# Getting bumped in a freight highsec should make the bumper flagged

**URL:** <https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636>\
**Category:** Crime & Punishment\
**Created:** [March 3, 2019, 5:02pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636 "2019-03-03T17:02:06Z")\
**Posts on this page:** 1\
**Showing post:** 474

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [May 2, 2019, 3:21pm UTC](https://forums.eveonline.com/t/getting-bumped-in-a-freight-highsec-should-make-the-bumper-flagged/143636/474 "2019-05-02T15:21:09Z")

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I think this is a much better idea:

> [@Mining should require more skill](https://forums.eveonline.com/t/mining-should-require-more-skill/156451):
>
> Mining is far too easy. It’s time for CCP to nerf mining and introduce some content which makes mining less profitable for individuals who aren’t even at their keyboard. I propose that we introduce a minigame like explorers play. Whereas the exploration game is Minesweeper, the mining game shall be Tetris. Miners should have to guide incoming minerals into their cargo hold. If the cargo hold fills up, they can’t fit any more minerals. If they are not careful, fiery kernite might cause their sh…

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