHP in armor alone.

But you asked, and I provided. And you dont like it solely based on your subjective opinion.

The fact of the matter is, with all other ships, you need to make a choice. Tank, or speed. Buffer tank, or active rep. We generally consider the mixing of these, as bad fits.

The same goes for freighters. Choose between Full Tank, Full speed, Full Cargo, or a mixture of all and do nothing well. But the choice is yours, just like with every other ship you fit.

/thread.

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<div class="post-metadata">

**Author:** ![Hi\_I\_m\_Dave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hi_i_m_dave/32/275237_2.png) [@Hi\_I\_m\_Dave](https://forums.eveonline.com/u/Hi_I_m_Dave)\
**Post date:** [February 6, 2020, 8:34pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/405 "2020-02-06T20:34:50Z")

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> [@FairyTail\_Omaristos](#):
>
> you are just another coward who thinks they have any sort of meaning

But this is my alt for my anti-gank persona. My ganking characters would look silly posting this.

What’s not to get, other than your inability to debate past crying about the character I use to engage in discussion with? Though it is refreshing to see that anal retention isn’t strictly limited to anti-gankers.

Calm down?

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