# Gankers and freighters, a request for discussion. Not a BJ RANT

**URL:** <https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236>\
**Category:** General Discussion\
**Created:** [March 5, 2018, 3:42pm UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236 "2018-03-05T15:42:13Z")\
**Posts on this page:** 1\
**Showing post:** 679

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 11, 2018, 8:48am UTC](https://forums.eveonline.com/t/gankers-and-freighters-a-request-for-discussion-not-a-bj-rant/61236/679 "2018-04-11T08:48:08Z")

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> [@Black\_Pedro](#):
>
> 3 minutes was what CCP proposed. I am fine with that, if as likely, you can reset that warp attempt with a suicide point.

Sounds good to me.

Keeps bumping in the game, and returns significance to an actual point as well.

3mins is tight to bring another bumper/suicide tackler, but doable if working in groups or have ships/medical clone ready nearby.

Can also leave ships empty in space to warp capsule back into, or re-ship out of a ship carrier.

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