# Ganking in highsec without wardec and not getting Concorded

**URL:** <https://forums.eveonline.com/t/ganking-in-highsec-without-wardec-and-not-getting-concorded/254618>\
**Category:** General Discussion\
**Created:** [July 13, 2020, 11:24am UTC](https://forums.eveonline.com/t/ganking-in-highsec-without-wardec-and-not-getting-concorded/254618 "2020-07-13T11:24:14Z")\
**Posts on this page:** 1\
**Showing post:** 41

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [July 20, 2020, 8:33am UTC](https://forums.eveonline.com/t/ganking-in-highsec-without-wardec-and-not-getting-concorded/254618/41 "2020-07-20T08:33:12Z")

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> [@Kat\_Aisele](#):
>
> Buff JF’s EHP to the point that they have a fighting chance against a talo’s gang. Add X warp strength / skill level so they have a chance to jump out once talo’s start to pop. There are numerous options to make it a fair game

Then they bring 2 more Talos.  
Your idea does nothing to actually make a difference in practice.

To make it actually interesting and a fighting chance you have to increase the timer to lower the number of talos they bring. Lower numbers and more time actually make it possible for you to fight back.  
There are other changes that can be done alongside this to make it even more interesting and uncertain for both sides, but the core principle is that the longer there is to react, and the lower the ganker numbers, the more chance to do something.

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