# General Rule of thumb for Armor fits for missioning

**URL:** <https://forums.eveonline.com/t/general-rule-of-thumb-for-armor-fits-for-missioning/150407>\
**Category:** Missions\
**Tags:** pve\
**Created:** [April 4, 2019, 6:15am UTC](https://forums.eveonline.com/t/general-rule-of-thumb-for-armor-fits-for-missioning/150407 "2019-04-04T06:15:16Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Bumpy\_Kai](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bumpy_kai/32/130770_2.png) [@Bumpy\_Kai](https://forums.eveonline.com/u/Bumpy_Kai)\
**Post date:** [April 10, 2019, 7:58pm UTC](https://forums.eveonline.com/t/general-rule-of-thumb-for-armor-fits-for-missioning/150407/5 "2019-04-10T19:58:09Z")

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> [@Do\_Little](#):
>
> You only need to worry about neuts if you’re fighting Blood Raiders, in which case you should also consider weapons that don’t require capacitor (projectile or missile) .
> 
> Otherwise, an active armor tank has advantages - no impact on your speed or signature radius, making your ship harder to hit. For a basic, 3-slot tank I use an EANM, reactive hardener and armor repair.

[L4s in a Vedmak](https://forums.eveonline.com/t/l4s-in-a-vedmak/110561) check this out. Armor tanked vs blood raiders and holds up just fine. Tons of DPS and fun to play.

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