# FW ideas - Different values to fight engage over

**URL:** <https://forums.eveonline.com/t/fw-ideas-different-values-to-fight-engage-over/506143>\
**Category:** General Discussion\
**Created:** [February 5, 2026, 4:55pm UTC](https://forums.eveonline.com/t/fw-ideas-different-values-to-fight-engage-over/506143 "2026-02-05T16:55:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![SummDummGuyy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/summdummguyy/32/489832_2.png) [@SummDummGuyy](https://forums.eveonline.com/u/SummDummGuyy)\
**Post date:** [February 5, 2026, 4:55pm UTC](https://forums.eveonline.com/t/fw-ideas-different-values-to-fight-engage-over/506143/1 "2026-02-05T16:55:52Z")

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**1. FW → Gate Disruption**  
Faction Warfare victories temporarily disable or degrade selected Lowsec/Nullsec stargates across distant regions, forcing large alliances to reroute, redeploy, and stage to contest control.

**2. FW → Gate Taxation**  
Faction Warfare victories temporarily apply cargo-based stargate taxes on major Lowsec/Nullsec trade routes far from the FW zone, with revenue paid to those who fought for and won the objective.

* * *

## **1: FW-Powered Gate Shutdowns & Route Forcing**

Faction Warfare victories in specific FW regions or constellations **project influence onto key movement routes across Lowsec and Nullsec** , including systems **far from the FW front**.

### **Effect**

- Winning an FW node disables or degrades **selected stargates on major routes** , not limited by adjacency

**Effects are:**

- Temporary

- Rotational (different routes affected over time)

- Predictable, not permanent

Gates are not destroyed, and regions are never fully isolated.

### **Resulting Gameplay**

- Large alliances must **reroute logistics**  
(through other bloc space, alternate routes, or wormholes)

- Established pipes periodically break

- To restore optimal routes, groups must:

This forces **movement, staging, and exposure** , not just local skirmishing.

* * *

## **2: FW-Powered Stargate Transit Taxes (Separate Mechanic)**

As a separate system, FW victories grant **temporary stargate taxation rights** over **high-traffic Lowsec/Nullsec routes** , regardless of distance from the FW area.

### **Effect**

- Cargo passing through affected gates incurs a **transparent, value-based tax**

- Tax applies only for a fixed duration after FW control is achieved

- Revenue is distributed to **those who fought for and won the FW objective**

- Ships still move freely; movement is never denied

### **Resulting Gameplay**

- Major logistics routes gain **variable cost**

- Alliances must:

- FW outcomes directly affect **macro-economic flows across the map**

This turns FW participation into **strategic leverage that reaches beyond local space** , rewarding those willing to travel and contest control.

* * *

The power projection is **intentionally non-local**.  
The value comes from forcing blocs to **go there** , **stage** , and **fight away from comfort zones**.

**Narrative**  
FW victories expose and exploit vulnerabilities in the stargate control network, causing temporary instability and cost increases across affected routes.

Could be fun, I enjoy ideas.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [May 6, 2026, 4:56pm UTC](https://forums.eveonline.com/t/fw-ideas-different-values-to-fight-engage-over/506143/2 "2026-05-06T16:56:10Z")

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