# Gankers and freighters, a request for discussion. Not a BJ RANT

**URL:** <https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236>\
**Category:** General Discussion\
**Created:** [March 5, 2018, 3:42pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236 "2018-03-05T15:42:13Z")\
**Posts on this page:** 20\
**Page:** 18

<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 9, 2018, 2:29pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/395 "2018-04-09T14:29:21Z")

</div>

All that matters in regards to velocity vectors, would be that the ship is traveling at 75% of its max nominal speed.

Doesnt matter in what direction, as long as its at 75% of nominal speed.

You already can bump a ship into warp.

---

<div class="post-metadata">

**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [April 9, 2018, 2:38pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/396 "2018-04-09T14:38:26Z")

</div>

@ISD_Buldath can we have this thread locked?  
Salvos’ repeating bot seems broken 😂

---

<div class="post-metadata">

**Author:** ![Faylee\_Freir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/faylee_freir/32/439750_2.png) [@Faylee\_Freir](https://forums.eveonline.com/u/Faylee_Freir)\
**Post date:** [April 9, 2018, 2:40pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/397 "2018-04-09T14:40:24Z")

</div>

This isn’t even about bumping. It’s about making the game easier. Please justify further dumbing down the game with this change.

---

<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 9, 2018, 2:41pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/398 "2018-04-09T14:41:01Z")

</div>

> [@Faylee\_Freir](#):
>
> This isn’t even about bumping.

Its only about bumping.

Bumping a ship should just be displacing it.  
Nothing more, nothing less.

---

<div class="post-metadata">

**Author:** ![Gadget\_Helmsdottir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gadget_helmsdottir/32/374037_2.png) [@Gadget\_Helmsdottir](https://forums.eveonline.com/u/Gadget_Helmsdottir)\
**Post date:** [April 9, 2018, 2:41pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/399 "2018-04-09T14:41:19Z")

</div>

Still not a fan.

Bumping ain’t broke.  
It doesn’t need a fix.

The only thing I would go for is a bump timer to avoid edge cases of ‘legitimate’ griefing.  
I view this as an extra safety feature that won’t interfere with the mechanics.  
The only drawback to game play I currently see is for unprepared attackers.

–Gadget prefers the status quo (on this)

---

<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 9, 2018, 2:43pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/400 "2018-04-09T14:43:05Z")

</div>

> [@Gadget\_Helmsdottir](#):
>
> Bumping ain’t broke.
> 
> It doesn’t need a fix.

Bumping should just bump a ship.

The entire align/warp interference is entirely superfluous and the purpose of scrams/disruptors/bubbles.

---

<div class="post-metadata">

**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [April 9, 2018, 2:45pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/401 "2018-04-09T14:45:47Z")

</div>

They go hand in hand

And like Gadget said,  
If it ain’t broke don’t fix it

---

<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 9, 2018, 2:46pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/402 "2018-04-09T14:46:33Z")

</div>

If you want to bump a ship, bump it.

If you want to prevent warp, use scram/disruptor/bubble.

---

<div class="post-metadata">

**Author:** ![Faylee\_Freir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/faylee_freir/32/439750_2.png) [@Faylee\_Freir](https://forums.eveonline.com/u/Faylee_Freir)\
**Post date:** [April 9, 2018, 2:49pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/403 "2018-04-09T14:49:34Z")

</div>

But it doesn’t work that way, so what’s the point of this?

“It should only be this way”

If I had my way you wouldn’t have access to TQ. It should be that way man! You want to buff warp requirements because you’re upset about bumping. Neat.

---

<div class="post-metadata">

**Author:** ![Gadget\_Helmsdottir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gadget_helmsdottir/32/374037_2.png) [@Gadget\_Helmsdottir](https://forums.eveonline.com/u/Gadget_Helmsdottir)\
**Post date:** [April 9, 2018, 2:50pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/404 "2018-04-09T14:50:25Z")

</div>

Bumping DOES just bump a ship.  
The fact that you can knock it out of alignment is a separate issue.

You are asking to broadly change warp mechanics to stifle the interaction of bump and warp mechanics.

This is dangerous and unneeded.

A timer would suffice to keep bumping from lasting indefinitely, but without affecting warping itself for ships not being bumped.

–Gadget bumps the thread a bit more

---

<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 9, 2018, 2:51pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/405 "2018-04-09T14:51:00Z")

</div>

> [@Faylee\_Freir](#):
>
> But it doesn’t work that way, so what’s the point of this?

It should work that way.

A bump does what a bump does, displaces the ship.  
Nothing more, nothing less.

If you want to prevent it warping, use the dedicated tools, as scrams/disruptors/bubbles, none of which can bump a ship.

Why is it so important for you, that bumping a ship has the same effect in terms of preventing warp, ontop of displacing it, as dedicated modules for warp prevention?

Why not just bump with your ship, and prevent warp with modules?

---

<div class="post-metadata">

**Author:** ![Faylee\_Freir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/faylee_freir/32/439750_2.png) [@Faylee\_Freir](https://forums.eveonline.com/u/Faylee_Freir)\
**Post date:** [April 9, 2018, 2:54pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/406 "2018-04-09T14:54:39Z")

</div>

You are just repeating yourself over and over. Do you do it in hopes that it will just be true eventually? The game wasn’t designed that way,… so it isn’t how you would prefer it be.

You still never justified why you would make the game easier just because you’re whining about bumping. Saying that bumping should just displace the ship does nothing here in this argument.

I want you to plainly tell me why you’re in favor of making the game easier. If you can’t do this, then just stop posting.

---

<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 9, 2018, 2:56pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/407 "2018-04-09T14:56:30Z")

</div>

> [@Faylee\_Freir](#):
>
> You are just repeating yourself over and over

If you keep asking the same question, you will receive the same answer.

Why is it so important for you, that bumping a ship has the same effect in terms of preventing warp, ontop of displacing it, as dedicated modules for warp prevention?

Why not just bump with your ship, and prevent warp with modules?

---

<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 9, 2018, 2:58pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/408 "2018-04-09T14:58:36Z")

</div>

> [@Faylee\_Freir](#):
>
> I want you to plainly tell me why you’re in favor of making the game easier.

Surely requiring using scram/disruptor/bubbles to prevent warp, and bumping just bumping, does not make the game easier?

Just use scram/distuptor/bubble to prevent warp.  
Use bumping to displace a ship,

How does that make anything easier?

---

<div class="post-metadata">

**Author:** ![Faylee\_Freir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/faylee_freir/32/439750_2.png) [@Faylee\_Freir](https://forums.eveonline.com/u/Faylee_Freir)\
**Post date:** [April 9, 2018, 3:01pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/409 "2018-04-09T15:01:25Z")

</div>

> [@Salvos\_Rhoska](#):
>
> If you keep asking the same question, you will receive the same answer.

Because you’ve still not answered why you want to make the game easier.

> [@Salvos\_Rhoska](#):
>
> Why is it so important for you, that bumping a ship has the same effect in terms of preventing warp, ontop of displacing it, as dedicated modules for warp prevention?

It’s not important to me, really. It’s just always been that way and there’s really no issue with bump tackling.

> [@Salvos\_Rhoska](#):
>
> Surely requiring using scram/disruptor/bubbles to prevent warp, and bumping just bumping, does not make the game easier?

Because you also lower the requirements for getting into warp which means that players that would normally be punished by certain decisions no longer are as vulnerable.

---

<div class="post-metadata">

**Author:** ![Gadget\_Helmsdottir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gadget_helmsdottir/32/374037_2.png) [@Gadget\_Helmsdottir](https://forums.eveonline.com/u/Gadget_Helmsdottir)\
**Post date:** [April 9, 2018, 3:02pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/410 "2018-04-09T15:02:05Z")

</div>

Bumping itself does not prevent warping.

If I want to completely stop a ship from warping then I would use a module.

However, if a ship is displaced off its cone, then it will have to start the warp process over.  
But, if the ship has bookmarks in multiple directions, the bump may give it the speed to jump aster should the ship choose a new heading that is in it’s new cone.

Theoretically, you could make a bump-proof scenario if you took the time to create bookmarks in all directions. When bumped the pilot would just chose the bookmark in the direction bumped and warp off (presumable helped to speed by the bump).

Bumping and warping are two separate mechanics.  
It’s the interaction between the two that makes bump-tackling possible.

Changing the warp mechanics in order to affect bump-tackling is dangerous and unneeded.

–Gadget might try her experiment when time allows

---

<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 9, 2018, 3:04pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/411 "2018-04-09T15:04:14Z")

</div>

> [@Faylee\_Freir](#):
>
> Because you’ve still not answered why you want to make the game easier.

Nonsense.  
Bumping to displace does not make the game easier.  
Using scram/disruptor/bubble to prevent warp does not make the game easier.

> [@Faylee\_Freir](#):
>
> there’s really no issue with bump tackling.

There is.  
It supplants dedicated warp prevention modules like scram/distuptor/bubble.

> [@Faylee\_Freir](#):
>
> Because you also lower the requirements for getting into warp which means that players that would normally be punished by certain decisions no longer are as vulnerable.

Does no such thing.

Simply scram/disrupt/bubble them instead.

---

<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 9, 2018, 3:09pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/412 "2018-04-09T15:09:08Z")

</div>

A ship bump, should be just a bump.  
It displaces the ship from its current location.  
That’s what it does.  
No module can do that.

As to warp prevention, scrams/disruptors/bubbles exist specifically for that purpose.  
Nor can any of those displace a ship.

This is not rocket science. Its very simple.  
If you want to displace a ship, bump it.  
If you want to prevent it warping, use scram/disruptor/bubble.

---

<div class="post-metadata">

**Author:** ![Gadget\_Helmsdottir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gadget_helmsdottir/32/374037_2.png) [@Gadget\_Helmsdottir](https://forums.eveonline.com/u/Gadget_Helmsdottir)\
**Post date:** [April 9, 2018, 3:14pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/413 "2018-04-09T15:14:05Z")

</div>

> [@Salvos\_Rhoska](#):
>
> A ship bump, should be just a bump.
> 
> It displaces the ship from its current location.
> 
> That’s what it does.
> 
> No module can do that.

At least one module can, IIRC. Command destroyers can carry it.

> [@Salvos\_Rhoska](#):
>
> This is not rocket science. Its very simple.

No, It’s politics. And politics is rarely “very simple”.

–Gadget votes NO

---

<div class="post-metadata">

**Author:** ![Faylee\_Freir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/faylee_freir/32/439750_2.png) [@Faylee\_Freir](https://forums.eveonline.com/u/Faylee_Freir)\
**Post date:** [April 9, 2018, 3:14pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/414 "2018-04-09T15:14:48Z")

</div>

Actually this poses an interesting situation. One where you are wrong.

A command destroyer can displace a whole grid of ships by activating its mmjd, displacing people 100km away.

My question is if you have both the Command Destroyer and another ship headed straight towards each other and the mmjd happens, will the other ship maintain forward velocity and still be able to enter warp if he was within 5 degrees, but only at like 60% velocity?

[Previous page](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236.md?page=17)

[Next page](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236.md?page=19)
