# FW, Navy ships, Neutrals

**URL:** <https://forums.eveonline.com/t/fw-navy-ships-neutrals/383593>\
**Category:** General Discussion\
**Created:** [November 8, 2022, 11:56pm UTC](https://forums.eveonline.com/t/fw-navy-ships-neutrals/383593 "2022-11-08T23:56:50Z")\
**Posts on this page:** 11\
**Page:** 2

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**Author:** ![Alice\_Saki](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alice_saki/32/486142_2.png) [@Alice\_Saki](https://forums.eveonline.com/u/Alice_Saki)\
**Post date:** [November 9, 2022, 11:46am UTC](https://forums.eveonline.com/t/fw-navy-ships-neutrals/383593/21 "2022-11-09T11:46:46Z")

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Brawling Retri,

Worms are ■■■■.

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**Author:** ![Verlyn](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/verlyn/32/435163_2.png) [@Verlyn](https://forums.eveonline.com/u/Verlyn)\
**Post date:** [November 9, 2022, 11:48am UTC](https://forums.eveonline.com/t/fw-navy-ships-neutrals/383593/22 "2022-11-09T11:48:40Z")

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> [@Alice\_Saki](#):
>
> Brawling Retri,

RIP

I take it you haven’t fought them much yet.

> [@Alice\_Saki](#):
>
> Worms are ■■■■.

They sure are, ■■■■, and ■■■■ to play with/against.

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**Author:** ![Defi\_Natalie\_NotAnAlt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/defi_natalie_notanalt/32/352557_2.png) [@Defi\_Natalie\_NotAnAlt](https://forums.eveonline.com/u/Defi_Natalie_NotAnAlt)\
**Post date:** [November 9, 2022, 12:53pm UTC](https://forums.eveonline.com/t/fw-navy-ships-neutrals/383593/23 "2022-11-09T12:53:44Z")

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I like it. I’d go further and have this apply to things like pirate faction ships, have their abilities limited for people who aren’t pirates.

It would be easy to do if the goal was to not restrict their use entirely but to limit their capabilities. All of these ships could have traits that give bonuses to stats then nerf the base ship. So for navy faction ships they would have lower base stats but gain a boost if the pilot is engaged in faction warfare for that faction of its ally. For pirate ships they could have lower base stats but get progressive bonuses the lower the sec status of the pilot flying it.

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**Author:** ![Verlyn](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/verlyn/32/435163_2.png) [@Verlyn](https://forums.eveonline.com/u/Verlyn)\
**Post date:** [November 9, 2022, 1:35pm UTC](https://forums.eveonline.com/t/fw-navy-ships-neutrals/383593/24 "2022-11-09T13:35:35Z")

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would make more sense tbh

Right now it’s just going to become a shitfest.

No point even labeling them “Fleet”, “Navy” or “Pirate” for that matter, just call them Elite ships, and make them available everywhere, not through LP.

Then everyone is happy. lmao

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**Author:** ![Gix\_Firebrand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gix_firebrand/32/456949_2.png) [@Gix\_Firebrand](https://forums.eveonline.com/u/Gix_Firebrand)\
**Post date:** [November 9, 2022, 9:29pm UTC](https://forums.eveonline.com/t/fw-navy-ships-neutrals/383593/25 "2022-11-09T21:29:58Z")

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Or people fly what they want, and blap them anyways LOL.

This is a non-issue.

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**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [November 9, 2022, 9:33pm UTC](https://forums.eveonline.com/t/fw-navy-ships-neutrals/383593/26 "2022-11-09T21:33:01Z")

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> [@Alice\_Saki](#):
>
> Worms are ■■■■.

yeah ccp is terrible at balance

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**Author:** ![x123xxx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/x123xxx/32/247890_2.png) [@x123xxx](https://forums.eveonline.com/u/x123xxx)\
**Post date:** [November 10, 2022, 3:24pm UTC](https://forums.eveonline.com/t/fw-navy-ships-neutrals/383593/27 "2022-11-10T15:24:49Z")

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Is there a definitive list of the _ **new ships** _ from this rollout?

* * *

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/8/3/a/83a0cad1ea4df23f3b29814bc29ccc2014912b62.jpeg)

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [November 10, 2022, 3:45pm UTC](https://forums.eveonline.com/t/fw-navy-ships-neutrals/383593/28 "2022-11-10T15:45:55Z")

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CCP neither tries nor wishes balance.

_Optimisation_ pleases the krabs and allows CCP to tweak the market and game in their favour much much more easily.

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**Author:** ![Malak\_Starfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malak_starfire/32/501915_2.png) [@Malak\_Starfire](https://forums.eveonline.com/u/Malak_Starfire)\
**Post date:** [November 10, 2022, 5:31pm UTC](https://forums.eveonline.com/t/fw-navy-ships-neutrals/383593/29 "2022-11-10T17:31:37Z")

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4 Navy Dreads, 4 Navy BCs (Myrmidon, Prophecy, Cyclone, Ferox), 4 Navy DDs (Thrasher, Coercer, Cormorant, Catalyst), and 4 Navy Frigs (Probe, Imicus, Magnate, Heron). Yes they are the same hull, but they have different bonuses and stats so it’s not much different that if they added new T2 ships (with less skill requirement).

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**Author:** ![x123xxx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/x123xxx/32/247890_2.png) [@x123xxx](https://forums.eveonline.com/u/x123xxx)\
**Post date:** [November 10, 2022, 5:35pm UTC](https://forums.eveonline.com/t/fw-navy-ships-neutrals/383593/30 "2022-11-10T17:35:55Z")

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Thanks. I’ll keep hoping for the Navy Version of an interceptor.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [February 8, 2023, 5:36pm UTC](https://forums.eveonline.com/t/fw-navy-ships-neutrals/383593/31 "2023-02-08T17:36:38Z")

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