# Freighters are too cost effective to suicide gank. Need HP increase

**URL:** <https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169>\
**Category:** General Discussion\
**Created:** [February 4, 2020, 3:19pm UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169 "2020-02-04T15:19:41Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![Lucia\_Clover](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucia_clover/32/184851_2.png) [@Lucia\_Clover](https://forums.eveonline.com/u/Lucia_Clover)\
**Post date:** [February 5, 2020, 1:04am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/143 "2020-02-05T01:04:45Z")

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I’m not forcing them. I’m inviting them to waste billions of isk per day on pointless ganks if they feel like it.

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [February 5, 2020, 1:04am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/144 "2020-02-05T01:04:49Z")

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> [@Lucia\_Clover](#):
>
> So what’s your problem with this buff idea?

The fact that it is than usual “make the game easier for me request” with no trade off at all.

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**Author:** ![Ugren\_Okaski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ugren_okaski/32/181459_2.png) [@Ugren\_Okaski](https://forums.eveonline.com/u/Ugren_Okaski)\
**Post date:** [February 5, 2020, 1:05am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/145 "2020-02-05T01:05:13Z")

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> [@Lucia\_Clover](#):
>
> It’s not fun for the player who lost their expensive ship to a pointless gank.

Maybe that player should think about defending their ship, rather than anti-tanking it.

> [@Lucia\_Clover](#):
>
> Them being ganked for no reason other than lol’s needs to be made more expensive for the ganker so it happens less.

It is already very expensive: gankers lose several Taloses and gain nothing of value in return, if the gank was pointless. And if the gank was indeed pointless, then there was nothing stopping the defender to actually install bulkheads before undocking.

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**Author:** ![Lucia\_Clover](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucia_clover/32/184851_2.png) [@Lucia\_Clover](https://forums.eveonline.com/u/Lucia_Clover)\
**Post date:** [February 5, 2020, 1:05am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/146 "2020-02-05T01:05:37Z")

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> [@Scipio\_Artelius](#):
>
> > [@Lucia\_Clover](#):
> >
> > So what’s your problem with this buff idea?
> 
> The fact that it is than usual “make the game easier for me request” with no trade off at all.

The Orca recevied many, significant buffs. No tradeoffs. Freighters need similar treatment.

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**Author:** ![Lucia\_Clover](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucia_clover/32/184851_2.png) [@Lucia\_Clover](https://forums.eveonline.com/u/Lucia_Clover)\
**Post date:** [February 5, 2020, 1:06am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/147 "2020-02-05T01:06:39Z")

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> [@Ugren\_Okaski](#):
>
> > [@Lucia\_Clover](#):
> >
> > It’s not fun for the player who lost their expensive ship to a pointless gank.
> 
> Maybe that player should think about defending their ship, rather than anti-tanking it.
> 
> > [@Lucia\_Clover](#):
> >
> > Them being ganked for no reason other than lol’s needs to be made more expensive for the ganker so it happens less.
> 
> It is already very expensive: gankers lose several Taloses and gain nothing of value in return, if the gank was pointless. And if the gank was indeed pointless, then there was nothing stopping the defender to actually install bulkheads before undocking.

The Freighter pilot still loses more. This equation needs to change so that the gankers are the ones who lose most if they choose to gank low value or empty freighters. They can still get their lols if they wish. But it is they who lose the most from it.

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [February 5, 2020, 1:07am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/148 "2020-02-05T01:07:31Z")

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> [@Lucia\_Clover](#):
>
> The Orca recevied many, significant buffs. No tradeoffs

Wrong. They can’t provide links from the safety of a POS Shield or station any longer.

Putting them on grid was a huge trade off, especially outside highsec.

Go learn a thing or two.

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**Author:** ![Lucia\_Clover](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucia_clover/32/184851_2.png) [@Lucia\_Clover](https://forums.eveonline.com/u/Lucia_Clover)\
**Post date:** [February 5, 2020, 1:08am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/149 "2020-02-05T01:08:17Z")

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> [@Scipio\_Artelius](#):
>
> > [@Lucia\_Clover](#):
> >
> > The Orca recevied many, significant buffs. No tradeoffs
> 
> Wrong. They can’t provide links from the safety of a POS Shield or station any longer.
> 
> Putting them on grid was a huge trade off, especially outside highsec.
> 
> Go learn a thing or two.

Null has rorqs and in hi-sec the grid thing is irrelevant. You’d be dumb not to have the orca in belt given how useful they are.

It’s not that I’m not learned. It’s that your argument is pathetic.

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**Author:** ![Ugren\_Okaski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ugren_okaski/32/181459_2.png) [@Ugren\_Okaski](https://forums.eveonline.com/u/Ugren_Okaski)\
**Post date:** [February 5, 2020, 1:09am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/150 "2020-02-05T01:09:27Z")

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> [@Scipio\_Artelius](#):
>
> The fact that it is than usual “make the game easier for me request” with no trade off at all.

But there is a tradeoff:

> [@Lucia\_Clover](#):
>
> some people would fit 4 cargo expanders and become even easier targets than before

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<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [February 5, 2020, 1:18am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/151 "2020-02-05T01:18:40Z")

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> [@Lucia\_Clover](#):
>
> Null has rorqs and in hi-sec the grid thing is irrelevant. You’d be dumb not to have the orca in belt given how useful they are.
> 
> It’s not that I’m not learned. It’s that your argument is pathetic.

Rorqual changes were introduced at the same time as the Orca changes. Prior to that, the Orca was the most popular boosting ship for mining outside highsec, because it has lower skill requirements to the Rorqual and much lower cost.

Now the Orca is at huge risk as a boosting ship outside highsec and they’ve basically disappeared compared to previously.

If you can’t see a trade off in that, then your an idiot.

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**Author:** ![FairyTail\_Omaristos](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fairytail_omaristos/32/145000_2.png) [@FairyTail\_Omaristos](https://forums.eveonline.com/u/FairyTail_Omaristos)\
**Post date:** [February 5, 2020, 1:29am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/152 "2020-02-05T01:29:02Z")

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Lucia Clover made this account to post this thread.

For HS buffs. Again.

Fk off Sabius you bellend.

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<div class="post-metadata">

**Author:** ![Lucia\_Clover](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucia_clover/32/184851_2.png) [@Lucia\_Clover](https://forums.eveonline.com/u/Lucia_Clover)\
**Post date:** [February 5, 2020, 1:59am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/153 "2020-02-05T01:59:19Z")

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> [@Scipio\_Artelius](#):
>
> > [@Lucia\_Clover](#):
> >
> > Null has rorqs and in hi-sec the grid thing is irrelevant. You’d be dumb not to have the orca in belt given how useful they are.
> > 
> > It’s not that I’m not learned. It’s that your argument is pathetic.
> 
> Rorqual changes were introduced at the same time as the Orca changes. Prior to that, the Orca was the most popular boosting ship for mining outside highsec, because it has lower skill requirements to the Rorqual and much lower cost.
> 
> Now the Orca is at huge risk as a boosting ship outside highsec and they’ve basically disappeared compared to previously.
> 
> If you can’t see a trade off in that, then your an idiot.

Of course they have. Rorqs are the superior big brother to Orcas. Everyone switched to Rorqs in null.

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<div class="post-metadata">

**Author:** ![Lucia\_Clover](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucia_clover/32/184851_2.png) [@Lucia\_Clover](https://forums.eveonline.com/u/Lucia_Clover)\
**Post date:** [February 5, 2020, 2:00am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/154 "2020-02-05T02:00:28Z")

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> [@FairyTail\_Omaristos](#):
>
> Lucia Clover made this account to post this thread.
> 
> For HS buffs. Again.
> 
> Fk off Sabius you bellend.

No I’ve had this character for ages. Don’t know any Sabius.

You’ve got anger issues. Triggered by nothing at all.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [February 5, 2020, 2:07am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/155 "2020-02-05T02:07:46Z")

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> [@Lucia\_Clover](#):
>
> It’s not fun for the player who lost their expensive ship to a pointless gank.

Losing is part of winning, it was fun for the winners. Don’t be a sore loser.

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**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [February 5, 2020, 2:36am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/156 "2020-02-05T02:36:47Z")

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> [@Lucia\_Clover](#):
>
> It’s not fun for the player who lost their expensive ship to a pointless gank.

Too bad. EVE isn’t supposed to be fun for everyone, sometimes you get your stuff wrecked and you lose.

> Them being ganked for no reason other than lol’s needs to be made more expensive for the ganker so it happens less.

How much less? You still haven’t given any numbers at all for what you consider an acceptable rate, so how are we supposed to know when freighters have been sufficiently buffed?

> [@Lucia\_Clover](#):
>
> The Freighter pilot still loses more.

Nonsense. The gankers lose their expensive gank ships and receive nothing in return.

The freighter pilot loses their fully insured freighter.

The freighter is clearly losing less already, and you still whine and demand more nerfs to PvP.

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<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [February 5, 2020, 2:53am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/157 "2020-02-05T02:53:27Z")

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> [@Lucia\_Clover](#):
>
> Of course they have

Make up your mind.

Earlier you claimed there was no trade off for the Orca:

> [@Lucia\_Clover](#):
>
> The Orca recevied many, significant buffs. No tradeoffs.

The idea posted in the OP remains the cry of the weak for CCP to protect them in a game where all the protections necessary are already available. There is no need for a buff with no trade off.

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**Author:** ![Penance\_Toralen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/penance_toralen/32/244089_2.png) [@Penance\_Toralen](https://forums.eveonline.com/u/Penance_Toralen)\
**Post date:** [February 5, 2020, 3:04am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/158 "2020-02-05T03:04:42Z")

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OP then switch to DST which can tank as near much as a freighter, but has options of Cloaking or Prop-Modules. Flying a freighter with escort - you may as well as flown a fleet of DST - to achieve the same objective. There are only very items in Eve that necessitate the cargo bulk above 65000m³. (e.g. a citadel at 80,000m³).

Faster into Warp, Faster in warp and built-in warp-stabs. Just need to make more trips. But several quick trips verses one single snails pace trip.

If I wanted change, it would be to have low slot module that annihilates all cargo upon ship destruction.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [February 5, 2020, 3:20am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/159 "2020-02-05T03:20:22Z")

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> [@Penance\_Toralen](#):
>
> OP then switch to DST

^^this

/thread  
/topic

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<div class="post-metadata">

**Author:** ![Zirconium\_Solkaze](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zirconium_solkaze/32/173693_2.png) [@Zirconium\_Solkaze](https://forums.eveonline.com/u/Zirconium_Solkaze)\
**Post date:** [February 5, 2020, 3:24am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/160 "2020-02-05T03:24:28Z")

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> [@Penance\_Toralen](#):
>
> it would be to have low slot module that annihilates all cargo upon ship destruction.

I’d use that.

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<div class="post-metadata">

**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [February 5, 2020, 4:01am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/161 "2020-02-05T04:01:58Z")

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> [@Zirconium\_Solkaze](#):
>
> I’d use that

So would almost every freighter pilot, and that’s why it will never be implemented.

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<div class="post-metadata">

**Author:** ![dewk](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dewk/32/168218_2.png) [@dewk](https://forums.eveonline.com/u/dewk)\
**Post date:** [February 5, 2020, 6:16am UTC](https://forums.eveonline.com/t/freighters-are-too-cost-effective-to-suicide-gank-need-hp-increase/217169/162 "2020-02-05T06:16:14Z")

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Only thing i would love on the freighters and jump freighters is a larger CPU and Powergrid.

Nothing to huge, maybe +2 CPU per level of freighter, and maybe +10 powergrid per level of jump freighter.

Not sure, but maybe another option is to instead the above is to add RIG slots, 3 for the freighters and 2 for the jump freighters. This will allow for all the extra benefits asked for.

Large cargo capacity.  
Better Warp speeds.  
Better Resistances  
Better HP  
Better ship maneuverability.  
Etc.  
Etc…

And yes as all know, mounting RIGs have a negative effect, but with skill these can be reduced.

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