# FUEL DISPLAY in the HUD

**URL:** <https://forums.eveonline.com/t/fuel-display-in-the-hud/21166>\
**Category:** Player Features & Ideas\
**Created:** [September 1, 2017, 4:23am UTC](https://forums.eveonline.com/t/fuel-display-in-the-hud/21166 "2017-09-01T04:23:50Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Chocolate\_Pickle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chocolate_pickle/32/12219_2.png) [@Chocolate\_Pickle](https://forums.eveonline.com/u/Chocolate_Pickle)\
**Post date:** [September 3, 2017, 11:21pm UTC](https://forums.eveonline.com/t/fuel-display-in-the-hud/21166/6 "2017-09-03T23:21:03Z")

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When it comes to making games fun, gameplay should beat realism.

So yes, a high-tech teleporting ship of the distant future _should_ be able to do that, but it just means there’s less for the player to do… the player becomes more of a _watcher_.

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