# Ganking has not gone far enough

**URL:** <https://forums.eveonline.com/t/ganking-has-not-gone-far-enough/155522>\
**Category:** Crime & Punishment\
**Created:** [April 28, 2019, 2:53am UTC](https://forums.eveonline.com/t/ganking-has-not-gone-far-enough/155522 "2019-04-28T02:53:36Z")\
**Posts on this page:** 1\
**Showing post:** 148

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**Author:** ![Knowledgeminer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/knowledgeminer/32/422883_2.png) [@Knowledgeminer](https://forums.eveonline.com/u/Knowledgeminer)\
**Post date:** [May 1, 2019, 2:20am UTC](https://forums.eveonline.com/t/ganking-has-not-gone-far-enough/155522/148 "2019-05-01T02:20:52Z")

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> [@Aiko\_Danuja](#):
>
> CONCORD shoots me, but nothing else seems able to do so

Well, obviously I’m able to, so it’s not that nothing can kill you, it’s that you (wisely) choose to go elsewhere when someone might, but you might as well (unwisely) choose to try anyway instead… 😄

> [@Aiko\_Danuja](#):
>
> You’ve chased me around before, and I just warp off and disappear across the galaxy.

Yes, but that’s how it should be. If you’re unwilling to take the risk of being killed when I’m in system, you can of course try to go elsewhere instead. It’s then up to me whether I want to keep chasing you or not.

You say it as if you could easily get rid of me by just going away, but that’s not the case. You can easily get rid of me _only_ if you go somewhere I’m not willing to go for some reason.

> [@Aiko\_Danuja](#):
>
> Unless I can kill you before CONCORD kills me, I’ve got no incentive to stick around.

Not really. You still have the incentive to try to kill your target even if I’m around. I may fail to correctly predict your target, or not arrive in time, or not be able to stop you because you’re overkill, or be afk at the precise moment you do it… It’s not that you have no incentive, it’s that you’re (wisely 😄) unwilling to take the risk…

> [@Aiko\_Danuja](#):
>
> My proposal above would at least have given you more of a chance to catch me.

Your proposal would make it easier, yes, but it’s not like I cannot do it already. Why should _everybody_ have to waste their time slow boating to the gate _every time_ they want to jump just to make it easier for _someone_ to _sometimes_ kill someone else? Makes no sense to me.

> [@Aiko\_Danuja](#):
>
> I suppose the real issue here is that there are no meaningful objectives, at least that I’m aware of. There’s no reason to take any risks, leading to a difficult fight.

What? Have you heard of [Electus Matari](https://electusmatari.com/wiki/start), for example? Check them in game, their war history, this [recent thread](https://forums.eveonline.com/t/phoenix-naval-operations-to-join-electus-matari/155527/54) about their currently ongoing wars. Then check their [killboard](https://zkillboard.com/alliance/701459600/) and tell me again that “there is no reason to take any risks leading to a difficult fight”…

> [@Aiko\_Danuja](#):
>
> For example, a gatecamp somewhere. Is there any strategic significance to that?

Yes, some gates are “owned” or perma-camped by some pirate group, and hence do have a strategic significance both for them and for anyone that might want to break that camp for whatever reason.

> [@Aiko\_Danuja](#):
>
> Does it matter who controls one mining system or another?

Yes… If you do _want_ to control any such system… Or are unwilling to let someone else do it…

It’s up to you to decide what’s worth for _you_ to fight for. That’s not something CCP should decide for you. Or is it?

> [@Aiko\_Danuja](#):
>
> I think if the game saw more destruction, and had less safety nets, mining might actually become a worthwhile activity.

What does this have to do with having difficulty finding good fights or things worth fighting for? Why would you conflate those two things or even care whether mining is a worthwhile activity or not?

> [@Aiko\_Danuja](#):
>
> I’m not going to waste my time mining when the reward reflects a reality dominated by AFK bot fleets.

Fine, don’t mine then. I don’t mine either. So what?

> [@Aiko\_Danuja](#):
>
> So I think, what it really comes down to, is I’d like to mine in a nice tanky procurer with a cloak and one ore laser.

Wait, what? I mean, no, really, WHAT? You started this thread because you have a hard time finding good fights and things worth fighting for, and it comes down to you would like to… what?

> [@Aiko\_Danuja](#):
>
> The only way this will change is for the safety net to be removed, and all the AFK miners get wrecked.

WTF does this have to do with everything being talked about before. You’re not asking for good fights here. You’re asking for miners to be more easily ganked so that mining “in a nice tanky procurer with a cloak and one ore laser” becomes a profitable activity…

> [@Aiko\_Danuja](#):
>
> So I guess that’s really the gameplay mechanic challenge for CCP, is how do you entice me to start mining? Until you do, the only interesting thing left is to shoot miners and ask them why they are still doing it.

No, it’s not. There is no challenge for CCP here, absolutely none. This is a problem _you_ have, not a problem with the game, sorry.

If you want to gank miners because they’re the reason you cannot enjoy mining yourself, by all means do so, but don’t pretend CCP should make it easier for you to gank them just so you can kill more of them faster, thus making it more enticing for you to mine yourself. This is as wrong as those miners pretending CCP should make high sec safer so they can carelessly mine “in peace”…

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