# Gankers During High-Sec PVE missions?

**URL:** <https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833>\
**Category:** Missions\
**Created:** [June 24, 2026, 8:50am UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833 "2026-06-24T08:50:58Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Dyver\_Phycad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dyver_phycad/32/358575_2.png) [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Post date:** [June 24, 2026, 10:50am UTC](https://forums.eveonline.com/t/gankers-during-high-sec-pve-missions/513833/5 "2026-06-24T10:50:13Z")

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> [@Maintainer\_Bob](#):
>
> When a fleet warps into system and mission pocket within a minute, there is no in-game method to avoid the ganking.

You fly a BS or BC? Fit an MJD. Don’t sit around at the warp-in beacons. AB or MWD away from there in ships without MJD. Don’t fall for suspect traps.

> [@Maintainer\_Bob](#):
>
> When they see PVP in action, rage-quitting seems inevitable.

Rage-quitting over PVP in a game that is ALL about PVP. Weird flex, if you ask me, and these players have hardly a place in this game if they cannot deal with PVP.

We can, of course, debate about PVP shields, but those who use them should have a 50 % drop in rewards, loot and other benefits from their activities. At least.

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