# Getting bumped in a freight highsec should make the bumper flagged

**URL:** <https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636>\
**Category:** Crime & Punishment\
**Created:** [March 3, 2019, 5:02pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636 "2019-03-03T17:02:06Z")\
**Posts on this page:** 20\
**Page:** 13

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**Author:** ![Kilon\_Alios](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kilon_alios/32/143258_2.png) [@Kilon\_Alios](https://forums.eveonline.com/u/Kilon_Alios)\
**Post date:** [March 31, 2019, 5:03pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/244 "2019-03-31T17:03:45Z")

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bumping make no common or uncommon sense, its the most childish thing I have seen in a game. And no I have never been bumped.

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [March 31, 2019, 5:49pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/245 "2019-03-31T17:49:09Z")

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> [@Siddharta\_Bheskagor](#):
>
> I’m not fully convinced a reasonable warp timer would not work and a reasonable time could be found.

We already have a reasonable warp timer.

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [March 31, 2019, 5:49pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/246 "2019-03-31T17:49:48Z")

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> [@Kilon\_Alios](#):
>
> And no I have never been bumped.

You need to undock to get bumped.

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [March 31, 2019, 5:50pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/247 "2019-03-31T17:50:27Z")

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> [@Andresoni\_Janau](#):
>
> The sad mentality displayed by these disruptive kids… then they wonder why ccp is looking for a player base that isn’t… them XD

Hi Balos, you forgot you caps.

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**Author:** ![Kilon\_Alios](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kilon_alios/32/143258_2.png) [@Kilon\_Alios](https://forums.eveonline.com/u/Kilon_Alios)\
**Post date:** [March 31, 2019, 5:50pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/248 "2019-03-31T17:50:55Z")

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I did not even know staying docked is a thing until very recently my main income is combat sites so I can assure you I am extremely undoked

Staying docked sounds super boring

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**Author:** ![Subject\_4927](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/subject_4927/32/441113_2.png) [@Subject\_4927](https://forums.eveonline.com/u/Subject_4927)\
**Post date:** [April 3, 2019, 2:13pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/249 "2019-04-03T14:13:28Z")

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Turn off auto-pilot. Problem Solved.

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**Author:** ![Aquaros\_Armincata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aquaros_armincata/32/122951_2.png) [@Aquaros\_Armincata](https://forums.eveonline.com/u/Aquaros_Armincata)\
**Post date:** [April 3, 2019, 4:27pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/250 "2019-04-03T16:27:32Z")

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You still get bumped even if you’re not on autopilot they hit anyone and anything now.

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**Author:** ![Nuka-Cola\_Addict](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nuka-cola_addict/32/127546_2.png) [@Nuka-Cola\_Addict](https://forums.eveonline.com/u/Nuka-Cola_Addict)\
**Post date:** [April 3, 2019, 7:27pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/251 "2019-04-03T19:27:36Z")

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For what reason does bumping exist at all other than to grief? Is (or was) there a reason for it to be in the game aside from this? Making ships go through one another would solve everything with very little impact to the game play. Ship-to-ship collisions add nothing to the game and are completely pointless, especially when there are invulnerable structures in the game that cannot be bumped (or targeted, or destroyed…)

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**Author:** ![Avaelica\_Kuershin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/avaelica_kuershin/32/478139_2.png) [@Avaelica\_Kuershin](https://forums.eveonline.com/u/Avaelica_Kuershin)\
**Post date:** [April 3, 2019, 9:36pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/252 "2019-04-03T21:36:06Z")

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> [@Nuka-Cola\_Addict](#):
>
> Making ships go through one another would solve everything with very little impact to the game play.

What happens to traversal and bearing calculations when two ships occupy the same position?

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [April 3, 2019, 10:09pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/253 "2019-04-03T22:09:48Z")

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Divide by zero errors. Obviously because we know CCP have issues with that in code also.

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**Author:** ![Australian\_Excellence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/australian_excellence/32/367782_2.png) [@Australian\_Excellence](https://forums.eveonline.com/u/Australian_Excellence)\
**Post date:** [April 3, 2019, 11:40pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/254 "2019-04-03T23:40:27Z")

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> [@Nuka-Cola\_Addict](#):
>
> For what reason does bumping exist at all other than to grief?

You’ve obviously never done any sort of PvP lul 🤣

Bumping freighters is like under 1% of ■■■■ bumped

Herpderp get your head out of the rocks miner

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**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [April 4, 2019, 7:19am UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/255 "2019-04-04T07:19:42Z")

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> [@Aquaros\_Armincata](#):
>
> Guys all I’m asking for is a fighting chance against bumpers.

You can gank the bumping ship.

There, now you have a fighting chance.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [April 5, 2019, 10:59pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/257 "2019-04-05T22:59:29Z")

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When a ship touches another ship, and bumps it, then CONCORD should immediately blow the offending ship up. I can’t wait to see the Jita undock, or park my rookie ship in front of your Orca!

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [April 6, 2019, 8:52am UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/258 "2019-04-06T08:52:43Z")

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> [@Nuka-Cola\_Addict](#):
>
> Ship-to-ship collisions add nothing to the game

I disagree and also the players who destroyed thousands upon thousands of spaceships using bumping do.

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**Author:** ![Subject\_4927](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/subject_4927/32/441113_2.png) [@Subject\_4927](https://forums.eveonline.com/u/Subject_4927)\
**Post date:** [April 7, 2019, 4:05am UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/259 "2019-04-07T04:05:04Z")

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Incorrect. I’ve played since 05 and never been ganked moving in my freighter.

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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [April 7, 2019, 6:54am UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/260 "2019-04-07T06:54:09Z")

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There should be zone around stations and stargates but not however around Citadels. The zone would count the number of times that Ship A, which has an identifier code collides with Ship B that also has an identifier code. Actually each object in the game has it’s own code assigned too it.

When Ship A registers x number of collisions within the zone and the same ship being struck is Ship B within a determined time frame, Ship A would receive a counter that after it reached a certain number of collisions with Ship B, Ship A would then be flagged as suspect.

The cool down for the counter would be 10 ten minutes when the last collision took place unless the ship became suspect.

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**Author:** ![Avaelica\_Kuershin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/avaelica_kuershin/32/478139_2.png) [@Avaelica\_Kuershin](https://forums.eveonline.com/u/Avaelica_Kuershin)\
**Post date:** [April 7, 2019, 8:03am UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/261 "2019-04-07T08:03:55Z")

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Yes, I can see how this could be gamed.

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**Author:** ![Scipio\_Artelius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scipio_artelius/32/408264_2.png) [@Scipio\_Artelius](https://forums.eveonline.com/u/Scipio_Artelius)\
**Post date:** [April 7, 2019, 10:06am UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/262 "2019-04-07T10:06:15Z")

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> [@DrysonBennington](#):
>
> When Ship A registers x number of collisions within the zone and the same ship being struck is Ship B within a determined time frame, Ship A would receive a counter that after it reached a certain number of collisions with Ship B, Ship A would then be flagged as suspect.

Yes totally. +1

Please implement this exactly as described.

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [April 7, 2019, 2:07pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/263 "2019-04-07T14:07:14Z")

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![image](https://global.discourse-cdn.com/eveonline/original/3X/8/d/8dccc476280834821deaa6cdba68c691e1d6f78a.jpeg)

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<div class="post-metadata">

**Author:** ![Aquaros\_Armincata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aquaros_armincata/32/122951_2.png) [@Aquaros\_Armincata](https://forums.eveonline.com/u/Aquaros_Armincata)\
**Post date:** [April 9, 2019, 9:30pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/264 "2019-04-09T21:30:16Z")

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Yes exactly thank you

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