# Gameplay quality of life

**URL:** <https://forums.eveonline.com/t/gameplay-quality-of-life/495078>\
**Category:** Photon UI\
**Tags:** game-mechanics, community\
**Created:** [August 6, 2025, 4:10am UTC](https://forums.eveonline.com/t/gameplay-quality-of-life/495078 "2025-08-06T04:10:41Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![biggiy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/biggiy/32/504782_2.png) [@biggiy](https://forums.eveonline.com/u/biggiy)\
**Post date:** [August 6, 2025, 4:10am UTC](https://forums.eveonline.com/t/gameplay-quality-of-life/495078/1 "2025-08-06T04:10:41Z")

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I know CCP are slow at updating things as they said they would for example the corp colour palette

But I would love to see them make it so you can right click on the mastery level of ships and copy skills under that mastery to then be able to add to skills plans etc

And make the skill qué able to be set shorter to longer

#ccpslowatdoingshitforus

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [August 6, 2025, 8:02am UTC](https://forums.eveonline.com/t/gameplay-quality-of-life/495078/2 "2025-08-06T08:02:19Z")

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> [@Allow me to compare more than 10 attributes at a time, please](https://forums.eveonline.com/t/allow-me-to-compare-more-than-10-attributes-at-a-time-please/482885/2):
>
> Probably best chance if you post it in this thread: If you do so be sure to follow the mandatory formatting requirement explained in the OP of the thread.

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**Author:** ![Boson\_Dubstep](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/boson_dubstep/32/470685_2.png) [@Boson\_Dubstep](https://forums.eveonline.com/u/Boson_Dubstep)\
**Post date:** [August 16, 2025, 2:41am UTC](https://forums.eveonline.com/t/gameplay-quality-of-life/495078/3 "2025-08-16T02:41:54Z")

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> The number of threads a background client uses has been adjusted. This can result in better overall performance in situations where several applications are competing for CPU time. On some systems, this can help when running lots of game clients at the same time.

@CCP_Swift any chance we can get a bit more info regarding this change? Perhaps closer to 500 feet as opposed to 50,000 feet?

I am working on a project (that I was hoping to use the eve client for as a workload example) involving LXC, gameclients, and other workloads that I am hoping to present at Nvidia GTC.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [November 14, 2025, 2:42am UTC](https://forums.eveonline.com/t/gameplay-quality-of-life/495078/4 "2025-11-14T02:42:31Z")

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