# Gankers and freighters, a request for discussion. Not a BJ RANT

**URL:** <https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236>\
**Category:** General Discussion\
**Created:** [March 5, 2018, 3:42pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236 "2018-03-05T15:42:13Z")\
**Posts on this page:** 20\
**Page:** 57

<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 18, 2018, 5:33pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1185 "2018-04-18T17:33:20Z")

</div>

> [@Teckos\_Pech](#):
>
> So saying 15 minutes is standard based on three timers is a bit much.

I said they are the 3 timers which apply to player aggression.

Do you dispute that they are, and that each is 15 mins in duration?

---

<div class="post-metadata">

**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [April 18, 2018, 5:35pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1186 "2018-04-18T17:35:09Z")

</div>

How long is a limited-engagement timer?

E:took you too long to answer (even tho you were here a couple of seconds ago)

---

<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [April 18, 2018, 5:37pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1187 "2018-04-18T17:37:15Z")

</div>

No I don’t and didn’t dispute their duration. I dispute your claim that 15 minutes is standard. So we have agreement on this point. Moving along…

---

<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [April 18, 2018, 5:39pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1188 "2018-04-18T17:39:30Z")

</div>

Indeed…

How long is the gate cloak duration? Weapons timer? What about the jump timer due to fatigue. That has no exact number you have to give the answer as a mathematical expression.

---

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [April 18, 2018, 5:40pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1189 "2018-04-18T17:40:56Z")

</div>

Weapons timer: 1 minute  
Limited Engagement: 5 minutes

Those are also timers that relate to player aggression. There are not only 3.

---

<div class="post-metadata">

**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [April 18, 2018, 5:42pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1190 "2018-04-18T17:42:57Z")

</div>

Oof

In your own words Salvosboi

> **Wrecked**

---

<div class="post-metadata">

**Author:** ![Vipsan\_Agrippa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vipsan_agrippa/32/18391_2.png) [@Vipsan\_Agrippa](https://forums.eveonline.com/u/Vipsan_Agrippa)\
**Post date:** [April 18, 2018, 5:50pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1191 "2018-04-18T17:50:11Z")

</div>

Dom, you know if I have to bring out the oak its gunna end in tears…  
Salvos is only foolish in taking codies seriously,

You and Galaxy Pig were put in Eve for ma amusement, now squeels like a piggy n trot alongs…

---

<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 18, 2018, 5:50pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1192 "2018-04-18T17:50:53Z")

</div>

Does anyone here dispute that Capsuleer Log-off Timer, Suspect and Criminal timers are all aggression related, and all 15 mins in duration?

PS: Weapon timer applies to NPCs also.  
PPS: Limited engagement timer is reactive to already initiated aggression.

---

<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [April 18, 2018, 5:52pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1193 "2018-04-18T17:52:32Z")

</div>

No.

And nobody did. Moving along…

---

<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 18, 2018, 5:53pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1194 "2018-04-18T17:53:59Z")

</div>

Would you agree to a 20min hard-cap on preventing warp via bumping?

---

<div class="post-metadata">

**Author:** ![Dom\_Arkaral](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dom_arkaral/32/462611_2.png) [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Post date:** [April 18, 2018, 5:55pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1195 "2018-04-18T17:55:35Z")

</div>

> [@Salvos\_Rhoska](#):
>
> PS: Weapon timer applies to NPCs also.

No,  
it doesnt

Npc give a 5 min Npc agression timer… (or was it 10? Can’t remember 😃 )

You should undock more 😂

---

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [April 18, 2018, 5:58pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1196 "2018-04-18T17:58:02Z")

</div>

> [@Salvos\_Rhoska](#):
>
> Does anyone here dispute that Capsuleer Log-off Timer, Suspect and Criminal timers are all aggression related, and all 15 mins in duration?

No, we only dispute there being 3 timers that relate to player aggression. That was what you asked.

The various timers are discussed in the devblog on crime watch:

> **[Introducing the new and improved Crimewatch | EVE Online](https://www.eveonline.com/news/view/introducing-the-new-and-improved-crimewatch)**
>
> Hi folks. I'm CCP Masterplan from Team Five-0, and I'm here to talk about a significant change to the aggression system in EVE coming along in this winter's expansion. I'm going to cover a bit of history, a discussion of why we're making these...

> [@Salvos\_Rhoska](#):
>
> PPS: Limited engagement timer is reactive to already initiated aggression.

This is not the full truth.

If you accept a dual, a limited engagement commences immediately. It initiates the removal of CONCORD and allows aggression to occur.

---

<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [April 18, 2018, 5:58pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1197 "2018-04-18T17:58:12Z")

</div>

I don’t know. I have read that Miniluv needs 25 minutes. Pretty sure Miniluv is not going to keep a freighter bumped longer than necessary to gank it. That is they aren’t the ones bumping for tears. So I ‘d go with that at a minimum.

---

<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 18, 2018, 6:00pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1198 "2018-04-18T18:00:25Z")

</div>

> [@Teckos\_Pech](#):
>
> Pretty sure Miniluv is not going to keep a freighter bumped longer than necessary to gank it.

Also pretty sure Miniluv would overstate the time they need in their proposal, cos “interests”.

---

<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [April 18, 2018, 6:03pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1199 "2018-04-18T18:03:00Z")

</div>

Maybe, but that is a double edged sword. Those getting ganked also have such an interest.

But the issue is not ganking. The issue is bumping for “too long” a time. People state a hour or even hours. 25 minutes is far les tha 60.

---

<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 18, 2018, 6:03pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1200 "2018-04-18T18:03:52Z")

</div>

20 sounds good to me.

---

<div class="post-metadata">

**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [April 18, 2018, 6:30pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1201 "2018-04-18T18:30:24Z")

</div>

This reminds me of something!

This whole thread is because of a miniscule minority of people who are farming tears, which is part of a tiny minority of people who gank. Just like every other bumping thread.

Bumping is fine. These people are broken.

EDIT: I accidentially whole words.

---

<div class="post-metadata">

**Author:** ![Teckos\_Pech](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/teckos_pech/32/375283_2.png) [@Teckos\_Pech](https://forums.eveonline.com/u/Teckos_Pech)\
**Post date:** [April 18, 2018, 6:36pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1202 "2018-04-18T18:36:30Z")

</div>

Indeed. My preferred solution is do nothing.

---

<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 18, 2018, 6:45pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1203 "2018-04-18T18:45:07Z")

</div>

My preferred solution is a 20min hard-cap on bumping.

---

<div class="post-metadata">

**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [April 18, 2018, 6:47pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/1204 "2018-04-18T18:47:40Z")

</div>

> [@Teckos\_Pech](#):
>
> Indeed. My preferred solution is do nothing.

If freighter pilots put the effort that gets wasted in these threads, into being prepared instead, bumping in highsec would be near eliminated from the game already.

[Previous page](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236.md?page=56)

[Next page](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236.md?page=58)
