# Gankers During High-Sec PVE missions?

**URL:** <https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833>\
**Category:** Missions\
**Created:** [June 24, 2026, 8:50am UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833 "2026-06-24T08:50:58Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Dark\_Rouge\_Pilot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_rouge_pilot/32/503294_2.png) [@Dark\_Rouge\_Pilot](https://forums.eveonline.com/u/Dark_Rouge_Pilot)\
**Post date:** [June 24, 2026, 8:19pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/21 "2026-06-24T20:19:26Z")

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> [Dyver Phycad](https://forums.eveonline.com/u/dyver_phycad)
> 
> [9h](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/5 "Post date")
> 
> > [@Maintainer\_Bob](#):
> >
> > When a fleet warps into system and mission pocket within a minute, there is no in-game method to avoid the ganking.

> You fly a BS or BC? Fit an MJD. Don’t sit around at the warp-in beacons. AB or MWD away from there in ships without MJD. Don’t fall for suspect traps.

So, to run PVE mission content in High-Security space, a player must fit a micro-jump drive and jump away from the gate to avoid “suspect traps”?

 ![Screenshot 2026-06-24 130940](https://global.discourse-cdn.com/eveonline/original/4X/8/7/e/87ea16a7a34a428bae17d7dc035465a658564cb1.png)

Not understanding this logic. Give up a mid-slot to fit this item, have a 150% signature radius bonus, and hope it is not within the 3 minute reactivation delay when it is immediately required. Is the PVE player really doing something wrong by attempting to enjoy PVE mission content in high-sec? Or are the Catalyst pilots exploiting a game mechanic?

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [June 24, 2026, 8:22pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/22 "2026-06-24T20:22:08Z")

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> [@Arthur\_Aihaken](#):
>
> The problem is that an optimized fit for mission running is chum in the water, so it’s impossible to be simultaneously loaded for bear.

Nobody told players to optimize for PvE while ignoring PvP.

Optimization could also take a chance of PvP into account and fit slightly different for an increased chance of PvP survival even if it means less PvE speed.

Tradeoffs… you choose how to fit.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [June 24, 2026, 8:24pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/23 "2026-06-24T20:24:51Z")

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> [@Gerard\_Amatin](#):
>
> Nobody told players to optimize for PvE while ignoring PvP.

You know that it’s generally either-or in terms of fits.

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<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [June 24, 2026, 8:27pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/24 "2026-06-24T20:27:12Z")

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> [@Dark\_Rouge\_Pilot](#):
>
> Not only is the battleship less than 4 days to unlock with Omega, both the standard battleship and the Navy issue version are Alpha Clone unlocks.

Just because you can unlock battleships fast doesn’t mean it’s a good idea to fly battleships fast.

You need far more than the skills to sit in onr to fly it well, while smaller ships are both faster to train and cheaper to buy.

> [@Dark\_Rouge\_Pilot](#):
>
> Is the PVE player really doing something wrong by attempting to enjoy PVE mission content in high-sec? Or are the Catalyst pilots exploiting a game mechanic?

There is no such thing as a ‘PvE player’ or a ‘PvP player’.

Most players do both, and even a player who only focuses on PvE content in EVE will have to participate in PvP from time to time if only to pay attention to other players to actively avoid PvP.

More accurate would be to talk of a ‘player flying a PvE fit ship’, but that is no guarantee you won’t see PvP.

So be wary, pay attention and be ready to fight or flee if PvP is about to happen.

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<div class="post-metadata">

**Author:** ![Dark\_Rouge\_Pilot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_rouge_pilot/32/503294_2.png) [@Dark\_Rouge\_Pilot](https://forums.eveonline.com/u/Dark_Rouge_Pilot)\
**Post date:** [June 24, 2026, 8:32pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/25 "2026-06-24T20:32:45Z")

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> Link lossmail thx

May I ask how this is relevant to this discussion?

If you must have a killmail, take your pick of one of the Marauders lost recently in Lanngisi.

> **[Lanngisi | System](https://zkillboard.com/system/30002074/kills/)**
>
> Lanngisi: 16,238 ships destroyed and 0 ships lost.

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<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [June 24, 2026, 8:33pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/26 "2026-06-24T20:33:35Z")

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Maybe if Exordium is a hit they can expand it to the rest of high-sec! 🤣

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<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [June 24, 2026, 8:33pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/27 "2026-06-24T20:33:41Z")

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> [@Arthur\_Aihaken](#):
>
> You know that it’s generally either-or in terms of fits.

Not in my experience, whenever I fit my Ishtars I can fit for pure ISK, fit for pure bait or any hybrid setup where I increase my survival chance if PvP happens while reducing my PvE efficiency.

It’s more of a sliding scale than a binary either-or, but many players who do PvE won’t consider PvP at all and just die and complain, which _makes_ it a binary thing.

Even if I go for pure PvE efficiency I know I’ve made that choice but could have made another one with for example just a little more agility to warp out in time.

Choices, you make more of them while fitting than you may think.

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<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [June 24, 2026, 8:35pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/28 "2026-06-24T20:35:35Z")

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> [@Gerard\_Amatin](#):
>
> Not in my experience

Depends on the area and type of specific activity - but I get your point, yes. I mean, L4 missioning in high-sec is generally PvE/buffer fit for anti-ganking. Ratting in null-sec is probably different.

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<div class="post-metadata">

**Author:** ![Honzas\_Krutas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/honzas_krutas/32/497382_2.png) [@Honzas\_Krutas](https://forums.eveonline.com/u/Honzas_Krutas)\
**Post date:** [June 24, 2026, 8:38pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/29 "2026-06-24T20:38:35Z")

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Why did you leave Exordium? That is the space exactly for you! If you leave it you are subject to non consensual pvp. You should go back to safe space. CCP added it just for players like you.

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<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [June 24, 2026, 8:38pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/30 "2026-06-24T20:38:56Z")

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> [@Honzas\_Krutas](#):
>
> Why did you leave Exordium?

Because it sucks!! 🤣

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<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [June 24, 2026, 8:39pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/31 "2026-06-24T20:39:44Z")

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> [@Arthur\_Aihaken](#):
>
> I mean, L4 missioning in high-sec is generally PvE/buffer fit for anti-ganking.

Looks like those ships are already fit with PvP in mind then!

It’s not that I’m saying they’re fit to _win_ a PvP engagement, but that people can decide to fit their ship in a way that maximizes survival chance.

And flying buffer fit ships in HS is one of those strategies. A biffer fit battleship in HS is fit with PvP in mind.

You could also give up some dps to get even more buffer from a damage control, or miss some tracking to fit a MJD to get away. Or fit more damage and tracking to increase income to fund the next ship once you lose one in PvP. All valid choices.

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<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [June 24, 2026, 8:41pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/32 "2026-06-24T20:41:29Z")

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> [@Gerard\_Amatin](#):
>
> Looks like those ships are already fit with PvP in mind then!

PvE “survival fit”! (if that counts as PvP) By PvP I was thinking more along the lines of webs, neuts and disrupters/scramblers.

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<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [June 24, 2026, 8:43pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/33 "2026-06-24T20:43:57Z")

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There’s fits to kill other players in PvP, but if you’re just doing PvE your ‘PvP modules’ don’t necessarily need tackle mods. If you can sutvive and fight them off you’re also winning.

Extra buffer versus PvP even if you don’t need it for the PvE also can be a valuable addition to the ship.

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<div class="post-metadata">

**Author:** ![Honzas\_Krutas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/honzas_krutas/32/497382_2.png) [@Honzas\_Krutas](https://forums.eveonline.com/u/Honzas_Krutas)\
**Post date:** [June 24, 2026, 8:45pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/34 "2026-06-24T20:45:01Z")

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> [@Arthur\_Aihaken](#):
>
> I’m all for PvP combat. But it’s never PvP - it’s GvP (gang vs. player), BvP (blob vs. player) or CvP (cyno vs. player). This is what I have a problem with.

What is PvP then? You also previously stated that duels are not PvP either, those are seal clubbing.

So what is PvP?

1 vs 1 that is not duel and that is not unwanted from each of the party perhaps?

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<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [June 24, 2026, 8:48pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/35 "2026-06-24T20:48:34Z")

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> [@Honzas\_Krutas](#):
>
> 1 vs 1 that is not duel and that is not unwanted from each of the party perhaps?

PvP is player vs. player. Playing (as an example) World of Tanks, it’s 16:16. So a lot of 1:1, 2:1 (etc.) individual engagements will ensue. But never 16:1 at the outset.

When you’re missioning, it’s you… and then maybe a flashy suspect. Then a half dozen or more gankers… That’s gang/mob mentality.

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<div class="post-metadata">

**Author:** ![Honzas\_Krutas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/honzas_krutas/32/497382_2.png) [@Honzas\_Krutas](https://forums.eveonline.com/u/Honzas_Krutas)\
**Post date:** [June 24, 2026, 8:52pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/36 "2026-06-24T20:52:21Z")

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> [@Dark\_Rouge\_Pilot](#):
>
> May I ask how this is relevant to this discussion?

Very. You are posting on a 40 days character with zero kill history.

You claim to be new player.

You claim to have been ganked.

But you show us no proof of that actually happened.

So you are most likely another AG troll who is making a daily thread against ganking.

The only alternative is that you are posting on an alt. If so why?

Gankers do not target new players. They especially not gank a t1 battleship fitted with t1 modules in safespot doing a security mission. And if they would, they would post the kill. But there is no kill on zkillboard to be seen.

So we have good reason to think that this whole thread is a made up and you are telling lies.

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<div class="post-metadata">

**Author:** ![Honzas\_Krutas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/honzas_krutas/32/497382_2.png) [@Honzas\_Krutas](https://forums.eveonline.com/u/Honzas_Krutas)\
**Post date:** [June 24, 2026, 8:55pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/37 "2026-06-24T20:55:15Z")

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> [@Arthur\_Aihaken](#):
>
> PvP is player vs. player. Playing (as an example) World of Tanks, it’s 16:16. So a lot of 1:1, 2:1 (etc.) individual engagements will ensue. But never 16:1 at the outset.
> 
> When you’re missioning, it’s you… and then maybe a flashy suspect. Then a half dozen or more gankers… That’s gang/mob mentality.

Vast majority of my ganks are with single toon. Is that PvP then or is it still GvP because the target did not want to have his ship destroyed?

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<div class="post-metadata">

**Author:** ![Dark\_Rouge\_Pilot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_rouge_pilot/32/503294_2.png) [@Dark\_Rouge\_Pilot](https://forums.eveonline.com/u/Dark_Rouge_Pilot)\
**Post date:** [June 24, 2026, 9:20pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/38 "2026-06-24T21:20:07Z")

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> Even if I go for pure PvE efficiency I know I’ve made that choice but could have made another one with for example just a little more agility to warp out in time.

This topic is specifically regarding PVE missions in high-security space. Battleships are the hull type mentioned for running said missions. So, lets discuss level 4 security missions. How much of a sliding scale may the mission runner choose? In my experience, the ship fit must be optimized to survive the mission. Asking them to adjust their fit in order to avoid death by player Catalysts seems wrong.

The Suicide Ganking fleets have optimized their tactics to warp a fleet into system and into the mission dead space pocket with minimal warning to their target. They must also prevent the target from warping out to safety immediately upon entering the space.

You are asking the PVE player in high-security space to have faster reactions than the ganking fleet. Said PVE player running level 4 security missions already has a fleet of NPC hostiles on them. Often, those NPC ships include warp and web frigates mixed with battleships. Why do you expect players to accept this gameplay?

In exchange for the ship (200M - 1.5B) and fit (200M - 1B+) suitable for level 4 security missions, the player receives kill-rights to a host of gankers. They may destroy a ship flown by ganking pilots, so a 1.4M Catalyst likely to be a Concord target anyway. So, how exactly does a player fit a ship to retaliate against such a player corporation or alliance?  
Non-ganking corporations have high turnover rates. The pattern is so predictable. They get a taste of content they enjoy, they skill into that content, and they invest into the ships suitable for that content. Somewhere along the line, that player goes from rather active to completely inactive. Rage-quiting seems like the only explanation for this behavior. For a game so dependent on player activity, why continue this pattern?

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<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [June 24, 2026, 9:29pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/39 "2026-06-24T21:29:48Z")

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> [@Honzas\_Krutas](#):
>
> Vast majority of my ganks are with single toon.

Awesome! Outside of MTUs and very weak ships, most ganks involve more than one pilot.

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<div class="post-metadata">

**Author:** ![Dark\_Rouge\_Pilot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_rouge_pilot/32/503294_2.png) [@Dark\_Rouge\_Pilot](https://forums.eveonline.com/u/Dark_Rouge_Pilot)\
**Post date:** [June 24, 2026, 10:09pm UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/40 "2026-06-24T22:09:41Z")

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> [@Honzas\_Krutas](#):
>
> Very. You are posting on a 40 days character with zero kill history.
> 
> You claim to be new player.
> 
> You claim to have been ganked.
> 
> But you show us no proof of that actually happened.
> 
> So you are most likely another AG troll who is making a daily thread against ganking.

Wrong. I am not claiming to be a beginner player. As for proof of this happening, I shared a link to kills in the Lanngisi system where many pilots lost T2 battleships to Catalyst fleets. Yes, this pilot has 40 character days with zero PVP experience. Why? Because players like you want to know exactly which pilots complain about ganking fleets here. Want to share how you will use this information?

Is lively discussion of a specific game mechanic detrimental to player game enjoyment really trolling? Or are those real players enjoying most of this game, but rather frustrated at the PVP implementation? How many times have you read something like this on the forum?

> [@Arthur\_Aihaken](#):
>
> I’m all for PvP combat. But it’s never PvP - it’s GvP (gang vs. player), BvP (blob vs. player) or CvP (cyno vs. player). This is what I have a problem with.

As a player currently focused on high-security system content, I am only familiar with the ganking squads, but the other two are basically the same principle. Mob an isolated individual player while minimizing risk to the mob. Encouraging players to tolerate something so broken and shouting down their concerns helps no one. Targeted players somehow move elsewhere; either to player-controlled space or to some other game. Catalyst mob players loose potential PvP oponents. Recently, Fenris put significant effort into attracting and retaining new players. Why? Because this game depends on player interations. Mobs versus individual players keep killing this game’s player base.

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