# From Extraction To Production: Update

**URL:** <https://forums.eveonline.com/t/from-extraction-to-production-update/337887>\
**Category:** Announcements\
**Created:** [November 20, 2021, 12:08am UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887 "2021-11-20T00:08:25Z")\
**Posts on this page:** 20\
**Page:** 57

<div class="post-metadata">

**Author:** ![Nyrak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nyrak/32/296189_2.png) [@Nyrak](https://forums.eveonline.com/u/Nyrak)\
**Post date:** [November 23, 2021, 7:10pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1137 "2021-11-23T19:10:58Z")

</div>

To think that many, many years ago, the mining ships as a whole were much more sturdier than their modern day counterparts and still were getting ganked in the belts - anybody remember the yearly Hulkaggeddon events? But then, gankers started adding up their costs to rewards and realized that a great many times, they were behind in the ISK. So CCP nerfed the ships - especially the Hulk, and miners were reduced to the Skiff for better survival rates. Miners lost the yield with the Hulk, but tanked better with the Skiff - a trade off. But Skiffs still exploded; so miners moved upward to mine with Orcas - even slower yield, but still better ability to survive ganks. But then the cost to gank a fairly decently tanked Orca probably did not balance out in the black for gankers so…

…the reason for this patch?

---

<div class="post-metadata">

**Author:** ![Sasha\_Nemtsov](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sasha_nemtsov/32/393707_2.png) [@Sasha\_Nemtsov](https://forums.eveonline.com/u/Sasha_Nemtsov)\
**Post date:** [November 23, 2021, 7:13pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1138 "2021-11-23T19:13:43Z")

</div>

> [@OreGrabber](#):
>
> in HS you have to wait for them to attack before they get flagged and they will warp off b4 anyone can react.

I’ll add to the remarks others have made:

Most full-time gankers are -10.00 sec status - red flashy. They can be popped by anyone, anywhere, without consequence. No-one needs to wait for them to become vulnerable.

You know this.

Also, professional gankers do not use implants with their regular ganking characters, so getting podded - it happens but rarely - is of no significance to them.

---

<div class="post-metadata">

**Author:** ![Cara\_Lube](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cara_lube/32/297237_2.png) [@Cara\_Lube](https://forums.eveonline.com/u/Cara_Lube)\
**Post date:** [November 23, 2021, 7:17pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1139 "2021-11-23T19:17:10Z")

</div>

> [@Gerard\_Amatin](#):
>
> > [@OreGrabber](#):
> >
> > How about you spend a little time in a Hulk mining in Null Sec with battleship sized rats before you make stupid changes and tell us they will be better. How about making the Drones something that actually do damage? Give us bonuses to the Drones like the Ishtar or Gila have, big Drone bay and damage/hitpoints boost per level. We need the ability to use both combat drones and mining drones, a 50M3 drone bay simply does not do that. Give us the ability to defend these very expensive mining ships. And the Barges need the same.
> 
> **Either group up with other players who can give you shield repairs (Orcas, Porpoises** and Rorquals are bonused for those!) to keep your Hulk alive and can supply extra drone damage to kill the battleship rats, or fly another exhumer with bonuses for drones: the Skiff.
> 
> Yes, that means lower yield. You cannot have it all.

and thats one of the problems with the intendet changes neither do they have enough hihgslots to fit remote repair when they have 3-4bursts as i guess they will implement a waste reduction boost aswell probably on the least used mining boost +shieldboost or armor boost + indy core + compressing unit and you have no highslots left on an orca to support in the way you suggest. nor do they have the fitting space when they want a bit of utility and survivability through their mid slots.

---

<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [November 23, 2021, 7:18pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1140 "2021-11-23T19:18:58Z")

</div>

The compression units aren’t going to be implemented until later on, but yes, the Porpoise and Orca could use extra high slots once that happens.

---

<div class="post-metadata">

**Author:** ![Tsumi\_Tzestu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tsumi_tzestu/32/289769_2.png) [@Tsumi\_Tzestu](https://forums.eveonline.com/u/Tsumi_Tzestu)\
**Post date:** [November 23, 2021, 7:36pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1141 "2021-11-23T19:36:54Z")

</div>

CCP for the Orca . can i suggest these changes?

- Keep the Industrial Command Ship mining bonus of +50% like it should be.
- Reduce the Heavy Water consomption per cycle 100 for T1 / 300 for T2 (with skills that can reduce that even futher, keep in mind the Orca don’t have skill to reduce that further currently , it’s only the Rorqual that have this.)
- Increase the **MINING drone Velocity** by a factor of 100% to compensate for the changes you’ve made to Belts. the Orca have a huge mass , it’s very slow , warping at 0km/50km of a bookmarked asteroid will bump you 80-250km away… having to make 50 bookmarks per belt is insanity, If the drone takes too long in travel time between moving to asteroid → coming back from asteroids , i would just be wasting Heavy Water for nothing.
- Make it so it’s possible to compress directly from the Ore Hold / Ice Hold / Gas Hold (This should also be the same for the Porpoise , as it’s cargo size is very small and cannot even fit a single ICE BLOCK inside of the Porpoise Cargo without adding cargo extenders…)
- Last note for the **MINING drone velocity** , it should be tied to the CiC bonus , i know there’s currently a +10% and 12.5% velocity bonus , but this one affects every drones… **MINING drone velocity** bonus should be independant from that Global drone speed. and it should only be in effect when we are in Industrial mode , T1 variant 50% velocity T2 variant 100%

As for the current proposal on the mining yield , with the +50% from industrial command ship (let’s call it passive) and the T1 CiC of +50% (active) and the T2 CiC 75% (active), it’s fine , it’s a slight nerf of 25% from TQ, but if you can add the MINING drone velocity on top that would be fine.

the Idea behind these suggested changes is I’m a SOLO miner and if i want to go solo i don’t need to slot in Command Bursts. so instead i would fit drone link augmentors, with the changes to belts (spread out and huge making their hitbox feels like it’s 10km away even tho i’m at 0km of them) that would be Quality of Life. Trade off and balance you ask ? **Locked in place without a PANIC button and fuel consomption.** with a **slight nerf to mining yield.**

A long long time ago…  
I bought the Orca to give mining bonus to my alt who was flying an exhumer, back then the Orca could give mining boost while sitting in a safe spot , not on grid. Back then it made sense to use it as a “boosting” 2Bil for that was worth it when trying to optimise every yield bonus possible. Then you changed it so the Orca have to be on grid to give bonuses to mining. Which encouraged using mining drones with the Orca, after some research it was similar mining yield than an unbuffed Skiff which made it not feel like it was useless. In fact it made it much more appealing because of the big storage it has hence why it became popular. Not because it had “OVERPOWERED” mining drone yield… It’s decent mining with a huge cargo. for as miner that’s a wet dream come true , for a solo miner ? the Magnum Opus. Unless you make drastic changes to the exhumers cargo size i will never go back to those as a solo miner.

---

<div class="post-metadata">

**Author:** ![Cara\_Lube](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cara_lube/32/297237_2.png) [@Cara\_Lube](https://forums.eveonline.com/u/Cara_Lube)\
**Post date:** [November 23, 2021, 7:41pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1142 "2021-11-23T19:41:58Z")

</div>

> [@Gerard\_Amatin](#):
>
> > [@OreGrabber](#):
> >
> > No, because in HS you have to wait for them to attack before they get flagged and they will warp off b4 anyone can react. The sentry drones will not shoot automagically someone must lock the target up first.
> 
> They don’t have to attack before the ganker gets flagged, **you just lock them up.** And once the ganker attacks, fire at him.
> 
> And why should that happen automagically? Aren’t high sec miners capable of locking and shooting a target manually by themselves?

Sorry for quoting you this much..  
but that again is a problem with the horrific sensor strength of barges and exhumers. no “worthy” ganker starts a fight from 50+ km distance. and slowboats towards you to give you the required time to lock them.  
On the other hand the suggestet criminal state they should have is easily mitgated through tags. i´ve never encountered a gank attempt on mining ships by -10 “criminals” in highsec as they face far to many problems that way.

---

<div class="post-metadata">

**Author:** ![leavwiz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/leavwiz/32/235353_2.png) [@leavwiz](https://forums.eveonline.com/u/leavwiz)\
**Post date:** [November 23, 2021, 8:04pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1143 "2021-11-23T20:04:45Z")

</div>

mining is different by region. having defenders in addition to miners requires larger groups. mining ships need to deal with NPC’s (fight or flight) but dealing with gankers is just not a realistic thing. watching local means nothing when everyone shows as neutral.  
increasing resistiances may buy time for a getaway, but that doesnt make it a combat ship. so again, we have a pointless discussion about mining defenses. drones against npcs work if the miner survives long enought. but are only meaningful in larger groups as an anti player defense.  
my concern is still the move towards making miners too similar. diversity was good, why are we moving towards banality?

---

<div class="post-metadata">

**Author:** ![Mando\_Ellecon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mando_ellecon/32/297306_2.png) [@Mando\_Ellecon](https://forums.eveonline.com/u/Mando_Ellecon)\
**Post date:** [November 23, 2021, 8:07pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1144 "2021-11-23T20:07:48Z")

</div>

Honestly, theyre still all seperate… minus the slot layout.

The proc/skiff need to keep their mid layouts. They need them

---

<div class="post-metadata">

**Author:** ![OreGrabber](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/oregrabber/32/297912_2.png) [@OreGrabber](https://forums.eveonline.com/u/OreGrabber)\
**Post date:** [November 23, 2021, 8:12pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1145 "2021-11-23T20:12:39Z")

</div>

You do realize this has not happened yet and still is being talked about.

6% does not increase the shield nor armor very much at all. It is CCP calculations, not a 6% add to say 30% resist, it will not be 36% it will be 6% of the 30% or just over 2% to 32.2%

Mando you keep trying to argue for status quo ante. This is not acceptable to the industrial community, as per the posts by industrialists. Eve has lost over half of the active players in the last 9 years. Do you want to lose the game altogether, or bring in new players who will enjoy it as much as you do?

---

<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [November 23, 2021, 8:17pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1146 "2021-11-23T20:17:31Z")

</div>

> [@Cara\_Lube](#):
>
> but that again is a problem with the horrific sensor strength of barges and exhumers. no “worthy” ganker starts a fight from 50+ km distance. and slowboats towards you to give you the required time to lock them.

Mining ships are specialised at targeting rather large asteroids, not for combat, so they do not need high sensor strength for their primary purpose.

If you think that the slow targeting time is an issue, you can use signal amplifiers and sensor boosters.

---

<div class="post-metadata">

**Author:** ![OreGrabber](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/oregrabber/32/297912_2.png) [@OreGrabber](https://forums.eveonline.com/u/OreGrabber)\
**Post date:** [November 23, 2021, 8:21pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1147 "2021-11-23T20:21:07Z")

</div>

My point is they all need them. Either go back to the 3 specialized Miners or go to one good miner. Having 2 crippled miners does no good, except in Null where the fleets protect the area and neuts die at the gates, not the belts.  
CCP has many options, I hope they choose wisely. Many Miners may rage quit and close their accounts if this goes badly.

---

<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [November 23, 2021, 8:22pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1148 "2021-11-23T20:22:20Z")

</div>

> [@OreGrabber](#):
>
> Having 2 crippled miners does no good, except in Null where the fleets protect the area and neuts die at the gates, not the belts.

All three barges have their own purpose.

Just because you personally never get into a situation where two of them are useful does not make them ‘crippled’.

---

<div class="post-metadata">

**Author:** ![OreGrabber](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/oregrabber/32/297912_2.png) [@OreGrabber](https://forums.eveonline.com/u/OreGrabber)\
**Post date:** [November 23, 2021, 8:24pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1149 "2021-11-23T20:24:48Z")

</div>

Gerard, what slots do those go in? there are no free slots.

And at 51K My drones will make an impact, I hope CCP makes it a greater impact and lets us at the very least defend ourselves. We do not need web/scram we just need to make the other guy warp off or die.

---

<div class="post-metadata">

**Author:** ![Sasha\_Nemtsov](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sasha_nemtsov/32/393707_2.png) [@Sasha\_Nemtsov](https://forums.eveonline.com/u/Sasha_Nemtsov)\
**Post date:** [November 23, 2021, 8:25pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1150 "2021-11-23T20:25:13Z")

</div>

> [@Cara\_Lube](#):
>
> the suggestet criminal state they should have is easily mitgated through tags. i´ve never encountered a gank attempt on mining ships by -10 “criminals” in highsec as they face far to many problems that way.

No-one uses tags to repair a -10.00 sec status - but perhaps you weren’t suggesting that, Cara. Tags may be an easy way to repair status, but it certainly isn’t cheap. I know some gankers with negative sec status do it, for a variety of reasons. It costs them heavily; that’s balance, surely?

And mining ships _do_ get ganked by red-flashies. The logistics are not difficult to overcome. Allowing for trigger-happy scalp-hunters, the FacPo, the Navies, and what-not, it’s part of the ganker’s essential preparation and training.

Ask The Princess @Aiko_Danuja!

---

<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [November 23, 2021, 8:29pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1151 "2021-11-23T20:29:00Z")

</div>

> [@OreGrabber](#):
>
> Gerard, what slots do those go in? there are no free slots.

All slots are free slots if you really want to fit a certain module. Whether extra targeting speed is worth a decrease in yield, hitpoints or something else is up to you.

---

<div class="post-metadata">

**Author:** ![OreGrabber](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/oregrabber/32/297912_2.png) [@OreGrabber](https://forums.eveonline.com/u/OreGrabber)\
**Post date:** [November 23, 2021, 8:30pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1152 "2021-11-23T20:30:47Z")

</div>

Gerard, I fly mine in Null where little gankers do not make it out alive. Most do not make it to our systems.

There is no use for a single mid slot in HS, Concord will not show up in time and other miners can’t target them before they kill a Covetor and warp off.

I tried ice mining in a Covetor once, there were 50 ships in the ice belt, I was ganked with one salvo and he left b4 anyone could even try to lock him up. Other Miners said to only use the Proc, but the small ore hold means you have to jetcan mine or warp off to dump. both have risks, the hauler can get ganked as well.

---

<div class="post-metadata">

**Author:** ![OreGrabber](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/oregrabber/32/297912_2.png) [@OreGrabber](https://forums.eveonline.com/u/OreGrabber)\
**Post date:** [November 23, 2021, 8:34pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1153 "2021-11-23T20:34:43Z")

</div>

The easiest way to repair status with a faction is run the career agents in 2 or three systems. Also how long does it take to create a new toon and train to use a destroyer to gank someone or even a little t1 cruiser, like the vexor? once the sec status is bad, create a new one and gank on.

---

<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [November 23, 2021, 8:42pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1154 "2021-11-23T20:42:43Z")

</div>

Coincidentally, so do I.

Anyway, complaining about a slow lock time on barges that are intended to shoot rather large static objects that cannot fire back isn’t really useful.

If your mining fleet has issues with hostiles that appear, kill one of your miners and get out before any of your fellow miners can respond there are much better alternatives than to try make a ship that isn’t primarily created for combat to take on a combat role.

Have you considered having combat ships in the fleet to defend the 50 man mining fleet?

There was a time I was in a group that regularly dropped bombers on the same group of miners. The miners responded by adding a couple of T3D, frigate logi and command destroyers to their Procurers and Porpoises. Good luck snagging a kill there!

---

<div class="post-metadata">

**Author:** ![OreGrabber](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/oregrabber/32/297912_2.png) [@OreGrabber](https://forums.eveonline.com/u/OreGrabber)\
**Post date:** [November 23, 2021, 8:45pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1155 "2021-11-23T20:45:26Z")

</div>

Also, they used to be specialized, for Ice or ore mining, now they all have 2 strip miners and no appreciable mining bonuses, like they used to have many years ago. the rebalancing (NERF) was not good and going in the wrong direction. The 3 are only slightly different and a 50M3 drone bay with 50mhz bandwidth is the best of the lot of them. None can be configured to mine with strip miners and actually have even a modest tank, even with lvl 5 skills. I call for CCP to fix their mess and make mining ships good for the first time in Eve history.  
All of the ships mine but 2 are so crippled in their defense they cannot be used for anything but bait in HS.

---

<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [November 23, 2021, 8:47pm UTC](https://forums.eveonline.com/t/from-extraction-to-production-update/337887/1156 "2021-11-23T20:47:49Z")

</div>

> [@OreGrabber](#):
>
> Also, they used to be specialized, for Ice or ore mining, now they all have 2 strip miners and no appreciable mining bonuses, like they used to have many years ago. the rebalancing (NERF) was not good and going in the wrong direction.

I think it’s great that the mining barges are not locked to ice or ore mining as that takes away player choice.

Players can now both choose what to mine and what ship to use based on their preference of profit, safety or convenience. I think that’s far better than ‘oh you want to mine ice, then you use ship Y’.

> [@OreGrabber](#):
>
> All of the ships mine but 2 are so crippled in their defense they cannot be used for anything but bait in HS.

Hulks are pretty good if you manage to find an empty system. I used one a while together with a Porpoise for ice mining, but it’s been long since I was living in a relatively low visited part of null sec space.

[Previous page](https://forums.eveonline.com/t/from-extraction-to-production-update/337887.md?page=56)

[Next page](https://forums.eveonline.com/t/from-extraction-to-production-update/337887.md?page=58)
